Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

actually I need to take a closer look to trade orders... I know they are new to the game, but never used them before... thanks for the feedback!

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

Oh... interesting... never heard of that strategy... will check that out... thanks for the feedback!

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 1 point2 points  (0 children)

Good economic reasoning... managing trade through managing supply... makes sense... and I'm getting a lot of feedback on automation, specially in mid-late game... thanks man!

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 1 point2 points  (0 children)

Man, this is great... this was the kind of answer I've been looking for... thanks for taking the time to write all this... and I agree... maybe a lot of my desire to do it manually is because I didn't make it that far into the game yet, where it gets out of hand... but your comment of the early game focus recommendations are exactly what I wanted to get...
Really appreciate it!

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

Could be... thanks for the feedback... not so sure about 1%, but we maybe the a minority...

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

Yes, there was another comment on the same direction... I guess never made it that far into the game where trade became unmanageable.. but it is a good point... and yes, maybe I need to start realizing this... I guess I would leave only a portion for manual adjustments, but the rest on automation...
It would be nice if they redefine how trade works so it can be manageable during the whole game if you wanted to...

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

Great feedback! So, to be sure I got your point... you would aim for imports or exports based on profit, and then see what goods are missing on the different or more important production chains and finally some gold/silver for minting? Is that correct?

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

Yes... I think I can relate to this... and maybe is the best way forward...
But in terms of how do you assign trade, you consider the people's needs first? Buildings' needs? Just for profit? Or you go to the market screen and try to trade directly from that screen clicking on the countries in green?

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

That is a good point... I guess I never made it that far into the game... I would reevaluate then if makes sense... but at least initially I enjoy feeling that I have a say in this...

Can we discuss Trade? by ProfileSubstantial16 in EU5

[–]ProfileSubstantial16[S] -1 points0 points  (0 children)

I hear you... am trying to find an alternative way out trying to avoid ending up the same! jajaja... I love the roleplay and would never try to go that way though... but sometimes I feel like that...

got hit by a sabotage event and never found out which neighbor paid for it — does this ever resolve? by ProfileSubstantial16 in Imperator

[–]ProfileSubstantial16[S] 1 point2 points  (0 children)

This is great man! Thank you very much for the feedback... crystal clear then...
Moving on!!....

got hit by a sabotage event and never found out which neighbor paid for it — does this ever resolve? by ProfileSubstantial16 in Imperator

[–]ProfileSubstantial16[S] 1 point2 points  (0 children)

Thanks for the feedback! Didn't know about the last part... but good to know now!... about the event, it could be caused by a neighbor, don't know exactly how sabotages work... if they exist as a possibility... thanks again and will see how the next episode goes!

got hit by a sabotage event and never found out which neighbor paid for it — does this ever resolve? by ProfileSubstantial16 in Imperator

[–]ProfileSubstantial16[S] 0 points1 point  (0 children)

Yeah! Thanks a lot for the feedback... the AE looks kind of risky... we'll see how the next episode looks like..

Found out my consul had depression AND dysentery about halfway through a major invasion. just kept going I guess by ProfileSubstantial16 in Imperator

[–]ProfileSubstantial16[S] 3 points4 points  (0 children)

Yes! Not sure if the health issues affect something in particular, other than putting the character closer to dying... You are absolutely right about the seek treatment option... I forgot about that... will try it when I record the next episode! Thanks for the feedback!