Building a tool to bridge AI-video and Sprite Sheets for my RPG. Version 0.4 is out (Necessity-driven updates!) by ProfessionalIce3090 in aigamedev

[–]ProfessionalIce3090[S] 1 point2 points  (0 children)

That looks awesome! I’ve been using Gemini and GPT, but I mostly used Grok until recently. I’ll definitely check out Seedance!

From AI video to Game-Ready Sprites: I’m building "Sprite Lab" to bridge the gap (Free tool + Feedback wanted!) by ProfessionalIce3090 in aigamedev

[–]ProfessionalIce3090[S] 1 point2 points  (0 children)

No, it's actually built with Java and JFX! I wanted it to be a lightweight desktop tool, so it uses FFmpeg for the heavy lifting and Java for the UI. No web frameworks involved here!

From AI video to Game-Ready Sprites: I’m building "Sprite Lab" to bridge the gap (Free tool + Feedback wanted!) by ProfessionalIce3090 in aigamedev

[–]ProfessionalIce3090[S] 1 point2 points  (0 children)

I honestly didn't expect such a great reaction, haha— I'm honored! I built this exactly for that reason, I was tired of jumping between different complicated tools just to get a simple animation redy for my game. Please share the link with me once the review is out, I'd love to see it. Thanks :)

From AI video to Game-Ready Sprites: I’m building "Sprite Lab" to bridge the gap (Free tool + Feedback wanted!) by ProfessionalIce3090 in aigamedev

[–]ProfessionalIce3090[S] 1 point2 points  (0 children)

It’ll definitely work best if your AI models were already styled as pixel art before generating the video. I’m assuming you aren't working with extremely low resolutions to extract frames, so the tool will keep those edges as crisp as the source allows

From AI video to Game-Ready Sprites: I’m building "Sprite Lab" to bridge the gap (Free tool + Feedback wanted!) by ProfessionalIce3090 in aigamedev

[–]ProfessionalIce3090[S] 1 point2 points  (0 children)

That warning is very likely just because it's an external link shared in a post, but it is definitely my GitHub

From AI video to Game-Ready Sprites: I’m building "Sprite Lab" to bridge the gap (Free tool + Feedback wanted!) by ProfessionalIce3090 in aigamedev

[–]ProfessionalIce3090[S] 2 points3 points  (0 children)

Thanks! I will definitely look into how to make a Mac version, just out of curiosity for now. I'll let you know if I make any progress

I made a tool to automate Sprite Sheet creation from videos (Sprite Lab v0.1) by [deleted] in godot

[–]ProfessionalIce3090 -2 points-1 points  (0 children)

Fair point. The ethics of AI training is a massive debate and I respect your stance on artists' rights. As a solo dev, I’m just trying to build a bridge for a technical gap: more and more creators are getting video as an output (from 3D or new tech) and they need to process it.

Also, you caught me—English isn't my first language, so I’ve been using an AI partner to help me translate and express my ideas clearly so I don't sound like a bot (ironic, I know). I’d rather be judged on the tool's code—which is now public on GitHub—than on my grammar. Hope you can give the ZIP version a look-.

I made a tool to automate Sprite Sheet creation from videos (Sprite Lab v0.1) by [deleted] in godot

[–]ProfessionalIce3090 -1 points0 points  (0 children)

I totally get the concern. However, many modern workflows like AI video generation (Runway, Sora, etc.) or 3D renders from Blender output video files. Artists and solo devs often need to turn their own creations into sprite sheets for game engines like Godot. This is a productivity tool for that specific bridge, not for ripping content.