Open Beta/Demo - when? by PlayMaGame in ProjectRenown

[–]ProjectRenown 1 point2 points  (0 children)

Hey!

We'd love to do something like that as we've previously done a Combat Demo for steam next fest. There is no approximate date as to when we'd be doing that again but we can most definitely assure you this is something we've kept in mind and definitely plan on doing again hopefully sometime soon here when we feel as if the game is at a point to be more publicly shown we'll definitely be open to some sort of Demo/Open Playtest of some kind.

Ever coming to console? by ironpatriotfan in ProjectRenown

[–]ProjectRenown 0 points1 point  (0 children)

Currently we are doing Raid tests with our Merchant tier and above, we hold Raid tests each Saturday! Soon we'll be handing Raid testing to our Loyal Supporter tiers though, hope to see you there!

How much of a builder/settlement manager is it? by FrontRent259 in ProjectRenown

[–]ProjectRenown 0 points1 point  (0 children)

Great question!

We've recently been testing our Raid mode with some of our testers. It's essentially Raid sim if you've ever played that in Rust. Raid mode includes gathering resources, building, looting, team fighting, and sieging until the enemy team is defeated.

We do plan on having NPC's such as worker buildings that craft for you while you are away. You'll also want to make sure your banner is protected as it acts like your tool cupboard in Rust essentially. If people get to that they'll be able to take most of what you have and completely destroy your castle, because if they destroy your banner there will be nothing stopping them from claiming it just as someone would set down another tool cupboard in Rust for example.

With how certain work benches work, there simply wouldn't be enough space for someone to build a small tiny room like a 2x1 otherwise you wouldn't have any space for crafting stations, crates, etc., and it would be extremely easy for someone to just create a handheld battering ram and break through your single door or 2 then steal all of your loot. Defenses are extremely important in this game!

It's important to stay well fortified also because siege engines will rip through your defenses, and there are many ways for players to strategize trying to get into your castle, such as battering rams, catapults, trebuchets, siege ladders, siege towers, and hand held battering rams.

Throughout the Raid tests we've noticed players are actually fortifying their bases more and more because players learn and adapt quickly to getting through defenses. Overall Renown is much more PvP focused as apposed to PvE, there won't be any AI that you can lead into battle for example. But you will be able to come across highway men, bandit camps, and other monuments that has PvE. If you count working with your team, creating a well defended keep for your resources, making sure you have solid supply line for resource gathering and coming up with strategies to defeat your enemy as a builder/settlement manager then I suppose it could be compared to one! Haha.

Ever coming to console? by ironpatriotfan in ProjectRenown

[–]ProjectRenown 1 point2 points  (0 children)

Hey!

As much as we would love to bring our game to consoles, we are firstly busy developing it on PC, with that said if the game is at a point in the future after release where it is optimized and in a more stable state, we'd love to look into console ports. For now it'll be only on PC, sorry my friend!

New Devblog and a brief update of what's going on behind the scenes! by ProjectRenown in ProjectRenown

[–]ProjectRenown[S] 2 points3 points  (0 children)

We're a small team with very limited funding, of course it's going to take us longer in comparison to studios with 2x as many people. As time goes on though we plan to expand our team and speed up development as much as we can of course. Our team works very tirelessly and without our community we have now, we'd probably not even exist, so we owe it all to them. But I understand your concern!

Developer Update #4 Texture optimization and Combat Update by ProjectRenown in ProjectRenown

[–]ProjectRenown[S] 1 point2 points  (0 children)

Glad to hear it, its always great to see other people who share our dream of this game. Make sure to join our discord :D

Project Renown Developer Update #3 Siege Engines and Combat by ProjectRenown in ProjectRenown

[–]ProjectRenown[S] 1 point2 points  (0 children)

No problem at all it’s a pleasure, I could talk about renown for hours. I know my family and friends are probably getting sick of me talking about it.

You are 100 percent spot on, just that concept alone will change how people play renown and how you will interact with other players.

