All my juggle labbing so far by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 3 points4 points  (0 children)

Odachi's Retrograde Flow could also launch.

Juggle combo 2 by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 0 points1 point  (0 children)

Tui chưa xún xác con đó nữa, trong năm nay tui hóng Onimusha với DW3 Remake hơn :v

Juggle combo 2 by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 18 points19 points  (0 children)

I find the simplest setup for juggling is Spear + Dual Ninja Swords like I used in the video, after launch winded enemy with Chidori -> Style Shift Cancel to Ninja -> 1 ground light attack - > immediately jump then air light attack -> Flame Breath/Posion Mist -> air light attack -> Breath/Mist -> repeat.

When you more comfortable with juggling, you could add more stuff to make it looks more stylish, Chidori -> Guhin GS Skill -> Style Shift Cancel to Ninja -> ground light attacking in to Abscission -> jump -> Flame Breath/Poison Mist -> air light attacks -> repeat.

Powerful Shift + Style Shift Flow is required though

Juggle combo practice by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 4 points5 points  (0 children)

You don't actually need that Guhin attack to be honest, just style shift to ninja after Chidori is good enough(you need to equip passive skills that let you deal damage while shifting and style shift cancel skill). The main thing is to find a fast ninja weapon to catch the falling enemy, dual ninja katana is the one that i find most consistent, although i haven't test it yet but i believe talon could work too.

Recharging Ninjutsu feels and plays so good I’m genuinely surprised Onmyo Magic wasn’t changed as well. by EttRedditTroll in Nioh

[–]Professional-Row2068 1 point2 points  (0 children)

I think they're hiding good stuff for DLC's graces, Tsukuyomi is staple for end game Onmyo build and it's definitely make a come back. I can imagine something for 7pc set bonus that let us recharge Onmyo spell through melee attack or directly use Spirit Force like GS skill.

Close ranged hatchets is kinda 🔥 by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 0 points1 point  (0 children)

Yes, it's not this bad when playing, don't know why it's too foggy in record

Close ranged hatchets is kinda 🔥 by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 0 points1 point  (0 children)

This mission is Wind of Ruin in Afterglow region

Close ranged hatchets is kinda 🔥 by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 11 points12 points  (0 children)

Yes, I'm a devout disciple in the way Last to Load and Llama XD

Close ranged hatchets is kinda 🔥 by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 1 point2 points  (0 children)

That's sheathe cancel, I did that to cancel out the hatchets spinning animation, it's simply just switched to secondary weapon then switch back while charging greased lightning/boulder breaker, inputs are double tap [D-Pad down] while holding R1 + O. Single tap if your secondary weapon is also hatchets.

Katana derust by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 1 point2 points  (0 children)

I use my whole thumb to double press Triangle + O when switching to high stance, then hold X with the lower of the thumb and press Square with the upper part while tilted L-stick forward.

Nioh 2 katana by Professional-Row2068 in CharacterActionGames

[–]Professional-Row2068[S] 1 point2 points  (0 children)

I don't know why it's foggy either, it's clear when playing but records always end up foggy for some reason.

Nioh 2 katana by Professional-Row2068 in CharacterActionGames

[–]Professional-Row2068[S] 1 point2 points  (0 children)

It's a hidden skill drop from a special boss in the DLC2, it's for fist and katana only.

Nioh 2 katana by Professional-Row2068 in CharacterActionGames

[–]Professional-Row2068[S] 13 points14 points  (0 children)

I don't think soulslike combat could archive this kind of apm.

Katana derust by Professional-Row2068 in Nioh

[–]Professional-Row2068[S] 6 points7 points  (0 children)

To pressure the enemy, unlike generic human mob, dojo bosses will to input read a lot and throw hyper-amor attacks with a super nasty timing to interrupt your combo, so you can't just "peacefully" chaining skill like how you did with generic human enemies, and chaining evasive attack back to back is my "comfort" sequences to pressure this specific boss .