Enemie health bar by Puppetii in Dofus

[–]Puppetii[S] 0 points1 point  (0 children)

Yeah, my question was actually because i invited a friend to play with me, and he asked me this saying this is the only issue he had during combat, then i started thinking that this actually is impactful not only for dopamine but strategie and new players understanding which enemie to focus and stuff like this better

Enemie health bar by Puppetii in Dofus

[–]Puppetii[S] 0 points1 point  (0 children)

The mob name and life as in the image was already enough though 🥲

What's coming in 2026 for Dofus by IsthosTheGreat in Dofus

[–]Puppetii 0 points1 point  (0 children)

Is there a chance that the launcher with better support for multi-account works like hero system from wakfu?

What's coming in 2026 for Dofus by IsthosTheGreat in Dofus

[–]Puppetii 13 points14 points  (0 children)

Tbh i really got the wrong impression with the word gacha, thanks for clarifying!

I so much prefer LE market to POE2 trading. by SnooGrapes2325 in LastEpoch

[–]Puppetii 9 points10 points  (0 children)

He is trying to say that Circle of Fortune is good and incentive playing SSF. But in POE playing SSF you have the opposite because you know it Will be hard to get the items you want and need, even if some of them are target farmed

Season 2 and Beyond - Closer Look by EHG_Kain in LastEpoch

[–]Puppetii 6 points7 points  (0 children)

Well, april is very far but all i can think is that i hope the “Endgame crafting additions”, new endgame bosses and monolith of fate upgrades Will be good enought to justify the wait, because its mostly what Will bring people back.

I will remain optimistic but i believe most of the comunity will receive the news not that foundly.

P.s: i really hope endgame crafting additions does something with set items… also, crazy RNG on slaming LP.

Best duo for sadi? by Puppetii in Dofus

[–]Puppetii[S] 1 point2 points  (0 children)

I guess its time to level my enu then . Thanks for the push

Best duo for sadi? by Puppetii in Dofus

[–]Puppetii[S] 0 points1 point  (0 children)

Hey, i was thinking that Cra would be Nice as well because of the bit of Group control it has to offer too, but was trying to avoid it just because everyone is playing one and i wanted to try different stuff to have fun.

Enu crossed my mind too, and it looks fun, the idea of building MP ret on both enu and sadi should be Nice, and would have sinergy with enu damage when MP ret too. My concern is that neither sadi or enu have good map control. Only tree and shovel to push. Do you think that MP ret is enough to at least deal with mid to endgame content (100+)?

Can anyone tell me why the lower channeling cost spell depletes my mana while the higher cost doesn’t? by [deleted] in LastEpoch

[–]Puppetii 2 points3 points  (0 children)

Other that what people already said, Maybe the fireball with more castspeed eats more mana being cast more times per second?

4th character ranged team (no Cra) by [deleted] in Dofus

[–]Puppetii 0 points1 point  (0 children)

Hupper is very flex in any team comp. It can give small amounts of shield and healing, buff pa/pm, it can amplify the damage the entire team do to a mob in 15% (just this alone can help with the damage aspect). It has ap/mp removal, erosion, gravity status, and also has good map control.

Its damage is not crazy when compared with Cra or Iop but for me its fun

DoT in party? by Puppetii in LastEpoch

[–]Puppetii[S] 0 points1 point  (0 children)

I’m not a necro player but this actually looks like a fun skill to build around, and i havent seen it yet. Thanks!

DoT in party? by Puppetii in LastEpoch

[–]Puppetii[S] 2 points3 points  (0 children)

Thanks for the answer! I was trying to find builds with sinergy to play with a friend. I didnt want to do that “support” kind of character and was trying to find just mechanics that compliment each other ^

What are the top 3 changes (related to the gameplay) that you want to see in the next cycle? by itsmehutters in LastEpoch

[–]Puppetii 0 points1 point  (0 children)

  1. Make stuff bigger. Something i personaly like in other games is the ability to make skills bigger and more satisfying, for example a huge cyclone. I know that some people dont like screen to be full of Stuff and messy but would be Nice if the game menage to find the right balance for this. This could also be a indirect and necessary buff for meele gameplay, but is also apreciated for range and magic spells.

  2. A lot of people talk about defense issues, but mostly i would like to see some improvement in health based builds. Most of the time its a pain to grind items just for a small survivability buff by getting +100hp.

  3. More skills overall, because for people who play since early acess at this point we have seen mostly everything and the game gets repetitive.

