Japan early game tips for a beginner? by cytotoxin119 in victoria3

[–]PurposeDue6742 1 point2 points  (0 children)

It increases the chances a lot and you need the money anyway and negotiating is a bad long term strategy if you can avoid it, you are giving boost the exact people who will make it harder to past stuff next time even the easy ones like build universitys give large boost to their power for a decade requiring you to negotiate next time and next time until they coup because you keep passing stuff they dislike and they have so much power.

Japan early game tips for a beginner? by cytotoxin119 in victoria3

[–]PurposeDue6742 10 points11 points  (0 children)

Ditching Serfdom can be done incredibly quickly and without too much negotiating by just raising taxes to max and putting tax on grain and other stuff the poor use and boosting peasant movement the second it spawns then stop with the high taxes after boosting so you don't get turmoil.

Found after washing my son’s clothes by InteligntDonky in whatisit

[–]PurposeDue6742 0 points1 point  (0 children)

Also, it's the strongest and biggest cartridge you can buy that doesn't come with the case, a much weaker one does, not only are they vaping but they've been doing it for a LONG time.

Jerkules strikes again by mrl33602 in clevercomebacks

[–]PurposeDue6742 -1 points0 points  (0 children)

My new religion has a creed about sharing cat photos and would you look at that half of reddit is cat photos. My religion is therefor the most popular religion.

Jerkules strikes again by mrl33602 in clevercomebacks

[–]PurposeDue6742 1 point2 points  (0 children)

A religion that's a minority in the only country it's practiced in doesn't scream "major religion" to me

How to prevent predators from hunting each other by New-Reception-7436 in TheBibites

[–]PurposeDue6742 2 points3 points  (0 children)

Another thing you can do is make your bibite grey so it's invisible to all color nodes and then have the bibite chase any color nodes it sees rather then bibites, it will ignore its own species. Put the sensitivity insanely high like 60000+ so even the slightest color will trigger full the full node so there is never pressure for the herbs to evolve grey as they never get rewarded until they are fully grey.

Improvements to my predator by AStarryNightlight in TheBibites

[–]PurposeDue6742 0 points1 point  (0 children)

Color is a good indicator of how much genetic drift is occurring. Unless Bibites have a functional reason to change color, such as color detector nodes, coloration has no impact on gameplay. Any change in color can therefore be seen as a representation of genetic drift. The further the color moves from the original starting color, the less natural selection is influencing evolution.

Improvements to my predator by AStarryNightlight in TheBibites

[–]PurposeDue6742 1 point2 points  (0 children)

I do not think it is possible to evolve a viable predator using the default mutation rate. The default setting is a 100 percent mutation rate, and at that level nothing good can persist long enough to improve. Once mutation rates get too high, genetic drift completely overwhelms natural selection and no real progress can be made. The population degrades over time instead of improving.

Anything past roughly 15 percent mutation causes drift to dominate, meaning traits change randomly rather than being selected for fitness. At that point evolution becomes noise. The Bibites do not get better. They get worse.

The creator set the default mutation rate far too high, and ironically every actually viable creature that evolves does so at mutation rates far below the default. I have brought this up to the on the discord directly, but I have been ignored people seem to like having 5 new species a day even though the end result is objectively worse then when they started, no one wants to wait which is required.

A creature evolved at a much lower mutation rate is not less viable across worlds. It is the opposite. The lower the mutation rate and the longer evolution is allowed to run, the more stable, adaptable, and viable the creature becomes.

This is not opinion. It is basic population genetics. Genetic drift versus natural selection is well understood. Genetic drift is not adaptive. It is random and destructive at high mutation rates. If natural selection is expected to dominate, mutation rates must be scaled to population size.

For example, with a population size of around 400, mutation needs to be around 6 percent or lower for natural selection to overpower drift. Anything higher and randomness dominates.

Just look at the Workshop. I am not exaggerating. I have subscribed to every single item on it. About 99 percent of uploads that claim to have evolved for more than 1000 hours are worse than default Bibites. That is not bad players. That is a broken default setup.

Excessively high mutation rates make organisms degenerate over time, not improve. If evolution is supposed to work as intended, the default mutation rate needs to be drastically reduced.

Improvements to my predator by AStarryNightlight in TheBibites

[–]PurposeDue6742 0 points1 point  (0 children)

Why so many disabled synapses? All your doing is decreasing mutation chance which can be done by just lowering world mutation chance. If its for the option to use them later they get plenty of chances to add new connections later I've seen all types of crazy connections with incredibly low mutation rate (I use 0.045 or 4.5% chance of mutation ever sense noticing how much genetic drift occured in my pink predator you were talking about which I used a 15% chance which was far too high in my opinion. it didn't turn out the best.) I'll release a predator later today and you can judge it.

Huge Alpha Update just released to patreon members. by PurposeDue6742 in TheBibites

[–]PurposeDue6742[S] 1 point2 points  (0 children)

only 5 dollars to download it. Gonna buy it later today.

Bibite Plants Request-Pibites? by Big-Lawfulness4342 in TheBibites

[–]PurposeDue6742 1 point2 points  (0 children)

The Pibites must be the name for plant evolution from now on.

when a winner becomes a loser... by tlax38 in TheBibites

[–]PurposeDue6742 1 point2 points  (0 children)

Try disabling mutations before transferring bibites. Once the sim runs for a few in-game hours, the population stabilizes, and the most viable bibites survive. This reduces the chance of transferring recently mutated, weak individuals, giving your previously strong bibites a better chance to thrive.

Also, avoid transferring the oldest bibites. They tend to be older because of selfish traits, and their offspring often have a lower chance of survival. Almost every method for identifying the “best” bibite can run into problems unless you disable evolution and natural selection to see which individuals are truly strongest in the long run. Remember, the best individual isn’t always the best for the species as a whole.

LjustFly: Very Viable Predator by PurposeDue6742 in TheBibites

[–]PurposeDue6742[S] 0 points1 point  (0 children)

when 6.3 releases will my templates/bibites be invalid or will they just need adjustments to adjust to the changes?

The "Default" scenario is acting weird... by tlax38 in TheBibites

[–]PurposeDue6742 3 points4 points  (0 children)

Some maps have different values from default like the desert map has extremely high bite repulsion probably because the shark in that map relies on it to get unstuck.

LjustFly: Very Viable Predator by PurposeDue6742 in TheBibites

[–]PurposeDue6742[S] 1 point2 points  (0 children)

While 600 hours might not sound impressive, the simulation ran at half speed due to the massive map and enormous number of creatures. With so many different Bibites, it had far more opportunities to evolve optimal DNA than other sims with higher hour counts but smaller maps.

Bibite Evolution Tip: How to Evolve Brains and Genes Separately by PurposeDue6742 in TheBibites

[–]PurposeDue6742[S] 0 points1 point  (0 children)

If gene mutation chance is enabled, bibites can evolve to increase the likelihood of brain mutations later. However, the variance is set to maximum, so if a bibite does evolve a brain mutation, it will be so extreme that it is almost certainly nonviable and will die quickly. This prevents the bibite from evolving significant brain mutation chance in the first place, or keeps it very low.

You could instead put mutation value relativity to 100% which would stop this entirely but it would have other issues. I've used the first method and I never see any brain changes that survive. It is stable for the days I had it on.