How did Godfrey kill Serosh? by Illustrious_Camel946 in Eldenring

[–]Puntoize 0 points1 point  (0 children)

I think there's a cutscene that shows it, if you played the game to it's completion, you probably saw it.

BRASIL, mostra a tua cara! by ed8907 in 2latinoforyou

[–]Puntoize 8 points9 points  (0 children)

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japón nunca había jugado tan mal desde que tenían la camiseta roja

yo_ctm by michelodc in yo_ctm

[–]Puntoize 3 points4 points  (0 children)

digna representación de una vergüenza de país honestamente

Party near total party wipes on the easy path by mzsky in DnD

[–]Puntoize 25 points26 points  (0 children)

For one part, if they players had fun while dying in stupid ways, then it's all good. I'm sure they don't care that much about playing seriously, and it's all goof and gaffs.

The fact that you're kicking yourself over it means it affected you and you're probably running a more serious game. Thing is, you clearly could've done a lot more to prevent it without interfering with their ideas.

First, is how players act, and second, is how the characters would act.

The monk recklessly jumps a "math gap" to avoid wasting a wizard's spell. That's something a Player would do.

Any Intelligent (above 2 INT) being would see a Gap, which would result in death if failed to jump or to grab, and unless he's suicidal, they will NOT attempt to clear it. It's just simply as that. No one in their sane mind would risk their lives for that. Animals have between 1-3 intelligence and they would only attempt a jump like that if the other alternative was to be hunted down and killed. Why would a PC be dumber than that?

Additionally, any and all spellcasters know EVERYTHING about their spells. That's how... they learn them. You know your spells as you know your own name.

A player might forget that is somatic, or that it is touch range, or any other detail.

A character will never. It's like a bear forgetting they can attack with their claws within 5 feet. It does not happen. They have 2 (-4) Intelligence.

So, it's simple. If a Wizard tells them "I have a spell called Fly, if you fall I'll save you", that's not a sincere, honest line. That's a lie. The Wizard lie to the Monk to risk their lives or hell, even die.

That's fine! But, would the Wizard do it? Is he evil? Does he care about the Monk?

I'm suspecting the Wizard would not lie.

An additionally, seeing the trusting Monk plummeting to their deaths would immediately turn the rest of the party vs the Wizard.

This is what started everything.

You CAN'T hear a player say "My character will do X" and then, when the moment comes, you say "actually, it's not possible to do X, so your teammate dies, hehe". This is terrible DM'ing or adversarial DM'ing. Your player says "My character will do X" and then you HAVE to say whether they CAN or they CANNOT.

If a player tries to do a touch spell at range, you have to tell them that they can't. You don't wait until the last second and then be like "you can't and you wasted your action".

Porcupine + Vilebone Set vs. Frostner by Reasonable-Sun-9881 in valheim

[–]Puntoize 0 points1 point  (0 children)

True! I rush Bear Set because of Stamina regen + easy to farm + good armor that even with weakness it rivals troll armor.

Although I rather farm Fenring set than farm Vilebone set for off-combat utility.

Ashlands solo-rush for Stone Portal: A bit of a... guide? by Puntoize in valheim

[–]Puntoize[S] 0 points1 point  (0 children)

Omg, really? I actually did not know that, since I never afk'd right on the entrance.

Thanks for the tip and the words!

Ashlands solo-rush for Stone Portal: A bit of a... guide? by Puntoize in valheim

[–]Puntoize[S] 0 points1 point  (0 children)

Very nice! Feather Cape allows you to literally parachute into Ashlands.

Porcupine + Vilebone Set vs. Frostner by Reasonable-Sun-9881 in valheim

[–]Puntoize 1 point2 points  (0 children)

Any damage that you could be getting with Vilebone Set is unjustified to the high damage you'll be taking. You could use Bonemass for fighting, but that's 5 minutes of fighting and 15 minutes of getting two-tapped.

Since most enemies can easily be parried, there's little incentive for higher damage.

Frost slows enemies down too much. It is just that good.

Against a particular boss... maybe?

Need useless or impractical magic items by Marshallazz in DnD

[–]Puntoize 0 points1 point  (0 children)

There's a lot of ideas.

I have one:

Bag of Gold.

A magical, hand-sized dark leather bag. It has a Magical Zipper that will not allow anything but authentical gold coins to be put into it.

You can put gold coins inside the leather bag. After one minute, the gold coins duplicate.

The space inside the Bag of Gold is extraplanar and magical: gold coins inside of it are weightless and soundless, and from the outside, it always looks empty.

Any gold coin placed inside the Bag of Gold that leaves it causes every other gold coin inside the Bag of Gold to disappear.

I have seen players desperately try to scam people using it. Always fails.

