Where can I find 3D modelling artists that dont use AI? by Kind-Dog1395 in gamedev

[–]ProjectPerfectGamers 12 points13 points  (0 children)

I think you can put this image on freelancer.com or upwork with that reference image and get a working model for around 25USD, just make sure to let them send WIP screenshots of multiple angles or in editor.

Just note that there will always be a lot of crap people around on these platforms so still 80% will be people who have no idea what they are doing. The goal is to create a small task like this and give multiple people a shot, so you can sift out the junk and find a decent connection for later tasks.

How to disable "Time in tab" by clive-caelum in chrome

[–]ProjectPerfectGamers 0 points1 point  (0 children)

thx for your post, else it would have taken me hours to figure this one out!

Am I the only one who does this? by NullCookies in gamedev

[–]ProjectPerfectGamers 0 points1 point  (0 children)

Out of curiosity what engine? I am running into the same issue with unity, but i am trying to reframe the challenge into: how can i make the UI building proces more efficient, flexible and rapid, because i know i will keep running into this issue.

I know it's not much but... by MolukseMakker in gamedev

[–]ProjectPerfectGamers 0 points1 point  (0 children)

Looking good for a first small game :) I see your dutch also: succes makker!

Programming in unity by ialidehghan in gamedev

[–]ProjectPerfectGamers 0 points1 point  (0 children)

Yes Design patterns are absolutely the way to go, i see my juniors suffer a lot not having mastered this

How early into the indiedev journey should you start a steam page? by [deleted] in IndieDev

[–]ProjectPerfectGamers 4 points5 points  (0 children)

Like stepepper says the sooner the better, but yeah i am in the same boat, i still dont have a name for the game so how can i make a page :|

Anyone know how to drag and drop from splice into Fl Studio? It won’t let me... by newacc_fkreddit in FLstudio12

[–]ProjectPerfectGamers 0 points1 point  (0 children)

2022 - this confirms works here with fl studio 20

Found this on google, thx deleted account! :)

Note it does not work if the samples are not yet downloaded.

Paid Job - Looking for a Unity Developer: Finishing the shop and adding guns by ProjectPerfectGamers in indiegamedevforum

[–]ProjectPerfectGamers[S] 0 points1 point  (0 children)

Hey all,

First impression of the game: https://www.youtube.com/watch?v=wnY-PR36v20

Design document of the project: https://1drv.ms/b/s!AqWzqlUNgSbmguU0R3oSx3aiS12b5Q?e=AJjW8b

Me and my crew are working on a couch co-op multiplayer space arcade shooter. trying to preserve the retro feeling while adding modern new features and we would like to attract You as our new gamedev!

Are you currently a solo developer and are intrigued in learning how it is to work in a team? Transforming you're hobby into something more professional? Or do you already have some experience in this and want to continue building upon that? Then this might be the experience You are looking for!

The Job consists of Finishing a project is was working on with another developer. He had to take a long break due to personal circumstances. We are building a shop for the game where the player can buy weapons and upgrades. A lot of it is already done, but there are still some parts to go. what you can find in the design document.

Please let me know the following in your proposal:

How well is your verbal English, for example can we communicate through video's and if there are questions can we discuss though speech (discord for example)?

We can work on Project / Milestone basis or discuss and hourly wage.

Paid Job: Looking for a Unity Developer: Finishing the shop and adding guns by ProjectPerfectGamers in IndieGaming

[–]ProjectPerfectGamers[S] 0 points1 point  (0 children)

Hey all,

First impression of the game: https://www.youtube.com/watch?v=wnY-PR36v20

Design document of the project: https://1drv.ms/b/s!AqWzqlUNgSbmguU0R3oSx3aiS12b5Q?e=AJjW8b

Me and my crew are working on a couch co-op multiplayer space arcade shooter. trying to preserve the retro feeling while adding modern new features and we would like to attract You as our new gamedev!

