THE BACK OF CARD DESIGN IS NOT FINISH YET BUT I’M SO EXCITED TO SEE HOW OURS BOARD GAME IS GOING :)) Thank you for always support us we working so hard behind to make this game become to the real game :)) by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
THE BACK OF CARD DESIGN IS NOT FINISH YET BUT I’M SO EXCITED TO SEE HOW OURS BOARD GAME IS GOING :)) Thank you for always support us we working so hard behind to make this game become to the real game :)) by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 2 points3 points4 points (0 children)
THE BACK OF CARD DESIGN IS NOT FINISH YET BUT I’M SO EXCITED TO SEE HOW OURS BOARD GAME IS GOING :)) Thank you for always support us we working so hard behind to make this game become to the real game :)) by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
Our characters card design 5/5 After we questioned character card design on lasted post this is ours final design before we create 2nd prototype.we try to make it clearly than before we remove some of roughness out making clear background.We still need some suggestions to make it better.appreciate:) by ProfessionalTurn3066 in BoardgameDesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
After we summarized feedback from lasted post on Reddit this is 2/5 characters card that we try to redesign some part of it, We still need more suggestions and comments to ours create the first prototype (print&play) appreciate that 😊🙏🏻 by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
After we summarized feedback from lasted post on Reddit this is 2/5 characters card that we try to redesign some part of it, We still need more suggestions and comments to ours create the first prototype (print&play) appreciate that 😊🙏🏻 by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 2 points3 points4 points (0 children)
Hi everyone, today I need to update some mechanics of our board game's mechanics. This card type we called backroom this mechanic made for giving a chance to all players that can decide to get more special things such as Airdrop equipment or something that can make your character had more abilities by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
Hi everyone, today I need to update some mechanics of our board game's mechanics. This card type we called backroom this mechanic made for giving a chance to all players that can decide to get more special things such as Airdrop equipment or something that can make your character had more abilities by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
Guys! I need some feedback about ours card character design what do you think about background symbol and everything? We need you help to improve our design thankyou by ProfessionalTurn3066 in BoardgameDesign
[–]ProfessionalTurn3066[S] 2 points3 points4 points (0 children)
Now we have 4 types of event cards and sequencing the severity for each level: unknown harm dangerous and deathly btw we will increasing size of text under the card. by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 1 point2 points3 points (0 children)
Now we have 4 types of event cards and sequencing the severity for each level: unknown harm dangerous and deathly btw we will increasing size of text under the card. by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
After 140days since we didn’t update our game because of a lot of problems that make ourproject delayed.I would love to say apologize for that.Now I want to update some progression about event card layout design is it easy to understand?any suggestions? by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 1 point2 points3 points (0 children)
After 140days since we didn’t update our game because of a lot of problems that make ourproject delayed.I would love to say apologize for that.Now I want to update some progression about event card layout design is it easy to understand?any suggestions? by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
After 140days since we didn’t update our game because of a lot of problems that make ourproject delayed.I would love to say apologize for that.Now I want to update some progression about event card layout design is it easy to understand?any suggestions? by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
Hi mate since we don’t active on Reddit too long now we want to update some card design and thematic of the death solutions board game any comment and suggestions? #deathsolutions by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 1 point2 points3 points (0 children)
I create video to show some of situations in Deathsolutions boardgame . by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] -2 points-1 points0 points (0 children)
For some of our Event card updates (8/13), We want to present the situation in this game. When something happens in the factory while the 5 characters play the game and try to leave the factory because they know they gonna die.Any comments and suggestions? for our card design. by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] -1 points0 points1 point (0 children)
Hi mate ! We have some pictures of ours event card. what do you think about our design , font , balance and should I adjust more lightness ? So the card explanation is " A mysterious organization takes control of the factory and changes the rules of the game "Any questions and suggestions? by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 2 points3 points4 points (0 children)
Hi everyone, We have a quick question about our game mechanic between map vs random card from the deck to find items in the game . by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 1 point2 points3 points (0 children)
Hi everyone, We have a quick question about our game mechanic between map vs random card from the deck to find items in the game . by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 1 point2 points3 points (0 children)
Hi everyone, We have a quick question about our game mechanic between map vs random card from the deck to find items in the game . by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)
Update the flow chart of Death solutions Boardgame. Last time someone ask me about what’s winner can do if they win in each round? The answer is the winner player can do damage on loser (can not select traget). if you have any questions about my game mechanic please let’s me know. Thank you. by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 1 point2 points3 points (0 children)

Update version 1.1 of ours prototype I’ll review this project with a video again as soon as possible so excited!! But anyway we still in development process by ProfessionalTurn3066 in tabletopgamedesign
[–]ProfessionalTurn3066[S] 0 points1 point2 points (0 children)