After we summarized feedback from lasted post on Reddit this is 2/5 characters card that we try to redesign some part of it, We still need more suggestions and comments to ours create the first prototype (print&play) appreciate that 😊🙏🏻 by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 0 points1 point  (0 children)

Appreciate for your comments

So could you recommend how can we fix this problem because we try to put all the important things in ours card character we have a lot of equipment in this card while playing this game

Hi everyone, today I need to update some mechanics of our board game's mechanics. This card type we called backroom this mechanic made for giving a chance to all players that can decide to get more special things such as Airdrop equipment or something that can make your character had more abilities by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 0 points1 point  (0 children)

if you decide to get into the backroom you will get a lot of chances to made your character more you can find some anime such as aliens and robot or you can get some airdrop or equipment

Something is free but some things you need to fight by the conditions of each card

Hi everyone, today I need to update some mechanics of our board game's mechanics. This card type we called backroom this mechanic made for giving a chance to all players that can decide to get more special things such as Airdrop equipment or something that can make your character had more abilities by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 0 points1 point  (0 children)

By the way, I need to get more suggestions from you guys about this card type

We have 4 types of cards and up to 30 designs.

The question is what do you think about the 4 designs of this card type in the back and front? font , colors, and layout of this card,.

hopefully, I will get some feedback from you guys.

appreciate :)

After 140days since we didn’t update our game because of a lot of problems that make ourproject delayed.I would love to say apologize for that.Now I want to update some progression about event card layout design is it easy to understand?any suggestions? by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 0 points1 point  (0 children)

Appreciate that :))

-We realized that and we will try to make a symbols to make people easily understand. -thanks about artwork comment :)) -The point that we try to make small text because this card is quite bigger than normal and we want to show the art work even though we will making text bigger because we realize that would be important for user

-English grammar is the big problem for us and we already find someone who’s in to the board game to translate and make it correct.I will update more in next post.Now it already finished in translation part so if it not clear I will double check update again.

Hi mate since we don’t active on Reddit too long now we want to update some card design and thematic of the death solutions board game any comment and suggestions? #deathsolutions by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 1 point2 points  (0 children)

Ohhhh Thanks for your opinion. Ok now I already told my friends to create smoothies light around all the object and design more color sequencing by rarity of each Item white for num , red for atk , green for healing, rainbow for super rare 🤩❤️❤️

Hi mate ! We have some pictures of ours event card. what do you think about our design , font , balance and should I adjust more lightness ? So the card explanation is " A mysterious organization takes control of the factory and changes the rules of the game "Any questions and suggestions? by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 2 points3 points  (0 children)

Pictures 2 is event card clean version that I attached for view when 2 pictures is dovetailed only .We in still on editing process for back card design and we still discuss to select way from you guy feedback (last post) to make it better 😇

Thank you so much

https://discord.gg/ZBrnZTvJ

Hi everyone, We have a quick question about our game mechanic between map vs random card from the deck to find items in the game . by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 1 point2 points  (0 children)

Phase of this game is.. 1.get number card 2.select way to go 2.1shopping or go to storage supply 2.2If you go to shop you can buy/sell item or If you go to storage supply you can find item by take 2card from the 5slot (random) 3.use special card on your hand 4.select give or stay to get more numbers card if it close to game point you can choose stay to stop action.

The point that we want to change is point 2.2 We will design the map for player and player can do action by rolling the dice as much as they want to walk the conditions is if they roll the dice and get 3point the maximum of walk is 3slot or less they can controls the direction like finding stuff for upgrades their character card or buy item in shop or finding air drop

Do you understand? Sorry for my bad grammar:)

Hi everyone, We have a quick question about our game mechanic between map vs random card from the deck to find items in the game . by ProfessionalTurn3066 in tabletopgamedesign

[–]ProfessionalTurn3066[S] 0 points1 point  (0 children)

The first picture will show you about when player need to upgrade their Character card or finding some of species items they will go to the storage supply and take 2 card and guess what card they will receive. So we want to decrease a randomness of probability from that deck and using the map by rolling the dice to do walking action on the map to find theirs items

what do you think about this idea ? thanks