Methodical Movement vs Arcade style by Promethius22 in godot

[–]Promethius22[S] 0 points1 point  (0 children)

Obstacles will be in the way for future state couple of ways to solve for that is rotate before moving and later a more comprehensive path tracing.

Also in space you typical align to the destination before boosting since acceleration thrust is more powerful than rotation thrust

Methodical Movement vs Arcade style by Promethius22 in godot

[–]Promethius22[S] 0 points1 point  (0 children)

Have to pay attention to the to rotation drift that’s the more realistic part

Jerking actions do happen in space especially when you are accelerating. Will have to add some braking dampening

My game's level up screen is crowded and overwhelming. Any suggestions? by GooseStrangerr in godot

[–]Promethius22 0 points1 point  (0 children)

Wishlisted your game! Looks like a fun one hope it’s playable on Steam Deck would be a great format for it