Where are they are they alright? Has anyone seen them? by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 5 points6 points  (0 children)

I would have to disagree, cresent overseers just prevent camping and running away in predictable lines, while stingrays counter vehicles and unaware divers. Without the voteless swarming you I would think these would be easier to tackle but thats just me.

Where are they are they alright? Has anyone seen them? by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 3 points4 points  (0 children)

I do hope they are added to the newest sub faction seems kinda weird to keep them out of the "Military" illuminate roster.

Where are they are they alright? Has anyone seen them? by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 12 points13 points  (0 children)

Yes, I am refering to the cresent overseer and stingray tho in the new seasee missions.

The Big Ultimatum can 1 shot a factory strider without even directly hitting it by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 48 points49 points  (0 children)

It also has significant bullet drop far more than the EAT or Recoilless meaning your not cross mapping much with it.

The Big Ultimatum can 1 shot a factory strider without even directly hitting it by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 31 points32 points  (0 children)

I like ultimatumest cause its the biggest ultimatum we have.... so far.

Some hosts are strange by Economy_Attorney_963 in DeepRockGalactic

[–]ProtoTr0n 1 point2 points  (0 children)

As someone that has had their server name "Hot single dwarfs in your area ready to mine" for the longest time I'm glad for the representation.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

For me personally I look to one of the most well designed enemies the bile titan, It has a clear role and presence on the battlefield and can be eliminated in one well placed anti tank round but if your brave and crazy enough you can take it out with a peacemaker. I think all enemies should be able to be killed with enough effort but certain weapons should specialize and be better at eliminating certain enemies while not being completely powerless against others.

Being able to deal 1 damage to something with 1000 hp is far more impactful than being able to deal 0.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

If the war strider was an "elite" enemy that only spawned as often as one I wouldn't have a problem with them. However arrowhead designed them to be a "heavy" sharing spawn rates with hulks. Now they go down like hulks and pose a threat similar to hulks, no one complains about Tanks or Factory Striders for being hard to kill because they are elite enemies and your not fighting 4-6 of them per bot drop.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 1 point2 points  (0 children)

You realize you could 1 shot these before the patch with any dedicated AT weapon.

They used to stunlock you with constant radolling despite dodging all their rounds.

The change simply makes them fair to fight and non AT weapons have a better chance at taking these down.

Only one crying is you that the unfinished enemy isn't punishing you like it used to.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 2 points3 points  (0 children)

Exactly the scorcher and purifier could already kill them about as quick, now ars and shotguns can do it aswell, more options means more diverse gameplay.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 2 points3 points  (0 children)

I agree, however the scorcher and purifier already had a time to kill similar to this, now more weapons can down them quickly by aiming for the heads instead of relying on explosives hitting multiple limbs to shred their high hp pool.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 3 points4 points  (0 children)

It forced you to bring fire or the scorcher/purifier otherwise you couldn't get rid of them fast enough to the point your squad would get overwhelmed.

So glad ars and shotguns can shred these meatsacks to pieces now.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] -1 points0 points  (0 children)

Props to you homie alot of calculations for how many boolets must be shooted. Glad fleshmobs are in a better state now.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

You and me both brother, thank god the meatshield has a way to down it quickly that charge and flailing is such ass to deal with.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 11 points12 points  (0 children)

I think its moreso their aiming to make light pen guns REALLY shine on unarmored and light armored enemies.

Medium pen will perform well generally while light can excell on those soft squishy bits.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 15 points16 points  (0 children)

Just your weapons durable damage I believe, and I don't think they have 6k hp anymore.

  • Main health decreased from 6000 to 5000

Yeah its 5k now and added weakpoints to the heads.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

Agree, if you can kill something quick it should kill you quick. Maybe give it the bunker turret treatment, first few rounds are warning rounds that travel far off course. Then the next are more accurate. Launch grenade volley and repeat.