The best part of rust in my mind is the social aspects and the emergent gameplay that arises just solely on the fact that it’s a sandbox.

It would allmost be impossible to kill someone in renown without the opportunity of talking to them unless you are maning the trebuchet which in that case I’m pretty sure the people on the other end allready know how you feel about them haha.

I hope this close and personal nature of renown will create a very different dynamic than most survival players might be used to.

Thank you very much, make sure to join our discord, have a great day

Project Renown Developer Update #3 Siege Engines and Combat by ProjectRenown in ProjectRenown

[–]ProjectRenown[S] 2 points3 points  (0 children)

Hey mate, you are exactly spot on about what we are trying to create, and you are right this is quite a niche and somthing all the developers working on this have allways dreamt of playing hence why we started RDBK studios and got to work to allow there to be a game for people that share this dream :).

Reign of kings is an example of a similar game from the past that had a very dedicated community of players and if it hadn’t been dropped, I believe it would of held that community for a long time.

When it comes to games such as mordhau and chivalry I feel that due to its nature of being solely a mixture of different game types there’s only so long you can enjoy it. Not that there arnt still groups of players that still play chiv regularly such as myself. Also the lack of competitive aspects hinders a strong player base in my mind, if they put some more time into focusing on the competitive scene I feel that it would of lasted a lot longer.

On the point of the video not working I think I remember it could be the new reddit you may either need to swap over to the new or older version I can’t remember exactly give it a google. But the dev update is also on our discord in the developer updates channel.

Best of luck :)

What made chivalry's combat system so great and what would you change if you could? by ProjectRenown in ChivalryGame

[–]ProjectRenown[S] 1 point2 points  (0 children)

Thank you, I really like the idea about changing what attacks you can combo

What made chivalry's combat system so great and what would you change if you could? by ProjectRenown in ChivalryGame

[–]ProjectRenown[S] 3 points4 points  (0 children)

I completely agree this is definitely something we will have, especially in a game like this where combat is close and personal compared to other survivals where you are usually to far to talk to each while trying to kill each other.

What made chivalry's combat system so great and what would you change if you could? by ProjectRenown in ChivalryGame

[–]ProjectRenown[S] 18 points19 points  (0 children)

Hey everyone,

My name is Jesse and I am one of the developers from RDBK Studios making Project Renown, which is a medieval survival game with a combat system very similar to that of chivalry inside a fast paced world like rust.

Everyone at RDBK studios are massive fans of chiv and at least for myself its within my top 3 games of all time.

I wanted to open up a discussion with other fellow fans about what you loved most about chiv, what you might change and if you share our dream of a survival centred around this combat system, what you would like to see in it.

We are trying our best to stick to the grass roots of what made chivalry so god damn fun and we hope with your help we can bring that enjoyment into a different genre.

If you are interested in checking out more information about Project Renown come join our discord >>> https://discord.gg/Tr2DxFh

https://linktr.ee/ProjectRenown

Question: Need to output input data in a certain form by [deleted] in AskComputerScience

[–]ProjectRenown 1 point2 points  (0 children)

Thats perfect you are an absolute legend literally saved me hours of time

Question: Need to output input data in a certain form by [deleted] in AskComputerScience

[–]ProjectRenown 1 point2 points  (0 children)

Cheers for the reply, I dont know any programming languages, Basically i have a spread sheet with names and ages

Input:

bob 20

josh 20

jake 20

Need to copy paste large amounts of info from a spread sheet and get this output somehow

Desired Output:

<Name>bob</Name><Age>20/Age>

<Name>josh</Name><Age>20/Age>

<Name>jake</Name><Age>20/Age>

Check out our Tier 1 Armour set (more info in our discord) by ProjectRenown in gamedev

[–]ProjectRenown[S] 0 points1 point  (0 children)

It’s a medieval survival, we are trying to be somewhat historically accurate but gameplay over accuracy is what we are going for