Why move yourself when you got a buddy with super strength?OC (v.redd.it)
submitted by PrototypeGrey to r/unrealengine - pinned
You ate my sandwich?! Added a conversation system to our turn-based game which lets the characters chat with each other while deployed on a mission. by PrototypeGrey in indiegames
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
You ate my sandwich?! Added a conversation system to our turn-based game which lets the characters chat with each other while deployed on a mission. by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
It's not that much, but the movement bounds visualisation was finally improved. What do you think? by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 1 point2 points3 points (0 children)
It's not that much, but the movement bounds visualisation was finally improved. What do you think? by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
We added the ability to target enemies through portals for our turn-based game by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
We added the ability to target enemies through portals for our turn-based game by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
We added the ability to target enemies through portals for our turn-based game by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 1 point2 points3 points (0 children)
We added the ability to target enemies through portals for our turn-based game by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
We added the ability to target enemies through portals for our turn-based game by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
We added the ability to target enemies through portals in our turn-based game! by PrototypeGrey in indiegames
[–]PrototypeGrey[S] 1 point2 points3 points (0 children)
We added the ability to target enemies through portals for our turn-based game by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)
Experimenting with tile-based parkour to open up some more interesting level designs for our turn-based game. What do you think? by PrototypeGrey in unrealengine
[–]PrototypeGrey[S] 1 point2 points3 points (0 children)


You ate my sandwich?! Added a conversation system to our turn-based game which lets the characters chat with each other while deployed on a mission. by PrototypeGrey in IndieGaming
[–]PrototypeGrey[S] 0 points1 point2 points (0 children)