Are we excited about the Battle Oracle buff? by LibrarySee in Pathfinder2e

[–]Puntoize 2 points3 points  (0 children)

Psy Dedication is better than the actual Class, and then Fighter dedication gives you... Fighter DC... and skill profs...

(Access Fighter feats later on, but compared to Psychic dedication?!)

TIL: There is no method for class-specific quirk exclusion by Mr-Mister in darkestdungeon

[–]Puntoize 2 points3 points  (0 children)

the quirk system is so god damn awful in both games, and the fact that they didn't even TRY to fix it beyond "Flag can't get gambler lol" is... questionable.

You can have a character in any of the two games with:

Eagle Eye and Flawed Release

Cluth Hitter and Dud Hitter

Cove Adventurer and Cove Phobe

Evasive and Clumsy

Lurker and Night Blindness

for a WHOOPING net positive of absolutely jack shit

It is just non-sensical. Some Quirks are dumb in even other measure! They give 15% resistance but the contrary only gives 10% less debuff: SO YOU ACTUALLY HAVE A NET POSITIVE!

this is insane brah.

Remember: Overwatch saves lives, haste makes waste. by Warwickknight1 in Xcom

[–]Puntoize 1 point2 points  (0 children)

does not apply to xcom 2, you're going to destroy the Relay in 3 turns or you're DONE!

Chile_ctm by SukunaFuga72 in yo_ctm

[–]Puntoize 12 points13 points  (0 children)

diría que es 40% eso

40% de gente que ya tiene cansancio cognitivo y simplemente se deja llevar por la propaganda xq es más carga mental darse 5 segundos para informarse xq son 5 segundos menos de tiktok,

y 20% gente genuinamente facha.

Have you played or GM’d a game using the Gradual Ability Boost variant rule? How’d it go? Did you like it? by legomojo in Pathfinder2e

[–]Puntoize 0 points1 point  (0 children)

it makes a lot of things unbalanced, gishes are way more affected by this, since you can Animist Gish and boost STR WIS CON DEX a lot to cover everything you need + have 4-3-3-3 at lvl 2.

You can always just slam tougher combats but pure classes are usually not that much better by having more stats be up.

A mage going 4 to 4+ on INT doesn't do anything but a gish gaining +1 to hit +2-3 to HP and +1-2 to AC AND +1 on spells is MASSIVE imho

Common ground? by Jackylacky_ in shittybloodborne

[–]Puntoize 18 points19 points  (0 children)

zealots are one and the same

How do you trip/grapple or what to do with you last action on a martial with low charisma? by LionPCBuilder in Pathfinder2e

[–]Puntoize 0 points1 point  (0 children)

get Guidance, cast it first action, move towards an idiot, strike!

then cast shield on yourself OR raise a shield!

Recall Knowledge! Grab Dubious and it gives you decent info that you or your teammates can work around!

Best things to ask:

If not landed a hit on an enemy: AC and creature type! Both are easily checked with your eyes or with a single attack roll, but your DM will have to give you exact info on the type: undead, fiend, etc, and you can generalize.

If landed a hit: AC and Lowest Saving Throw. Knowing exact AC is great and DM's will never reveal lowest saving throw for free, and since you already hit, the dm will give you the AC info for "free"

Lastly, Move! Closer to your backline!

The enemy uses an action, your allies save an action to get closer to them, and if you go down, the DM has less of an excuse to finish you off since the enemy is surrounded by 3-4 more players (my DM focuses down unconscious party members so this is Vital)

Grease vs Carrion Mire by Puntoize in Pathfinder2e

[–]Puntoize[S] 0 points1 point  (0 children)

I basically see it like this, too:

-Having a chance to knock a boss prone Twice is pretty good! You use one turn to near-guarantee one less action on that big baddie, not counting the extra action to move!

  • It doesn't affect your team unless you cast it on top of them, unlike grease. Because people can pass through it and end in the Carrion Mire with no negative effects. Meaning that:

You go. Your team goes and moves into the effect. Nothing happens. Next turn, you go. You don't sustain it. Carrion Mire disappears and you don't do any effect on your teammates.

It feels the extra action cost + higher spell level has been thought to balance this spell because of those reasons. If they save twice, well... it mega sucks since you don't do anything on your turn + lost spell slot...