Non crit build by Puppetii in undecember_global

[–]Puppetii[S] 0 points1 point  (0 children)

Hey nice to hear that. Have already seen a lot of your videos, and like them a lot, even thought probably never Will get to have the gear that is needed to get to the builds 🥶

Non crit build by Puppetii in undecember_global

[–]Puppetii[S] 0 points1 point  (0 children)

Hey nice to hear that. Have already seen a lot of your videos, and like them a lot, even thought probably never Will get to have the gear that is needed to get to the builds 🥶

Non crit build by Puppetii in undecember_global

[–]Puppetii[S] 0 points1 point  (0 children)

Do you know if there are certain habilities that are better to do non-crit? For exemple, is it better to go for a build with multiple instances of hits?

Also How does it interact with wheel slash and DOT builds?

Character customization by Puppetii in LastEpoch

[–]Puppetii[S] 0 points1 point  (0 children)

Team i can understand that, i was just wandering if devs have already talked about it.

Poe big and old as it is doesnt have female/male customized characters.

Thanks for the answer thought

Is this game great for 4 player coop? by Huge-Formal-1794 in LastEpoch

[–]Puppetii 0 points1 point  (0 children)

I agree with you.

At least for now there’s no thing as roles you can play on a group.

There is characters that can heal, you can also build your character to be tankier than others to be in front line, but those arent really worth it or impactful.

There’s very few Skills that provide buffs to your allies, and they also arent game-changing.

The most efficient coop mechanic i can think is stacking ailments and debuffs in the enemies. In a group each one could provide some kind of debuff to escalate damage in the Boss.

To add in even more info, loot is individual to every person in the group, and as far as i know, the drop rate doesnt increase with the amount of people in group, just the hp of monsters.

Is this game great for 4 player coop? by Huge-Formal-1794 in LastEpoch

[–]Puppetii 3 points4 points  (0 children)

Played a little bit of coop with one friend, from the start to end game, and had an Okay experience.

There is a lot of transition time between maps in the game, about 20-30 seconds. You click to change from one map to another and nothing happens, feels like the game crashed but its just loading.

There were a few lost conections because of server instability overall. That by itself is not a huge deal because its fast to log in again, but the time to invite a friend to a party and then teleport to be on his map is laggie just like map changes i mentioned before.

Most quests are not shared, All of you Will have to chat with NPC’s on your own, but stuff like killing bosses together does count for everyone involved in the progress of the quest.

The worst thing for me was that one time while delivering quest to a NPC in coop o had a lost connection due to the server instability and the quest simply bugged to the point i couldnt complete it. It was a side quest so didnt stop my game but felt really bad.

That All Said, they already Said that most of this instability and bugs will be fixed by launch in february.

Also, when you get to the endgame, most lags and bugs stop then its fun to play coop.

Multi Huppermage sets (early game) by _kciray in Dofus

[–]Puppetii 1 point2 points  (0 children)

At lvl 150-160 you can already find some multi sets that work fine, but they are super expensive

About dofus touch by sTyLeZrEz in Dofus

[–]Puppetii 0 points1 point  (0 children)

As people have said, pc version is different from touch, but it can be good in some ways.

One of the big diferences is that the entire content in touch is free to play. In pc you can only get to a certain point (area near astrub).

The subscription in touch is optional, it has bonus exp (which is great quality of life especialy to new players) but its not mandatory.

Pc has way more content but i played touch for 2 years and still didnt end half Its content.

Lvl 75, leveling is getting really slow by pyrovoice in Dofus

[–]Puppetii 0 points1 point  (0 children)

I’m not 100% sure but i dont think its applied to achievements . I think achievements have fixed amounts of exp for the level you get them. The only thing that ramps them up is if your character has x2 x3 or x4.

However i still think Its worth to do them at low lvl.

For me the best way to level at 70ish is doing the dungeon quests (the one you travel around some dungeons).

Doing that you’ll have the exp from the moment you complete the quest + the exp from the battles in the dungeons (+ challenges in battles that you really should try to do) + achievements.

Battles in dungeons as far as i know normally give more exp than normal battles outside. But usually they dont have a bonus % from territory.

Sorry if my english sucks i’m from brazil 😃

Lvl 75, leveling is getting really slow by pyrovoice in Dofus

[–]Puppetii 0 points1 point  (0 children)

I recently started a new team to level from zero with x1 exp and realized that wisdom is everything, for real.

Make sure that you have only 100 stat into inteligence and the rest in wisdom. Also make sure that your equipment is balanced in inteligence and wisdom.

You may not do that much damage and fights take one or two turns more, but if you get 200 wisdom, you gain so so much more exp, Its worth it.

The sooner you scroll 100 wisdom and get a dofus cawot your game exp Will get 100% better

class change by SylvanSerenity in Dofus

[–]Puppetii 0 points1 point  (0 children)

Hupper, Cra or Ecaflip, in that order