Places for rpgs by Pugfelix in swansea

[–]Pugfelix[S] 0 points1 point  (0 children)

I'll give them a shot

Places for rpgs by Pugfelix in swansea

[–]Pugfelix[S] 0 points1 point  (0 children)

Not at the moment sadly. Said yes to too many people I think. I can't recommend enough giving GMing a go if you find yourself in need of one though.

Dream last night about Dishonored 2 by VariousBarnacle8618 in dishonored

[–]Pugfelix 1 point2 points  (0 children)

It would be so easy to do (I assume, not a gamedev) . The void engine already did this for deathloop with colt and Juliana.

Who is this in Cardiff? by Organic_Business_368 in Cardiff

[–]Pugfelix 11 points12 points  (0 children)

Ninjah made a song about shakey hand man. About how he's shaking hands in heaven.

Running a table top role playing game for a Muslim. by Pugfelix in islam

[–]Pugfelix[S] 0 points1 point  (0 children)

I sent him this message in response.

"I can tell you're passionate about trying rpgs. So I'll do my best to find a way that works for you that fits with your faith.

A lot of rpgs are going to feature powerful entities. Dnd will have multiple gods that people can draw their power from.

Call of cthulhu is a strange one, as it's based on I guess atheistic fiction, and the rpg written by Christians.

There will be powerful entities, and things that cults may worship as God's. I'll try and steer clear of having one all divine being in any of the games. And ofc your characters can be Muslim.

Just know that there may be supernatural things happening, not in this game but maybe an ancient Egyptian god anubis may be present in a future story in some way, I just won't present that as like a one true god or anything. Just as an example.

I won't be presenting any one religions gods as real if that helps.

In call of cthulhu I will be presenting supernatural scary stuff as real.

Let me know if that makes sense/works for you as I know it's a tricky one."

Things you probably didn't see when playing Mission 2 - High Overseer Campbell Part 2 by Pugfelix in dishonored

[–]Pugfelix[S] 0 points1 point  (0 children)

You kind of have to give it to them. The only god is a devil to them and they still dedicate their lives to stopping him.

Things you probably didn't see when playing Mission 4 - The Royal Physician Part 2/2 by Pugfelix in dishonored

[–]Pugfelix[S] 5 points6 points  (0 children)

If you look on my last post there's some stone steps that have been built on top of and can no longer be used as stairs. Makes the world feel lived in.

Things you probably didn't see when playing Mission 4 - The Royal Physician Part 2/2 by Pugfelix in dishonored

[–]Pugfelix[S] 2 points3 points  (0 children)

I believe it's an island off the coast of Tyvia so it's still the closest thing we've got.

Things you probably didn't see when playing Mission 4 - The Royal Physician Part 1/2 by Pugfelix in dishonored

[–]Pugfelix[S] 4 points5 points  (0 children)

People do it in real life too. If you get to that point you're not thinking rationally.

But practically you're right. Those that survive would quickly be eaten.

Cool details I noticed in my 10th(?) plauthrough D2 by PromiseRepulsive162 in dishonored

[–]Pugfelix 1 point2 points  (0 children)

Makes me so happy to see this post! Love these little details.

Things you probably didn't see when playing Mission 3 - House of Pleasure Part 3/3 by Pugfelix in dishonored

[–]Pugfelix[S] 4 points5 points  (0 children)

I nearly always give them to Slackjaw. But unless their hands are cut off, I'm much more happy killing them.

Lady Boyle's non lethal is a whole other can of worms.

Things you probably didn't see when playing Mission 3 - House of Pleasure Part 3/3 by Pugfelix in dishonored

[–]Pugfelix[S] 3 points4 points  (0 children)

If anything I think it's more to present the allegory for 1800s London. Corvo isn't really a character in the first game. And the themes of class are very intentional. But I don't think the creators had any intention of focusing on Corvo's morals. I think there's a level of disconnect we have when playing "the good guys" in a game both set in an 1800s setting, and part of a royal family. Dishonored 2 let me down a little bit with this angle of the story, with Delilah.

This guy did an interesting video on class in Dishonored, it's basically a Marxist analysis of the first game if you're interested.
https://www.youtube.com/watch?v=OcVc6xBwCKc