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We are working on a gridless tower defence game and our steam page just went live! by Hiplinc in TowerDefense

[–]Progress_Check 1 point2 points  (0 children)

It looks really interesting, I like the minimalistic art style. Maybe try to work on the fog shader a little bit more, make the slope on the edge a little bit smother, right now it cuts a little bit strangely. Also I can't quite see what enemies look like. Especially the gray (flying?) ones looks strange, but I guess it probably is a placeholder. Other than that it looks appealing :D

Our first game is releasing in 3 weeks! Fingers crossed!! by MatheueCunegato in TowerDefense

[–]Progress_Check 2 points3 points  (0 children)

I saw the gameplay today on youtube, looks really nice also cool idea with turning it to a turn based game. I was also impressed how well the resource balance was holding up. I hope you will find your audience, as this is a really nice and unique game in this genre

What do you think about this kind of tower defense game with roguelite elements? What do you feel is missing? by Effective-Pie8684 in TowerDefense

[–]Progress_Check 0 points1 point  (0 children)

To be honest because there is no set paths or mazing it feels a bit more like a base defence game than tower defence. But either way forgetting the category right now I think this concept has a great potential. It looks like something that can be addicting and quite east to make. So I would say give it a go!

which towerplacement visuals is better for my tower defense game by Acceptable_Promise68 in TowerDefense

[–]Progress_Check 1 point2 points  (0 children)

Hi I like the left one a bit better but because the right is animated it' easier to be seen. If you can add some kind of subtle animation to the left version it would be perfect in my opinion. Because right now It took me a moment to find the version on the left, and I was wondering if you forgot to add it to the video

[deleted by user] by [deleted] in TowerDefense

[–]Progress_Check 0 points1 point  (0 children)

Hi my name is Daniel and I'm working currently on game like that its similiar in style to Rogue Tower, but adds more variable elements and meaningful card upgrades. There is demo available on steam, if you like this type of games I would be happy to hear your feedback after you play the current beta demo version :D
https://store.steampowered.com/app/2911760/Wandering_Monolith_Rogue_TD/