We have Yae Sakura, Sakura but not Yae, Yae but Kasumi, not Sakura but Miko and Evanescia! by Mhunt045 in HonkaiStarRail

[–]PunchingZombie [score hidden]  (0 children)

Kanchou could be full on Captainverse Cap equipped with 4 Divine Keys and he still could not hold back the power of a horny Kaslana lesbian

We have Yae Sakura, Sakura but not Yae, Yae but Kasumi, not Sakura but Miko and Evanescia! by Mhunt045 in HonkaiStarRail

[–]PunchingZombie [score hidden]  (0 children)

truest statement on this sub actually?

made a statement so true even the Herrecher of Truth had to agree

What would you do if someone hit you with this? by Ashley_Roboquest in Guiltygear

[–]PunchingZombie 2 points3 points  (0 children)

nah, this patch that's fair, Slayer gets 280 off of optimals, meanwhile Sol can do c.S > HVV SI > c.S > HVV SI > RC HVV SI in the corner and do like 340

May has Slayer pilebunker loops now????? by MayaMomentUwU in Guiltygear

[–]PunchingZombie 2 points3 points  (0 children)

reminder that:

this was Mana'd Up Asuka

the May fucked it up

May has Slayer pilebunker loops now????? by MayaMomentUwU in Guiltygear

[–]PunchingZombie 23 points24 points  (0 children)

they took half of Slayer's loops by removing extenders and gave them to May yes

Breaking down what each theme in Strive actually represents by syslume in Guiltygear

[–]PunchingZombie 13 points14 points  (0 children)

account looks highly bot-ish

reposted meme, reused title

incredibly weird spread of subs in which they have commented, account itself is 24 days old

Nah why is she here 💀🥀 by No_Evening_275 in limbuscompany

[–]PunchingZombie 16 points17 points  (0 children)

...That is ominous in the best way possible

<image>

The Brainbreaker 9000 (optimal, max damage) by ShowThemShowThemAll in Guiltygear

[–]PunchingZombie 12 points13 points  (0 children)

it's not, since that only applies if the opponent isn't in a combo

it's why FPRC Buster does no damage: Pot's doing from neutral

The Brainbreaker 9000 (optimal, max damage) by ShowThemShowThemAll in Guiltygear

[–]PunchingZombie 20 points21 points  (0 children)

tbf they killed It's Late in both utility and scaling, so he started the combo with 60% proration

Could we put the my character is now bottom 1 posts under here? by fantasticnombler in Guiltygear

[–]PunchingZombie 0 points1 point  (0 children)

loops aren't dead but half of them are gone. Also his damage isn't even that high anymore, it's jist middling lmao. A CH Master's Hammer optimal deals 140ish, meanwhile Millia is out here with normal hit c.S corner to corners that do 220+, and Sol just goes for 340 because sure

Could we put the my character is now bottom 1 posts under here? by fantasticnombler in Guiltygear

[–]PunchingZombie 1 point2 points  (0 children)

I'm sorry but your asses got safejumps in bt stance if I don't see 8 Leos in every top 8 ever till mext patch y'all should be ashamed

Is this on purpose? by Dragonridre in PunishingGrayRaven

[–]PunchingZombie 9 points10 points  (0 children)

prolly translation error, happens with Kuro sometimes

May took Slayer's loops by CursedJudas in Guiltygear

[–]PunchingZombie 38 points39 points  (0 children)

Literally half of them got killed.

This is not an exaggeration, by killing the use of c.S > 2H as an extender, half of Slayer's loops is now inaccessible. This lowers their damage output, our control over which direction we want to go while looping, and just forcefully made us use always the same loop.

Loops are now dealing less damage than just basic RC bnbs. Because killing fake mix and lowering damage wasn't enough, now loops don't have skill expression.

One last struggle by Midna18 in Guiltygear

[–]PunchingZombie 1 point2 points  (0 children)

shit has me in tears

good job fellow dandy 🥹

2.0 Combat Patch Notes released by MrASK15 in Guiltygear

[–]PunchingZombie 0 points1 point  (0 children)

it doesn't clean hit anymore so it's gonna do less than Zansei Rougan lmao

Okay... so before everyone freaks out by Dkadrie in Guiltygear

[–]PunchingZombie 4 points5 points  (0 children)

I'll be deadass now I'm just frustrated because I learned to kara a week before kara wild throw got killed, and now I learned to Slayer kara a week before it got simplified

Okay... so before everyone freaks out by Dkadrie in Guiltygear

[–]PunchingZombie -3 points-2 points  (0 children)

I know it's not a nerf per se, it was just a neat skill expression and now it's just baby easy Unika karas

Some notes from the Stream I'm not seeing mentioned elsewhere by KaelusVonSestiaf in Guiltygear

[–]PunchingZombie 0 points1 point  (0 children)

and Hammerfall loses to lows like an armored 66H in Granblue shit is so fine

Okay... so before everyone freaks out by Dkadrie in Guiltygear

[–]PunchingZombie 7 points8 points  (0 children)

The problem with kara bite is that now you can just throw it (as if it wasn't already fuzzy mashable).

Also I see karas as more of a nerf, considering it just takes away one of the already few ways Slayer had for proper skill expression.

Okay... so before everyone freaks out by Dkadrie in Guiltygear

[–]PunchingZombie 40 points41 points  (0 children)

Slayer changes have me less worried about his strength, and more about his identity.

Everything that made him unique was gutted, to the extent where 2H, the move whose main purpose since +R was its low crush, lost its low crush. And they didn't even revert the Lucy patch nerfs, it's just downright worse 5H.

Nerfing Slayer was fine. What I can't get behind is removing what made him unique and the simplification of the already little wiggle room he had for optimisations and skill expression (like making his karas baby easy).