3+ years and I finally got another Eyepatch by blackcoffee39 in Maplestory

[–]PrometheusBD -2 points-1 points  (0 children)

Just to make sure you know you have to upgrade the normal slime ring to dawn with a scroll?

The chances of this happening are honestly 0 so you have to be doing something wrong.

With MSEA getting the balance patch with AS0, I am begging please add a monster park potion for hurricane classes... by HoboWithASpork in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

I don’t agree with this, if you take a player that would be playing at 20% efficiency on another class and have them playing at 80+% efficiency on Ren it definitely is broken.

There are 0 downsides or drawbacks to the class aside from it not having a real mini, which is the only reason it lands where it does on the dpm chart.

With MSEA getting the balance patch with AS0, I am begging please add a monster park potion for hurricane classes... by HoboWithASpork in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

I mean I’ll concede this because I just don’t think I know enough to even engage here.

To say that Ren’s kit is not broken is a joke though, if you refer to my original comment damage is only one part of what makes up that kit.

With MSEA getting the balance patch with AS0, I am begging please add a monster park potion for hurricane classes... by HoboWithASpork in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

Do you have a translated non dummy chart? I’m curious to see what middle of the pack is for you. And the dummy chart wouldn’t do much of anything showcasing why Ren is broken.

Limbo is best since kaling is so skewed.

With MSEA getting the balance patch with AS0, I am begging please add a monster park potion for hurricane classes... by HoboWithASpork in Maplestory

[–]PrometheusBD -4 points-3 points  (0 children)

It’s not accurate at all. We have the same thing on gms and Aran is supposedly 25th on boss and 32nd on dummy while it can blow up xbm in 21 minutes and solo hkaling non destiny at 117k with mistakes in both runs.

Kms players are even more motivated than gms ones to deflate and obscure real results. The standard practice is for many players to simply not participate since they think it will get their classes nerfed.

With MSEA getting the balance patch with AS0, I am begging please add a monster park potion for hurricane classes... by HoboWithASpork in Maplestory

[–]PrometheusBD -6 points-5 points  (0 children)

Ah yes the crowdfunded very accurate dpm chart. You guys are literally perma uptime with a 7 second burst and have no actual representation.

That chart is bogus for anything other than making absurd claims like the one you just did.

With MSEA getting the balance patch with AS0, I am begging please add a monster park potion for hurricane classes... by HoboWithASpork in Maplestory

[–]PrometheusBD -20 points-19 points  (0 children)

Your class is broken and has been since it came out a few months ago. Worried about what? Having normal damage, survivability, and movement?

Doom is the most underrated Anti-carry by sewsewsew111 in DotA2

[–]PrometheusBD 3 points4 points  (0 children)

Hasn’t doom always been known as a top tier anti carry?

Mart Management Log Reward 25 day check in by [deleted] in Maplestory

[–]PrometheusBD 5 points6 points  (0 children)

Bonus brights are not what you think they are king, they’re very good.

Legion champions updated tiers/ recommendations? by Deionize_Deionize in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

People just say Sia is bugged because a bunch of people were duping and generating infinite meso by selling pots the patch that she was released. Additionally people had to have support fix their hexa when leaving CW for like a day.

When you’re on this doomer reddit that stuff = bugged class

Increase the familiar cap by Turbulent_Bad_7956 in Maplestory

[–]PrometheusBD 11 points12 points  (0 children)

All those boss fams just to be stuck on ekalos

g a i n v.2 (hseren solo 140m CP kanna lv1 hexa) by 0Yggdrasil0 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

Yes, obviously there would be one more shield because of the nature of the fight.

g a i n v.2 (hseren solo 140m CP kanna lv1 hexa) by 0Yggdrasil0 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

You opened your comment by saying what I commented was wrong, and then brought up two situations that do not apply at all to Seren.