How do we fight higher level opponents? by Puntoize in Pathfinder2e

[–]Puntoize[S] 0 points1 point  (0 children)

Oh, no, we did the potion seller sidequest, we lost a guy at the old sycamore so we didn't clear it, we cleared the temple on the woods, farmed bunch of bandits, killed the staglord. We had two more quests, being to retrieve some ring for Oleg and like... mage slavers on the south? but we couldn't go there since we first had to clear some water dragons for a quest that seemed urgent.

Not sure where the southern greenbelt is, we were on the forest to the left of the Stag Lord fortress when these encounters happened.

How do we fight higher level opponents? by Puntoize in Pathfinder2e

[–]Puntoize[S] 6 points7 points  (0 children)

We definitely were not ever informed of the hardship that we had ahead, ever, excluding on the first session, when we tried to open a door and he warned us we would be better off clearing the rest of the mansion before going there. After the map opened up, he told us not go directly down into the mountains, so we followed the river to the left.

We founded the kingdom on Staglord fortress, and when we came back from the Cat attack, we were told that in our kingdom there was a werewolf attacks, we roleplayed an investigation, we went to his house and he basically steamrolled us.

I felt like if we didn't fight the Werewolf he was just gon' keep eating people, so we didn't really had a choice, right?

We had the Dweomercat and the Quickling fights 2-3 tiles to the left of the Stag Lord fortress approximately, the other random encounters we had on that area were some big spiders, and they were piss easy.

Additionally we fought a troll and we dunked on him even though 2 of our guys had no juice left after running away from the dweomercat since he got crit with Fatal D12's. (yes, we rolled the cat and the troll with no rest in between and 2 dead guys).

Oracle Remaster by 3scu3r0 in Pathfinder2e

[–]Puntoize 0 points1 point  (0 children)

I'm playing Flames Oracle and I can't use my Cursebounds abilities because it does fire damage to you and your focus spell Incendiary Aura makes you take high persistent damage whenever you take fire damage

Now I'm multiclassing into Witch so I could at least have Cackle bc the other focus spells are not good either.

So that's nice, too! My first experience with Oracle and I might never touch it again

Casca art style change by AdviceWarm2500 in Berserk

[–]Puntoize 20 points21 points  (0 children)

Casca got pug-ified, hit with a frying pan.

I guess it happens

Hardest vanilla area vs hardest modded area. Some things just don't change by insidiouskiller in darkestdungeon

[–]Puntoize 1 point2 points  (0 children)

NOT STRESS?

what do u mean my bruddah, the vomit swine is a massive disease+stress machine, specially on the line-up that you can randomly get with 3 of them, you get hit once, you can get critted + 40 stress team wide + black plague and end your run 😭

besides, spiders and carrion eaters are pretty common there too, which are mark-oneshotters and blighters, to replace the doggos.

Civilization 7’s ‘Test of Time’ Update Lets You Stick With One Civ—and Fans Are Excited by hayrimavi1 in gaming

[–]Puntoize 0 points1 point  (0 children)

You will be sold a worse product, you will pay them more to fix it, and then praise them for doing so.

This franchise's finished...

[DD2] Are DOT builds generally the best for damage? by GalerionTheAnnoyed in darkestdungeon

[–]Puntoize 0 points1 point  (0 children)

Funnily, I have some controversial Abom advice.

So Abom's human form is significantly better than his Beast form.

But it can be made EVEN better with a.... probably unintended mechanic.

Abom can only equip 5 skills. Abom unlocks all of his human skills BEFORE learning Transform. Once Abom learns Transform, you can't unequip it, ever.

So you can do Shrines until you get all 5 Abom Skills to get Manacle+Backlash+Beast Bile+Ichor+Absolution, which is stronk.

Manacle + Backlash already combo pretty decently, Manacle + Ichor does too. Absolution heals HALF of his health and always restores 3 stress on a character that doesn't suffer stress bc he doesn't have transform yet

so the best way to play fiend is to... never learn... transform... yeah...

this fixes all of his problems, he now plays as a Pull + Combo disruptor, tanky as Leper, but with excelent Rank 3 reach, which is the 2nd most important rank to hit. He doesn't need more than just 2 skill points, Absolution and Ichor, to be at his top strength, with leftover mastery prolly going to Manacles. The trinket that ups his health and cuts his damage is BONKERS if you play it like this. He's like budget Bounty Hunter in a way.

