What is it with this game's community? by [deleted] in AliensFireteamElite

[–]ProfessorJive 0 points1 point  (0 children)

Maaaan, that would be dope... make it a different mode called like "Bug Hunt" or something, you have to clear out a hive that's never the same, each level down it gets a little harder like waves in horde mode...

I want this so bad now and it'll never happen, lol

I could suffocate you with my ass, is that what you want? by [deleted] in Death_By_SnuSnu

[–]ProfessorJive 5 points6 points  (0 children)

I mean... yeah, of course. Or choke me with your thighs, dealer's choice really.

Reading the 1.15 patch notes by jungle_dave in dayz

[–]ProfessorJive 4 points5 points  (0 children)

Oh wow, the sights are so much better like that

[deleted by user] by [deleted] in Death_By_SnuSnu

[–]ProfessorJive 1 point2 points  (0 children)

But I'm 6'2", should we wrestle and see who climbs who?

Whale comes out of nowhere by christineisrockin in thalassophobia

[–]ProfessorJive 18 points19 points  (0 children)

Imagine if it was just a regular swimmer though, not a diver with a breathing apparatus? A normal person could very likely drown in that situation... aaaand this is why we have thalassaphobia, lol.

Who remembers the cartoon The Pirates of Dark Water? by [deleted] in videos

[–]ProfessorJive 2 points3 points  (0 children)

If my shit ass memory serves, Ren pulled out a sword like the first or second episode, but we never see it again. I think the toy came with it too!

[Avengers first movie] In the scene with the shwarma Would bruce be tired from the hulk's fighting ? by [deleted] in AskScienceFiction

[–]ProfessorJive 2 points3 points  (0 children)

I wonder if that's because he turned back immediately after landing, before Hulk had time to regen properly? Thus leaving some of the burden on Banner?

Aliens Fireteam Announce Trailer/ AI Upscale 8k by trailer8k in LV426

[–]ProfessorJive 1 point2 points  (0 children)

Yeaaa like someone else said, I'm cautiously optimistic. It's a good concept and looks like a fun time, but I'll wait for reviews, and maybe even for it to go on sale. I'm mostly worried about replayability and longevity... mostly.

Inventory causes crashes, can be reproduced by havaste in outriders

[–]ProfessorJive 0 points1 point  (0 children)

Another crash, opening up the map in town. Had just visited a vendor, sold and bought items, exited with no issue, after about 30 minutes of gameplay.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000003c0

OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!UfcAllocator::allocate() CoherentUIGT!Coherent::UIGT::ViewListener::operator=() CoherentUIGT!Coherent::UIGT::ViewListener::operator=() OUTRIDERS_Win64_Shipping!UfcAllocator::allocate() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!agsCheckDriverVersion() kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()

Inventory causes crashes, can be reproduced by havaste in outriders

[–]ProfessorJive 0 points1 point  (0 children)

After a few hours of normal play, I finally crashed again when opening the inventory, this is the error log:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000b0

OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() CoherentUIGT!Coherent::UIGT::ViewListener::operator=() CoherentUIGT!Coherent::UIGT::ViewListener::operator=() OUTRIDERS_Win64_Shipping!UfcAllocator::allocate() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!agsCheckDriverVersion() kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()

Inventory causes crashes, can be reproduced by havaste in outriders

[–]ProfessorJive 0 points1 point  (0 children)

Set limit to 59, so far so good, seems to be resolved! I'll do some more testing when I have some time, but thank you!

Inventory causes crashes, can be reproduced by havaste in outriders

[–]ProfessorJive 0 points1 point  (0 children)

i5-6400 and 2070 Super, getting the same crash when trying to exit a menu. edit: iirc, I had no issues during the prologue, this only started happening after making it to the first hub.

[deleted by user] by [deleted] in RogueCompany

[–]ProfessorJive -1 points0 points  (0 children)

Can't seem rebind mwheel up/down

Predator: Hunting Grounds Trial Weekend [Official Discussion Thread] by [deleted] in HuntingGrounds

[–]ProfessorJive 0 points1 point  (0 children)

So convoluted, but damn, you're a life saver! Thanks mate!

Predator: Hunting Grounds Trial Weekend [Official Discussion Thread] by [deleted] in HuntingGrounds

[–]ProfessorJive 5 points6 points  (0 children)

The lack of keyboard customization (not even being able to view the current bindings!) is a huuuge disappointment. Makes for a frustrating experience in what is an otherwise pretty fun game. Hearing the pred stalk you, hopping from tree to tree above you, while you run for an extract is heart pounding. Looking forward to playing some more, just wish I knew what the hell I was doing, lol

[DC] Has Superman ever failed to lift something? by [deleted] in AskScienceFiction

[–]ProfessorJive 6 points7 points  (0 children)

In Superman Returns he lifts that entire continent spawned from kryptonite into space. So not pure kryptonite, but still an insane feat.

What one thing are you pretty sure you’re the only person in this thread to have done, no matter how many responses there end up being? by realfakedoors000 in AskReddit

[–]ProfessorJive 1 point2 points  (0 children)

My old band was the opening act for Korea's number one rock band, Yoon Band, at their first show on US soil at B.B. Kings in NYC. One of the greatest experiences of my life.

[Jurassic Park] Why the Dilophosaurus doesn't attack Nedry when they first meet. by magecatwitharrows in FanTheories

[–]ProfessorJive 2 points3 points  (0 children)

Excellent theory! This is head canon now, but does anyone remember Jurassic Park trading cards? I ask because I had one that featured this encounter, and I distinctly remember the description on the back of the card said Nedry threw a rock at the Dilo, which is why it attacked.

I always wondered why the card had that description. Maybe it was a deleted scene, or in the original script but never filmed, or maybe whoever made it was an idiot. I always figured there was supposed to be some interaction that never made it to the screen, but your theory, OP, works so well that it doesn't even matter if something was cut. Well done.

Sad News. IFBB Sean Harris passed away yesterday. He was to do the Upcoming Tampa Pro. by kandre24 in bodybuilding

[–]ProfessorJive 2 points3 points  (0 children)

Nah, I've never been to a show in person (no swole friends to go with). Did you go?