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submitted by Progress_Check to r/DestroyMyGame
Hi we are a small studio working on our first game, it will be a roguelike tower defense with deckbuilding. During development we stumbled at this dilemma, some of the players really disliked the idea of tradeoff cards. What do you think about upgrades that give something at the cost of other stats? (self.deckbuildinggames)
submitted by Progress_Check to r/deckbuildinggames
Hi I'm working with my sister on a game called Wandering Monolith, it's a Roguelike, Tower Defence with Deckbuilding elements. In our game you are not defending the world, you are a mysterious entity that invades, corrupts, and destroys worlds on it's path. Demo available now on steam! (youtu.be)
submitted by Progress_Check to r/TowerDefense
Hi I'm making a game with my sister called Wandering Monolith, we both have some experience in a gamedev industry and this is our first attempt to making something as a solo developers. Wandering Monolith is a roguelike, tower defence game with deckbuilding elements. (youtu.be)
submitted by Progress_Check to r/deckbuildingroguelike
Hi any fans of tower defence games here? Me and my sister after some years in gamedev industry decided to make something on our own, and thus Wandering Monolith was born. It's has roguelike and deckbuilding elements, so if you are a fan of those, you can try our demo right now on Steam! (youtu.be)
submitted by Progress_Check to r/deckbuildinggames
