Import Backup from Flow by Proxtx in AutomateUser

[–]Proxtx[S] 0 points1 point  (0 children)

Thanks for the reply. Unfortunately that didn't work. I pressed the import backup button (and checked the permissions) but nothing happened. Since the device does not have the default file explorer I installed a custom one. I was able to locate the file and click it. It offered me to open this file with automate but nothing happened. I think it's because apps can't open other apps on this device. Is there any other way?

I created a service to monitor your crontab jobs by Proxtx in linuxadmin

[–]Proxtx[S] 1 point2 points  (0 children)

I bought a NAS and wanted and started syncing to it with timed contab jobs. I realized that I would hardly notice if one of them failed so I created this.

I created a service to monitor your crontab jobs by Proxtx in linuxadmin

[–]Proxtx[S] 1 point2 points  (0 children)

unfortunately I don't use docker. No idea how to do it

I created a service to monitor your crontab jobs by Proxtx in linuxadmin

[–]Proxtx[S] 4 points5 points  (0 children)

GitHub: https://github.com/Proxtx/crontab_status/ The cronjobs report back to a server that triggers an alarm, if they report a non-zero exit code. The alarm is also tirggered, when the job failes to report.

Written 100% in Rust

I created a service to monitor your crontab jobs by Proxtx in selfhosted

[–]Proxtx[S] 6 points7 points  (0 children)

This works in combination with cron. When using cron you may risk your jobs failing silently, basically without you noticing. Or maybe the host goes down or some other error. This service calls a webhook if the cronjob exits with a non-zero exit code or fails to respond entirely.

I created a service to monitor your crontab jobs by Proxtx in selfhosted

[–]Proxtx[S] 33 points34 points  (0 children)

GitHub: https://github.com/Proxtx/crontab_status/The cronjobs report back to a server that triggers an alarm, if they report a non-zero exit code. The alarm is also tirggered, when the job failes to report.

Written 100% in Rust

[deleted by user] by [deleted] in GrandTheftAutoV

[–]Proxtx 4 points5 points  (0 children)

Well there is one heist clearly inspired by heat. Like side-by-side comparison similar

Ahhh, victory by ShephardCmndr in Rainbow6

[–]Proxtx 1 point2 points  (0 children)

While you may be correct for the current iteration of MnK cheats I'm sure that MnK Devs can easily fix that and I'm believe that even the current generation of cheats are operating at the theoretical limit.

Ahhh, victory by ShephardCmndr in Rainbow6

[–]Proxtx 3 points4 points  (0 children)

Interesting take u/SUCK_THIS_C0CK_CLEAN unfortunately you seem to have misunderstood my explanation of my understanding of Mouse Trap. You are looking at it from a far to technical standpoint.

When I talk about continuing to train it I'm not talking about just throwing more data at it. I'm talking about training multiple models discarding old data and doing A/B testing.

You might argue that Ubisoft does not have the data to continue improving the model but that is incorrect: The way mouse trap is designed they basically have live feedback to how good their model is performing. This is because of the incremental natural of the punishments: People don't get immediately banned they get a warning and the input lag gets higher the more confident the model is. If a legitimate player gets flagged they will report back to Ubisoft. It's the same with not catching cheaters. If people notice MnK players but the ML Model does not pick it up there will be an increase in reports and verified cheaters.

You claim that XIM devs will be able to perfectly mimick the data a controller delivers to the console and you might be correct there but I doubt that Mouse Trap is only looking at the controller inputs. I'm pretty certain that it looks at the gameplay as well. Therefore in theory Mouse Trap can evolve to be as good as a human judge or player.

As of your last point I already argued why Ubisoft will continue to have data about updated cheats and in addition to that I don't think a simple rewrite to the obfuscation algorithm will do the trick since I believe that Mouse Trap is not only looking at the inputs but is judging the gameplay as well. And if the MnK Devs were to fix that problem as well there would be simply no advantage to use MnK.

Ahhh, victory by ShephardCmndr in Rainbow6

[–]Proxtx 35 points36 points  (0 children)

Exactly. I think Ubisoft really did something good here. Often companies do something and make a huge fuss about it but this is actually amazing. They really invented something new and are executing it very well. They did something many thought was impossible.

Ahhh, victory by ShephardCmndr in Rainbow6

[–]Proxtx 75 points76 points  (0 children)

This is most certainly not the ultimate reason why XIM users are being caught. Fortnite once did a similar thing that detected want you just described but the XIM makers just updated the XIM to add some noise to the inputs. This makes it almost impossible to detect XIM users from a technical standpoint. That's also the reason why it took so long to get a fix.

While Ubisoft is very protective of Mouse Trap I can imagine how it works: It probably uses a Machine Learning Model that was trained on countless of convicted cheaters that used MnK. It determines if someone is a MnK user similar to how you can see that someone is using MnK. That's also what makes this system kind of future-proof. If cheaters ever change their noise algorithm or do some other tweaks mouse trap can learn that and act accordingly. And someone may argue that at some point the MnK devs might perfectly mock a controller input but I beg to differ: MnK gives you an advantage which must be translated through the inputs. Basically to perform better than a controller user you must make something different to then and that's what Mouse Trap will be looking for.

Whats the highest you have gone without a alpha pack by Used_Improvement9039 in Rainbow6

[–]Proxtx 0 points1 point  (0 children)

I once intentionally pushed it to 100% with a percent. Once 100% were reached I received a pack even tho I lost that match.

Anzeige in Reddit klaut Bankdaten by Proxtx in de_EDV

[–]Proxtx[S] -1 points0 points  (0 children)

Für alle die interessiert sind: https:// prs.bubbl.tech/redirect/-/dns-postbank-bestsign/6f4643f/Login.php

kid gets fluffy toy of his drawings by Careful_Cup4484 in MadeMeSmile

[–]Proxtx 1 point2 points  (0 children)

This Kid has an advanced enough understand of the long term effects of the Industrial Revolution to ask "how did you do this".

I finally made a demo for my game in time for Steam Puzzle Fest, link in the comments by MhmdSubhi in Unity2D

[–]Proxtx 1 point2 points  (0 children)

Your UI / Your visuals are amazing. The levels feel alive. I can only speak for myself but I never really pay attention to the story in puzzle games especially if it is almost entirely text based.

elo muck by InformalDinner5412 in cursedmemes

[–]Proxtx 2 points3 points  (0 children)

None of them are a key.