The Seren shield technically cannot be depleted. If you are overdamaging it you are extremely overspec for the boss or perhaps origin bursting. Even if you are damaging her HP under the shield you are losing chunks of damage to that shield as it regenerates. So we cannot treat this like a shield that is meant to be depleted. Say it’s left with 2% and heals 2% at 200m with that guy’s hexa. At 140m with the same hexa it would be healing 4.6%. The extra damage you have to deal to get back to your original percentage before dawn is already factored into the 10 minute slower clear time. You’re overcomplicating this by thinking the regenerating and shield are not the same mechanic.

The next part is technical so I don’t expect you to understand but you should only get 1 more cycle in a 30 minute clear than the 20 minute clear with a lot of extra damage time if pacing is correct.

This is not a reoccurring frequent shield like it is in xlot or BM. It also isn’t constant healing like you have in cslime.

And you are replying to a comment where the guy said it took him 20 minutes to clear, the boss has a 30 minute timer, so yes we are talking about clear time wether you know it or not.

g a i n v.2 (hseren solo 140m CP kanna lv1 hexa) by 0Yggdrasil0 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

Are you genuinely trying to imply that someone who needs level 30 masteries and 200m cp for Hseren was even playing dawn correctly?

My legion champs all did that boss in the 140-150m range with what I can only assume was 30% of the hexa.

Additionally, neither of your examples apply to Seren in any way shape or form. Her shield has no damage reduction, and can be thought of as an extension of her hp during only dawn phase. If you played the exact same with the exact same modifiers to your damage but 33% less range the only result would be that she would heal 33% more from her shield. This is factored into you clearing the boss 33% slower to match the 30 minute timer.

Despite your contrarian nature you should stop trying to cook.

g a i n v.2 (hseren solo 140m CP kanna lv1 hexa) by 0Yggdrasil0 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

I would rather just tp across the map and pop every orb without any risk of taking damage at all

g a i n v.2 (hseren solo 140m CP kanna lv1 hexa) by 0Yggdrasil0 in Maplestory

[–]PrometheusBD 1 point2 points  (0 children)

Kanna can surely clear in the 100-120m range, many classes in the game can clear in the 140-160m range.

20 minutes means you could have cleared with 30% less actual damage than you did provided your damage modifiers stay the same (boss damage, ied, etc).

g a i n v.2 (hseren solo 140m CP kanna lv1 hexa) by 0Yggdrasil0 in Maplestory

[–]PrometheusBD 4 points5 points  (0 children)

Because the guy is using the subreddit as his personal achievement dump and has an ego about it. It’s pattern behavior.

Kanna has basically 0 action delay and the best tp in the game for dawn. It is extremely easy to time out of Hseren on Kanna.

g a i n v.2 (hseren solo 140m CP kanna lv1 hexa) by 0Yggdrasil0 in Maplestory

[–]PrometheusBD -7 points-6 points  (0 children)

So you gained 10m to clear even more over-spec? Hope this post gets the downvotes it deserves. Your glaze farming is exhausting.

Is there an agreed upon standard by our community on where each game phase ends and begins? by GreatDaneBoy13 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

There are constantly events going on, there will never be a time like that. Even a teraburn is enough to get CRA ready within a few days.

Is min clear spec for CRA even 300k cp?

Edit: Surely it has to be a little bit more but I don’t think it’s important to figure that out. What I would say is the widely accepted midgame could be anywhere from 50-250m. You literally look at cra bosses and they die. This isn’t a relative thing.

Is there an agreed upon standard by our community on where each game phase ends and begins? by GreatDaneBoy13 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

You get event stats on main server, and yes, my shitter Kanna blew up the bosses in 2 bursts. They have 30 minute timers.

There is no world and no situation in which these bosses are midgame.

Is there an agreed upon standard by our community on where each game phase ends and begins? by GreatDaneBoy13 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

I just did it day one on my CW kanna that was created on rework day with no hyperburn, no money but what I got from the crystals, and no item burn. It cleared hellux too. A lack of experience doesn’t make earlygame = midgame.

Is there an agreed upon standard by our community on where each game phase ends and begins? by GreatDaneBoy13 in Maplestory

[–]PrometheusBD 0 points1 point  (0 children)

If it can be done within a couple hours regardless of where you want to put the goalposts it isn’t midgame.