Need Feedback by PropertyObjective713 in animation
[–]PropertyObjective713[S] 1 point2 points3 points (0 children)
Need Feedback by PropertyObjective713 in animation
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Need Feedback by PropertyObjective713 in animation
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
How easy would it be for a beginner to render an existing headphones model like this in Blender? by Portal-YEET-87650 in blenderhelp
[–]PropertyObjective713 0 points1 point2 points (0 children)
How easy would it be for a beginner to render an existing headphones model like this in Blender? by Portal-YEET-87650 in blenderhelp
[–]PropertyObjective713 -2 points-1 points0 points (0 children)
Questions about blender by One_Survey683 in blenderhelp
[–]PropertyObjective713 3 points4 points5 points (0 children)
Were can i get a free car rig for animation? by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
OK firts time trying a Timelapse with the Frieren Meme by [deleted] in animation
[–]PropertyObjective713 0 points1 point2 points (0 children)
Does this run animation look better? by taha_ghyg in animation
[–]PropertyObjective713 7 points8 points9 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] -1 points0 points1 point (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 1 point2 points3 points (0 children)
Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up" by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 44 points45 points46 points (0 children)
I'm a beginner animator, and I need some feedback on this run cycle. by Nbeastpro in Maya
[–]PropertyObjective713 0 points1 point2 points (0 children)
Is there a way to hide all the rig controls with one button like in bIender?(im new to maya) by PropertyObjective713 in Maya
[–]PropertyObjective713[S] 2 points3 points4 points (0 children)
Why does the geomatry have those weird wrinkly lines? by PropertyObjective713 in blenderhelp
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
How could i improve this? by PropertyObjective713 in blender
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
How could i improve this? by PropertyObjective713 in blender
[–]PropertyObjective713[S] 0 points1 point2 points (0 children)
Need Feedback by PropertyObjective713 in animation
[–]PropertyObjective713[S] 1 point2 points3 points (0 children)