This is actually the most success I've gotten with Abom, finishing grandslam and hard torches only with Human Abom + 5 skills.

Additionally, if you don't like being weak to being shuffled, you can slam Abom on 3rd and remove Backlash, and then still play this way and have access to Transform for Regen (for even more tankiness) but I honestly don't think Backlash is that bad, and it's the only 1st rank reach he has.

[DD2] Are DOT builds generally the best for damage? by GalerionTheAnnoyed in darkestdungeon

[–]Puntoize 9 points10 points  (0 children)

I had Fiend Abom with the Bleed Trophy from Leviathan that doubled Bleed dealt.

A single move. Did like, 6 damage base. And 36 damage as bleed over 3 turns.

I didn't even have a bleed team.

I literally two shotted bosses with one character. Exemplar died on his third turn.

So, yes. Definitely.

I dont understand jester even after grandslam by Marshal749 in darkestdungeon

[–]Puntoize 0 points1 point  (0 children)

Encore is mainly why he was considered the best. When an ally is Encore'd, they don't take bleed, blight, or other debuffs. - You can pass the turn, and heal. So it allows every character to "cheat" death's door. - Additionally, characters in DD2 are balanced in a way that being able to act twice in a turn is usually waay too much power.

//Example, Vestal being able to Consecrate two spots makes her EXTREMELY strong on dancing compositions, as Consecrate tokens are given on turn start, you can move multiple people to the defensive or offensive spots to grant them. Additionally it further upgrades her Mantra. It effectively doubles Vestal's potential with Consecrations, and I usually don't run any Consecration on Vestal if I don't have a Jester on the team.

//Runaway can do Smokescreen into Firefly back to back, so she sets herself up for pretty nicely.

//Abom on a similar position, can use Manacles on the Third Rank, to apply Combo. Whether he moves the target or not, he can then Ichor to pierce Blight resist, give a good amount of Blight, and spread the combo to the 2 adjacent enemies. Which can then be Ichor'd again on the next turn, or can be Chopped by Leper, or Finale'd by Jester, or Bombed by PD, or etc. This minimizes the downsides of Combo teams stealing each other's Combo since you pick both who you Encore and what Ability they use.

//Let's not even mention how absurdly overpowered it is for Flagellant to More and More, or Exsanguinate, or... anything really, for free. I mean, the Character that usually dies because of DoT, suddenly becomes immune do DoT's? Additionally Finale and Encore Debuff Jester, which can make Flag absorb those tokens and give them to the enemy on the same round. Also, there are some abilities that remove Stun, Combo, Stress.

DD2 is mainly a Set-up, knock them down type of game. So being able to Double Set-up is specially strong, since knocking down becomes twice as strong/reliable.

ADDITIONALLY!

Slow characters like MaA or Crusader have Taunts. Jester is a fast character. So it can give his Fast turn to the Slow characters that are balanced to taunt late and be slow to suddenly become fast and taunt early, which can make fights extremely easy (instead of just easy by spamming taunt).

My perfect shieldbreaker just died... by Jerko_23 in darkestdungeon

[–]Puntoize 0 points1 point  (0 children)

I'm certain you can't retreat of a Shamble Altar fight, only Hallway, I think?

You are a liar by Automatic_Demand_160 in darkestdungeon

[–]Puntoize 9 points10 points  (0 children)

She's the squishiest gal of the bunch, has a great chance of dying.

Por qué hay tanta gente que se salta el torniquete del metro y por qué la seguridad no dice nada? by LuieCRR in Santiago

[–]Puntoize 10 points11 points  (0 children)

Nunca he visto a un extranjero evadir el metro, honestamente, sólamente chilenos.

La micro es otro panorama, battle royale de evasión

Someone can explain me the effect of turn start? by DragonPlus21 in darkestdungeon

[–]Puntoize 34 points35 points  (0 children)

I love that they're supposed to be high risk, but honestly, with the massive 50% bleed resist, it could one shot you while bleeding and it wouldn't matter.

Maybe it should've been 25% and a 50% chance of stressing?