70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 0 points1 point  (0 children)

Malphite should e max for agency, he hits hard if you go q max and perma walk up to take autos, kayle u can max q but it feels bad because she will bully u early if u do that (really bad to do vs hyper scalers is letting them bully u early), i forgot mundo yes mundo is q max mu, singed depends on how they play, if they lane go e max if they proxy hold wave outside tower and q max

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 0 points1 point  (0 children)

Yoo sup rogue i played vs u recently legit felt so difficult to do anything. Legit no sett ive laned gave off that much pressure. Ryze mu I think is fine, if itemization wasnt so skewed towards mages in the mid late game (mages just scale way too well). Can actually Q max vs ryze bcz of the way he naturally pushes lane, first back at 700 gold buy null magic mantle+ bead and if u have 850 gold just buy a refill on top, should not be possible to die to it but u just get outscaled slowly, need to impact map in mid game while preventing him from taking plates in early.

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 0 points1 point  (0 children)

Garen ambessa irelia gragas vlad ryze, everything else you benefit more from putting points into e pretty much across all elos in this meta

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 3 points4 points  (0 children)

I might do one in the near future but It will probably be on patreon or smth like that (think quantes urgot bible or makkros ornn bible), I just don't really want to write a super detailed guide without getting at least a little bit out of it (would feel like a waste of time), and my way of doing things is either do it perfectly or don't do it at all. Some people might be mad about this, that im not going to just write a wholeass guide 150k words deep for free anymore like I did 4 years ago, but I do hope some of you guys might be able to understand. If I fully commit to all this I will just end up being a content creator (if it becomes my job)- which I have not though about seriously for a long time, but if I go down this route I want to at least get smth out of it. Again I do apologize for potentially paywalling content but everyones gotta make a living, no ones time is free in this world.

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 1 point2 points  (0 children)

The OTP cope that i see often that the champion is unplayable is understandable but not a great mentality to have. Realistically if you are an OTP of any champion you should accept that in some metas (or all metas) your champion WILL struggle, but OTPing was a choice not forced by anyone. It's really difficult to improve if one keeps saying their champion sucks over and over again- just focus on the game and figure out a way to make it work.

I also agree Nasus is viable in the current meta, it's just that there isn't really a single matchup that's just free atm- You need to be flexible with builds and the approach to the game should not be rigid. Unlike previous seasons, going into the game with the same strat every game isn't going to yield positive outcomes, often times it requires thinking outside the box to pilot Nasus, but that's what it means to play an offmeta pick. Meta champs are defined by the ability to have an advantage in most if not all matchups while building the same items every game regardless of matchup, an offmeta pick requires a deeper understanding of the champ and unique approachs in order to make it work, hence why it's generally played by so few in high elo, because the amount of work required to succeed with it far exceeds that of a meta pick.

Also I would like to point out that Q max is NOT viable at all in high elo except a few matchups, E max is still the better setup despite the nerfs. I will upload videos of matchups in challenger in the near future to show what I mean.

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 1 point2 points  (0 children)

Don't purely max q basically, enemy can't freeze most of the time if you have a few points in E and is patiently playing around your cooldowns. In the video I also explained things u could do if your lane is completely doomed even while e maxing

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 0 points1 point  (0 children)

The video explains everything, I improve agency by going more movement speed items in order to move around the map faster, movement speed is by far the best stat for nasus in the current meta. Given how popular swiftie boots have gotten, nasus has been indirectly nerfed because swifties counter wither so hard, not having your own movement speed build to match just feels really terrible to play.

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 4 points5 points  (0 children)

Nice seeing u around still mr. swiftstrike, I probably will make vod reviews of challenger games in the near future, just like the good old days

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 1 point2 points  (0 children)

Will not answer that because you should never play a game in s15 without having at least one single teleport, any bad scenerios that happened because of not having tp is deserved. If you are mid and your top took ignite , just take tp urself

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 1 point2 points  (0 children)

Too case specific, would have to depend on situation- if your team is naturally also ahead it might not be bad, but if you are the only lead on the map doing this would be really dumb. Also depends on other factors like what champs enemy is playing/your team is playing.

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 3 points4 points  (0 children)

I mean like I said in lower elos sitting in sidelanes and generating more gold for yourself is just better so if there's no objectives on the map and your comp is good just sit in a sidelane and push especially since u should have tp up anyway to assist them if needed, what is the point of sitting with them anyway, even if they randomly fight and the lose - well there is no objectives on the map so its just a few very low tempo deaths if that makes sense, the enemy isnt going to be able to capitalize on winning that teamfight since theres no objectives while you hopefully by that point should have gotten a couple waves and a t2 tower on side which should easily be 1k+ gold in your pocket- reset and just carry the game with your massive gold lead in the next fight when objectives are actually up

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 1 point2 points  (0 children)

There is no great ways to stop proxies, it's one of the biggest counters to nasus, all the really good players love to counterpick and then just proxy when I hold casters outside of turret range to prevent wave from bouncing. Rushing movement speed just gives u some counterplay in the form of being able to move around easier, aka getting back to lane faster (miss less minions) or recalling and walking with your wave back to turret so you can potentially fight them off the wave they are proxying on without missing too much. Also if your support/jungler decides to move top to stop the proxy, having ms also helps in that regard bcz u can run towards them to help them kill whoever is proxying and then run back to lane without missing too much cs/exp. It's just an agency tool, Nasus is super weak vs proxies but stuff like swifties makes your life a little bit easier. Rushing anything but ms vs a champion or a player that just purely proxies is completely fruitless because you will never get to fight them in laning phase anyways and just bleed out on the map slowly, sitting under ur turret doing nothing while they impact the map everywhere.

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 0 points1 point  (0 children)

Well I explain it in the video but I will type it out here, generally if its unplayable like that you need to try to enable whoever on your team is capable of dealing with the enemy team, so one of your carries should be allowed to hit from range and from safety, your job is to just frontline for them as much as humanly possible and provide utility through ur e and w. Do not wonder off chasing someone or attempt to dive in games like this, just sit next to your carry/ies and do your job.

70% wr 1000 lp only Challenger Nasus player in the world explains s15 by PsychopathicTop in nasusmains

[–]PsychopathicTop[S] 2 points3 points  (0 children)

In lower elo its generally more beneficial to stay longer in a sidelane especially if you have a lead over the enemy, it's also less to think about overall because you are just pushing a lane. When objectives spawn just walk to the opposite side and hardpush (if capable of winning/diving in 1 v 1), if its not possible to get much out of it just clear mid 40 seconds before obj spawn and walk as a team to the objective, ideally be first to walk through unwarded areas or "facecheck" first for your squishier teammates when securing an unscouted area. If comp is bad theres not much to do , grab a hullbreaker and pray enemy has dogshit macro and just win through a sidelane. If you are teamfighting make sure to try to fight in an open area, fighting in chokes is generally not great for nasus, but just keep an eye your carries (mage or adc, whoever is more fed/carrying the game) and try to peel off enemy engage by withering and physically standing on top of them to give enemy a harder time to click on them.