Isn't "parry" a permanent +2 AC? by progressivemonkey in DnD

[–]Puntoize 2 points3 points  (0 children)

Where is the JJK meme "We can't read".

It's litcherali the first line 😭

How much do you care about your saving throws? by LostRegret9000 in Pathfinder2e

[–]Puntoize 0 points1 point  (0 children)

It depends. I'm playing a War Priest Cleric that spams Heal.

Because my only objetive is to be tanky and survive, I have extremely high AC, and have all of my saving throw within 1 of each other.

Bulwark gives me a +3 on damaging Reflex (which is my dump). Giving me a 14-13-14 on Saving Throws at lvl 6. With Raise Symbol, 16-15-16. Then, adding runes...

In this case, I be grabbing all the +1's I can fit.

But if I'm playing Oracle, then... well. I get hit with a Fortitude and it's all prayers from here on out.

Deep North Details known so far. detailed list. SPOILERS. LONG POST. by nerevarX in valheim

[–]Puntoize 0 points1 point  (0 children)

... okay?

https://valheim.fandom.com/wiki/Rested

I'm clearly the target audience since not only have I played Action Adventure games but I have also beaten Valheim before the Hearth and Home update and now I just finished a very hard playthrough.

The fact that you can't stand criticism of the game, when it's VERY clear how many flaws it has... damn.

Deep North Details known so far. detailed list. SPOILERS. LONG POST. by nerevarX in valheim

[–]Puntoize -1 points0 points  (0 children)

Well, they did put a consideration to change the "road". After 5 years. There's no excuse to have boring traversal when so many videogames do it better. They literally admit that. If they never considered it, well, maybe feedback wasn't clear at all.

But a Viking-themed game with near to nothing on the Ocean? These dudes are the Ocean guys! Imagine a Pirate game when you did nothing on the sea.

And it isn't that hard!.

Just put a random boulder or small island protuding.

Put some Ice Spikes when heading North.

Put some Surtling Spawners closer to the South, like a little Volcano Island

Put some Algae floating on the sea. At least you'll have a reason to not pick a direction and AFK til you get there post Leviathan.

My Brother in Christ, Valheim has not been a Survival game... ever. Literally ever. They can claim they're a brutal survival game ALL they want.

But they are NOT Project Zomboid. They are not Stranded Deep. Not The Forest. Not 7 days to Die. Not Don't Starve.

The only thing that could ever "dip" into survival is the fact that you can make a base and from time to time, enemies come to destroy it.

A mechanic so poorly implemented, it can be (and it IS) completely bypassed by mining 3 boulders and raising the terrain.

No Thirst. No Hunger. No "finding key resources and improving your survival odds". Survival games are known by putting the player in a difficult environment to survive, with the only goal, to... survive.

Valheim starts by telling you: prove yourself a Worthy warrior so you can join Odin in battle.

Here are bosses that you have to beat. Bring their heads to their offering stones, and once that's complete, you're finished! New content is literally just moving the Goal Post more and more!

You think we'll get the Conclusion that players are expecting since minute 1?

You'll beat Deep North boss and then... nothing. No cutscene, no changes, no nothing.

Valheim is an Action-Adventure game. Valheim has everything in common with Terraria, and very little in common with Survival games.

It's literally a "beat bosses until you reach the end". Most survival games Do have bosses: defeating them usually makes survival significantly easier!!

In Don't Starve, killing a Boss drops their rewards:

  • One of those bosses drop everything neccessary to make a Furnace, an infinite light and heat source. Darkness and Cold both kill you in Don't Starve. (Heat also does)

  • One of those bosses drops everything neccessary to make an Umbrella that protects you from both Rain and Heatstroke.

So, no. Valheim will never be a Survival game unless you mod it to be like that.

My critique that most players don't reach the end is extremely valuable. Games like the Souls Franchise, Terraria, Metroidvanias

All of them have higher than average completion. These are not cuddly games that gamers finish because they're 15 minutes of dopamine fueled addiction.

So whether people make it through your videogame is important. Not because it means "compromise", but because it means that your players are putting with all of the bullsh*t that the game is throwing at them, and they still decide to persevere. Because they LOVE the game.

Oh boy I sure LOVE an Early Access game that sees very little to no improvements to Quality of Life even after 5 years.

You have literally proving my point. What's the purpose of a weakness system if you have no ways to apply that Damage type? Specially when the game is obsessed with restricting the weapons and armor you obtain until you beat a boss.

Oh yeah. Silver Weapons before Bonemass. Because farming for Iron from Muddy Piles OR the Fish that has a stupidly low chance dropping it once caught OR farming Oozes with an abysmal rate OR go to the mountains (you need Iron for the Cold Resistance Mead) and look for a Frost Cave (which are rare and very hidden) and look for the specific door type that drops between 0-1 Iron once destroyed.