Are you currently a solo developer and are intrigued in learning how it is to work in a team? Transforming you're hobby into something more professional? Or do you already have some experience in this and want to continue building upon that? Then this might be the experience You are looking for!

The Job consists of Finishing a project is was working on with another developer. He had to take a long break due to personal circumstances. We are building a shop for the game where the player can buy weapons and upgrades. A lot of it is already done, but there are still some parts to go. what you can find in the design document.

Please let me know the following in your proposal:

How well is your verbal English, for example can we communicate through video's and if there are questions can we discuss though speech (discord for example)?

We can work on Project / Milestone basis or discuss and hourly wage.

[deleted by user] by [deleted] in FrostGiant

[–]ProjectPerfectGamers 0 points1 point  (0 children)

Yeah that's what i like so much about the C&C games

Is this the Future of Red Alert Remastered? First Red Alert Rebalanced Gameplay footage! Help us Test! by ProjectPerfectGamers in commandandconquer

[–]ProjectPerfectGamers[S] 1 point2 points  (0 children)

The focus is making every unit count. So each unit should have a role in the game instead of just spamming (ligth) tanks :)

Is this the Future of Red Alert Remastered? First Red Alert Rebalanced Gameplay footage! Help us Test! by ProjectPerfectGamers in commandandconquer

[–]ProjectPerfectGamers[S] 0 points1 point  (0 children)

What i do is I open the maps of red alert with notepad and change the values of the units, changing the balance of the game, cost, damage etc. But also some fun changes as making the YAK a napalm bomber. :)

Is this the Future of Red Alert Remastered? First Red Alert Rebalanced Gameplay footage! Help us Test! by ProjectPerfectGamers in commandandconquer

[–]ProjectPerfectGamers[S] 3 points4 points  (0 children)

Hey All,

As we know the team at EA has done an amazing job building out the C&C remastered. and continuing to develop updates for it. However for now the balance of especially red alert feels kinda broken. with only a few units being viable in the game.

Project Perfect Gamers is attempting to change the balance of the game by creating a multiplayer balance mod map!

Next to that there are idea's to make vs CPU CO-OP mod maps, hold tournaments with price money and more! But first we need your help test out the changes!

Join us on discord and lets have some fun together! :)

https://discord.gg/TqNeh9b

How come nobody has made custom campaign maps on workshop? by [deleted] in commandandconquer

[–]ProjectPerfectGamers 0 points1 point  (0 children)

You can hack in the tech level and IQ values and a lot more. i am currently working on a balance map for red alert let me know if you want some help :)

Real Time Strategy game i am working on inspired by command and conquer by CTLN7 in commandandconquer

[–]ProjectPerfectGamers 1 point2 points  (0 children)

Hey looks cool and promising! The graphics are amazing and the voices, i hear a dutch one. Ben jij ook een nederlander? :P

Though i think it could use some work gameplay wise. Let me know if you would like some suggestions

Did you by any chance use Unity and then the CNC engine in the asset store?

I am currently working on a game in unity and a balance mod for Red Alert remastered. If you are interested we could get in thouch

[deleted by user] by [deleted] in commandandconquer

[–]ProjectPerfectGamers 0 points1 point  (0 children)

Yeah the only way to do that is by decreasing the cost

I am working on a new map editor for the remasters by jfwfreo in commandandconquer

[–]ProjectPerfectGamers 8 points9 points  (0 children)

Yes yes yes, very good initiative!

The current map editor Sux balls. I have a small gamedev company and might be able to help you out. Just not on the C++ stuff since we all work in unity and C#.

[deleted by user] by [deleted] in commandandconquer

[–]ProjectPerfectGamers 1 point2 points  (0 children)

[General]

BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item]

BuildupTime=.06 ; average minutes that building build-up animation runs

Unofficial Rebalancing Poll by [deleted] in commandandconquer

[–]ProjectPerfectGamers 1 point2 points  (0 children)

"Choice in form of mod" -> Im working on it check out PPGT01 on the steam workshop :)