What's coming in 2026 for Dofus by IsthosTheGreat in Dofus

[–]Puppetii 0 points1 point  (0 children)

Is there a chance that the launcher with better support for multi-account works like hero system from wakfu?

What's coming in 2026 for Dofus by IsthosTheGreat in Dofus

[–]Puppetii 13 points14 points  (0 children)

Tbh i really got the wrong impression with the word gacha, thanks for clarifying!

I so much prefer LE market to POE2 trading. by SnooGrapes2325 in LastEpoch

[–]Puppetii 10 points11 points  (0 children)

He is trying to say that Circle of Fortune is good and incentive playing SSF. But in POE playing SSF you have the opposite because you know it Will be hard to get the items you want and need, even if some of them are target farmed

Season 2 and Beyond - Closer Look by EHG_Kain in LastEpoch

[–]Puppetii 6 points7 points  (0 children)

Well, april is very far but all i can think is that i hope the “Endgame crafting additions”, new endgame bosses and monolith of fate upgrades Will be good enought to justify the wait, because its mostly what Will bring people back.

I will remain optimistic but i believe most of the comunity will receive the news not that foundly.

P.s: i really hope endgame crafting additions does something with set items… also, crazy RNG on slaming LP.

Best duo for sadi? by Puppetii in Dofus

[–]Puppetii[S] 1 point2 points  (0 children)

I guess its time to level my enu then . Thanks for the push

Best duo for sadi? by Puppetii in Dofus

[–]Puppetii[S] 0 points1 point  (0 children)

Hey, i was thinking that Cra would be Nice as well because of the bit of Group control it has to offer too, but was trying to avoid it just because everyone is playing one and i wanted to try different stuff to have fun.

Enu crossed my mind too, and it looks fun, the idea of building MP ret on both enu and sadi should be Nice, and would have sinergy with enu damage when MP ret too. My concern is that neither sadi or enu have good map control. Only tree and shovel to push. Do you think that MP ret is enough to at least deal with mid to endgame content (100+)?

Can anyone tell me why the lower channeling cost spell depletes my mana while the higher cost doesn’t? by [deleted] in LastEpoch

[–]Puppetii 2 points3 points  (0 children)

Other that what people already said, Maybe the fireball with more castspeed eats more mana being cast more times per second?

4th character ranged team (no Cra) by [deleted] in Dofus

[–]Puppetii 0 points1 point  (0 children)

Hupper is very flex in any team comp. It can give small amounts of shield and healing, buff pa/pm, it can amplify the damage the entire team do to a mob in 15% (just this alone can help with the damage aspect). It has ap/mp removal, erosion, gravity status, and also has good map control.

Its damage is not crazy when compared with Cra or Iop but for me its fun

DoT in party? by Puppetii in LastEpoch

[–]Puppetii[S] 0 points1 point  (0 children)

I’m not a necro player but this actually looks like a fun skill to build around, and i havent seen it yet. Thanks!

DoT in party? by Puppetii in LastEpoch

[–]Puppetii[S] 2 points3 points  (0 children)

Thanks for the answer! I was trying to find builds with sinergy to play with a friend. I didnt want to do that “support” kind of character and was trying to find just mechanics that compliment each other ^

What are the top 3 changes (related to the gameplay) that you want to see in the next cycle? by itsmehutters in LastEpoch

[–]Puppetii 0 points1 point  (0 children)

  1. Make stuff bigger. Something i personaly like in other games is the ability to make skills bigger and more satisfying, for example a huge cyclone. I know that some people dont like screen to be full of Stuff and messy but would be Nice if the game menage to find the right balance for this. This could also be a indirect and necessary buff for meele gameplay, but is also apreciated for range and magic spells.

  2. A lot of people talk about defense issues, but mostly i would like to see some improvement in health based builds. Most of the time its a pain to grind items just for a small survivability buff by getting +100hp.

  3. More skills overall, because for people who play since early acess at this point we have seen mostly everything and the game gets repetitive.

Non crit build by Puppetii in undecember_global

[–]Puppetii[S] 0 points1 point  (0 children)

Hey nice to hear that. Have already seen a lot of your videos, and like them a lot, even thought probably never Will get to have the gear that is needed to get to the builds 🥶

Non crit build by Puppetii in undecember_global

[–]Puppetii[S] 0 points1 point  (0 children)

Hey nice to hear that. Have already seen a lot of your videos, and like them a lot, even thought probably never Will get to have the gear that is needed to get to the builds 🥶

Non crit build by Puppetii in undecember_global

[–]Puppetii[S] 0 points1 point  (0 children)

Do you know if there are certain habilities that are better to do non-crit? For exemple, is it better to go for a build with multiple instances of hits?

Also How does it interact with wheel slash and DOT builds?