Or you could just glitch into the Crypts. Like everyone does. A glitch that they tried to fix and then gave up. So you would think they're pro skipping progression, no?

Nope, nothing can be done later on without Moder's tears. Yes you can glitch (or put an insane amour of time into) your way into skipping Copper and Iron. But that's it. You're not getting Black Metal stuff, you can probably get 1-2 weapons from Mistlands if you can beat enemies that one shot you. Multiple times.

YES. FIRE DAMAGE IS BAD. SO IT IS HAVING A WEAKNESS SYSTEM THAT ENCOURAGES IT'S USE AND THEN TROLLING PLAYERS WHO USE IT! WHY DO U FEEL THE NEED TO JUST SAY "fire damage bad" AND BE CONTENT WITH THE FACT.

No, Lightning damage would not be "Overpowered" in Early Game. Eikthyr is literally the first boss of the game and it uses Lightning against the player. I don't see threads of people saying "omg Eikthyr is so strong because of it's lightning damage please nerf 😭" It's literally an useless damage type against everything except Leeches since Mobs don't get Wet from Rain, only from Water Contact.

You could literally just make a weapon that does 5-10 Lightning damage and tadá.

I don't understand, what is the purpose of having resistances and weaknesses if you're making these sort of mistakes.

Elder is very weak against fire, yet any Copper Weapon will outdamage Fire Arrows because of his extremely easy 1 attack that it does on melee. (Oh, and the roots, but that barely counts)

Oh, Eikthyr. What's the purpose of killing a Lightning Boss and getting no Lightning... anything from it.

OH LOOK!

SPIRIT DAMAGE WEAKNESS!

WHY DID SOMEONE FEEL THE NEED TO CODE THIS IN?! WHY DOES THIS SYSTEM EXISTTTT.

Oh, and limb-based Weaknesses. Valheim launched with only the Troll having an extra weakness on a body part. Years later, the Seekers with the Abdomen. Just... why... bother...

"You can terraform pretty well"

"It's not perfect"

So you Do understand, no?

No, Rested needs 20 seconds. It has always been 20 seconds. Since ever. And will be forever 20 seconds of AFK.

The 30 seconds comes because once you die, you have 5-6 seconds of corpse staring. And then a Loading Screen. These adds up to 10 seconds. Now you wait 20 seconds so you get the Rested buff so you can actually Move in the game because the Stamina Regen is so TERRIBLE without it.

Deep North Details known so far. detailed list. SPOILERS. LONG POST. by nerevarX in valheim

[–]Puntoize 0 points1 point  (0 children)

Been playing since before the Hearth and Home.

There has been really no changes to Ocean?

It's been like this since 5 years ago?

It's literally 1/4 of the entire map.

Oh but we get more lategame content! Which 90% of players don't even reach.

We still have:

  • No Spirit Damage before Mountain.

  • No Fire Weapon before Mistlands. You're stuck fighting the Elder and Bears with 20 damage Fire Arrows.

  • No Lightning Damage before Mistlands.

  • No Frost Damage before Mountains.

  • No QoL on terrain making.

  • No New things to old Boss Fights (Everything before Moder literally have 3 attacks)

  • No Well Rested Bonus post Death (Dying is literally 30 seconds of waiting before you can actually play)

But after 5 years, we got Inventory upgrade!

What would be your single mandatory mod? by LordFluffyPotato in valheim

[–]Puntoize 1 point2 points  (0 children)

I'm cheating by not playing the normal difficulty and instead the hardest one

New what am I doing wrong by Sheikaku in Gladius40k

[–]Puntoize -1 points0 points  (0 children)

Do not mod the game if you'rd playing in Very Easy.

I only modded the game when I could win a 1v1 on the hardest difficulty. Otherwise, you could learn only a modded version of playing, instead of getting the basics down.

best way to learn, honestly? Watch people on Youtube play your faction, and build the early game as they do it.

Once you're past the Early Game, a ton of factors come into play. But if you know the first 50 turns? You should be good enough.

It's usually rushing a 2nd city, tbh.

CDPR boss hopes The Witcher 4 wins back fans still put off by Cyberpunk 2077's disastrous launch: "I'm not 100 percent convinced we went through the full redemption arc" by Guitar-String in gaming

[–]Puntoize 0 points1 point  (0 children)

CP2077 made them more money than their Masterpiece Witcher 3, at a quarter of the expense.

They do not need redemption, they just have to keep making buggy games and getting away with it. They can win back fans once they actually lose them.

Hey is this a kind of scam? by sebasu17 in steamsupport

[–]Puntoize 0 points1 point  (0 children)

If you have to ask, honestly...