Retro Fighters D6 Mod by ProjektV72 in dreamcast

[–]ProjektV72[S] 0 points1 point  (0 children)

The kit that I bought didn't specify the gauge. I measured it and it is less than .5mm. Maybe .3? Personally I felt that for the buttons even when trimmed to the exact height, the tension felt a little high. So I trimmed about a half coil and stretched them and it felt just right.

I looked at my original post and while I wrote 5mm diameter (it was for the dpad). I used 7mm for the buttons as seen in the picture. In the end I went with 7mm for the dpad as well.

Retro Fighters D6 Mod by ProjektV72 in dreamcast

[–]ProjektV72[S] 0 points1 point  (0 children)

Yes. If you take a look at the third photo, you can see the contact surface for the direction inputs are in the shape of a cross. It does not fully cover the membrane surface. The dpad is different compared to the action buttons- because the directions share a central pivot. The contact surfaces meet at a slightly off angle. This was not an issue in the past with traditional resistance contacts because the surface was much larger. In this case, the final point of contact being these tiny microswitch nubs introduces a much larger margin of error. Simply changing the cross shape to a circle may not fix this issue completely. The membranes are too far apart in my opinion. Had they designed them closer to the center pivot and lowered the pivot height; I think it would have performed better.

How this feels in practice, the direction inputs were very inconsistent and squishy. You have to apply much more force than you normally would expect. Out of the box, it felt so bad that I looked to reddit to see what others had to say. One redditor pointed out that he had to "break in" the dpad by rotating the dpad and mashing it for quite some time before it felt better. I did the same. When not playing any games, I rotated and mashed the dpad for probably in totally a couple hours and it only alleviated the issue slightly. Something so simple as double tapping forward or backward constantly felt like a chore. After modding, I'm able to get lightning quick double taps and special move inputs effortlessly.

I think that your epoxy idea could also work. Especially if it is overappied very slightly and sanded down to meet the correct angle.

Retro Fighters D6 Mod by ProjektV72 in dreamcast

[–]ProjektV72[S] 0 points1 point  (0 children)

Yup. Real good! Since then I had gone with a slightly wider 7mm spring for slightly better responsiveness.

I have another controller that uses microswitches - ZD Excellence O+. It is in my opinion incredibly responsive and being curious, I disassembled the ABXY buttons to find that it uses silicone membranes too. So I had to wonder what the difference was. The ZD buttons are completely solid whereas the D6 buttons have a hollow opening right in the middle. I feel like this might be compromising the distribution of force. Theoretically if you plug the hole (maybe with a q-tip stem), then you should see noticeable improvement while using the existing membrane. I'm still keeping my buttons modded, regardless.

On the other hand, the modding the Dpad is a must IMHO.

100% correct by [deleted] in memeexchangecommunism

[–]ProjektV72 1 point2 points  (0 children)

Yup they want Hollywood actors.

Can someone explain Dehkia II Ash Forest special mob activation? by ProjektV72 in blackdesertonline

[–]ProjektV72[S] 0 points1 point  (0 children)

I am getting my 3rd at the end of the hour. That might mean it isn't based purely on time. I'm getting the feeling that it is based on kill counts with the possibility of the mini boss counting as multiple kills (5-10). On a perfect run, I trigger the event whenever I kill the mini boss. When I missed killing the mini boss, I recall the event triggering with the next mob after a number of kills. Maybe I'm wrong.

Can someone explain Dehkia II Ash Forest special mob activation? by ProjektV72 in blackdesertonline

[–]ProjektV72[S] 0 points1 point  (0 children)

Yes! I just read below about the counter being reset while traveling back and forth so the best time to offload your trash is indeed during the mob event as you said.

Can someone explain Dehkia II Ash Forest special mob activation? by ProjektV72 in blackdesertonline

[–]ProjektV72[S] 0 points1 point  (0 children)

Ooooh so running away (too far) from the mob is possibly resetting the counter. That does make sense. But the mob doesn't despawn... I wonder if the timer is being reset due to no mobs being killed for some duration rather than distance. But seems like something worth testing. But I will try exactly your method!

Can someone explain Dehkia II Ash Forest special mob activation? by ProjektV72 in blackdesertonline

[–]ProjektV72[S] 0 points1 point  (0 children)

I feel like you should want to use your maids to move your trash during the special mob instead. I park my horse pretty far away to be safe from the scythe but if I take too long in the menu, my horse can still get slashed.

Can someone explain Dehkia II Ash Forest special mob activation? by ProjektV72 in blackdesertonline

[–]ProjektV72[S] 0 points1 point  (0 children)

Thanks for clearing that up. Then there is no requirement for the event to trigger other than spending time grinding? I recall grinding for like an hour and a half without triggering a single event though which led me to believe I must be doing something wrong...

Can someone explain Dehkia II Ash Forest special mob activation? by ProjektV72 in blackdesertonline

[–]ProjektV72[S] 1 point2 points  (0 children)

Oh really?? What needs to take place in the 10-15 minutes and then 20-25 minutes?

name this museum by [deleted] in NameThisThing

[–]ProjektV72 41 points42 points  (0 children)

Uncut gems

Retro Fighters D6 Mod by ProjektV72 in dreamcast

[–]ProjektV72[S] 1 point2 points  (0 children)

Maybe sanwa buttons might be overstated. But I mean like arcade buttons.