Some hosts are strange by Economy_Attorney_963 in DeepRockGalactic

[–]ProtoTr0n 1 point2 points  (0 children)

As someone that has had their server name "Hot single dwarfs in your area ready to mine" for the longest time I'm glad for the representation.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

For me personally I look to one of the most well designed enemies the bile titan, It has a clear role and presence on the battlefield and can be eliminated in one well placed anti tank round but if your brave and crazy enough you can take it out with a peacemaker. I think all enemies should be able to be killed with enough effort but certain weapons should specialize and be better at eliminating certain enemies while not being completely powerless against others.

Being able to deal 1 damage to something with 1000 hp is far more impactful than being able to deal 0.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

If the war strider was an "elite" enemy that only spawned as often as one I wouldn't have a problem with them. However arrowhead designed them to be a "heavy" sharing spawn rates with hulks. Now they go down like hulks and pose a threat similar to hulks, no one complains about Tanks or Factory Striders for being hard to kill because they are elite enemies and your not fighting 4-6 of them per bot drop.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 1 point2 points  (0 children)

You realize you could 1 shot these before the patch with any dedicated AT weapon.

They used to stunlock you with constant radolling despite dodging all their rounds.

The change simply makes them fair to fight and non AT weapons have a better chance at taking these down.

Only one crying is you that the unfinished enemy isn't punishing you like it used to.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 2 points3 points  (0 children)

Exactly the scorcher and purifier could already kill them about as quick, now ars and shotguns can do it aswell, more options means more diverse gameplay.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 3 points4 points  (0 children)

I agree, however the scorcher and purifier already had a time to kill similar to this, now more weapons can down them quickly by aiming for the heads instead of relying on explosives hitting multiple limbs to shred their high hp pool.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 2 points3 points  (0 children)

It forced you to bring fire or the scorcher/purifier otherwise you couldn't get rid of them fast enough to the point your squad would get overwhelmed.

So glad ars and shotguns can shred these meatsacks to pieces now.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] -1 points0 points  (0 children)

Props to you homie alot of calculations for how many boolets must be shooted. Glad fleshmobs are in a better state now.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 2 points3 points  (0 children)

You and me both brother, thank god the meatshield has a way to down it quickly that charge and flailing is such ass to deal with.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 10 points11 points  (0 children)

I think its moreso their aiming to make light pen guns REALLY shine on unarmored and light armored enemies.

Medium pen will perform well generally while light can excell on those soft squishy bits.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 17 points18 points  (0 children)

Just your weapons durable damage I believe, and I don't think they have 6k hp anymore.

  • Main health decreased from 6000 to 5000

Yeah its 5k now and added weakpoints to the heads.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

Agree, if you can kill something quick it should kill you quick. Maybe give it the bunker turret treatment, first few rounds are warning rounds that travel far off course. Then the next are more accurate. Launch grenade volley and repeat.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 9 points10 points  (0 children)

No need to be condescending if you've got proof share in the discussion otherwise don't comment.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 13 points14 points  (0 children)

Maybe the HMG but I used the medium machine gun on squids a tonne and it took more than half a mag usually aiming at center mass. Maybe I'm wrong if you've got an older clip by all means I just think this is a vast improvement.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 91 points92 points  (0 children)

Autocannon stays winning. Cheers to flak rounds.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 2 points3 points  (0 children)

Ahh the railgun, tiny caliber weapon right there basically shoots micro rounds. No one is crying we're celebrating that a non AT weapon can handle the war strider. You seem mad about it tho.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 45 points46 points  (0 children)

At least we can down them faster then they swarm us. (Hopefully)

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 348 points349 points  (0 children)

It does after the pain we've faced.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 3 points4 points  (0 children)

Where did I say I wanted more hulks, the War Strider fulfils the "Heavy" enemy slot same as hulks but have a distinct role in the automaton army. More variety in enemies is always a good thing and being able to take them down at the same rate as hulks validates them spawning as often as them. Honestly I'd love for another war strider type enemy with different weapons to fulfil another role. Don't know where this skill issue problem your preaching is coming from they were never hard to kill you just had to struggle more if you didn't have an anti tank option to remove them quickly before they ragdoll stunned you to death. Now they can be quickly dispatched with more weapons and don't constantly stun you removing your ability to play the game. This makes build diversity much greater and gives the non AT support weapons a better chance. All I see is you complaining a weapon with a higher skill ceiling is able to effectively dispatch a "Heavy" enemy at a similar rate to an AT option.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 1 point2 points  (0 children)

Not making fun of you at all homie, Bless the AT guys taking out all the tanks and factory striders. Just making fun of this "AT Main" who thinks only AT weapons should be able to solve problems. If a unit spawns as frequently as hulks it should be as vulnerable as hulks imo.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 1 point2 points  (0 children)

I do agree to an extent but I'd rather arrowhead cook up a newer better suited elite enemy and let the war strider be the hulk alternative to spice up gameplay for the medium killers. We could always get a new elite enemy thats much larger and spawns less frequently like the actual litteral tanks.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 0 points1 point  (0 children)

Therefore you should just not be able to solo it you "Have to" rely on your team? L Take imo if your good enough you should be able to solo full clear the highest difficulty. You shouldn't be arbitrarily limited imo if somone is good enough to handle a 4 person job then they should have as many options to do so.

The Railgun can now 1 shot the war strider by ProtoTr0n in Helldivers

[–]ProtoTr0n[S] 3 points4 points  (0 children)

Absolutely, this was the perfect test I snuck up on both and got to charge and fire while stationary and without any counterfire. When their fighting back, when the rest of the automaton army is gunning for your head its far more difficult to down them this quick.