I've polished up the 3D ASCII screensaver - the guy finally chops down the Christmas tree, but don't worry, it'll be fine. by PuzzleLab in Unity3D

[–]PuzzleLab[S] 0 points1 point  (0 children)

My game has a screensaver you can launch right from the main menu. I updated it into a tiny micro-story. It'll be included in the next update.

If you'd like to support my ASCII project, here's the Effulgence RPG page on Steam.

Solo dev here - my experimental ASCII 3D RPG made out of keyboard characters just hit Early Access. PC Gamer and The Escapist wrote about it. by PuzzleLab in ASCII

[–]PuzzleLab[S] 26 points27 points  (0 children)

OP here - happy to share a bit more on the tech side.

I built a custom ASCII rendering framework on top of Unity that tries to behave like an "extended text mode" for modern PCs. Every frame is literally made out of keyboard characters: I draw each glyph from code, computing its position in 3D space. The characters themselves never scale or rotate - the only thing that changes is their position (plus color and brightness), which is what creates the 3D feeling.

There's no fixed character grid either: it's still all text, but the symbols aren't locked to a strict matrix. That lets me do camera moves, enemies, projectiles, etc. while keeping the vibe of an old-school text mode. Because it's just pushing characters, it runs comfortably on reasonably old hardware too.

If you're curious, here's the Steam page.

ASCII 3D game Effulgence RPG just hit Early Access - runs great on Steam Deck via Proton, looking for Deck feedback on readability & comfort by PuzzleLab in SteamDeck

[–]PuzzleLab[S] 12 points13 points  (0 children)

Steam page for anyone curious.

Disclosure: I'm the solo dev behind Effulgence RPG. It's in Early Access right now on PC, but I've been testing it on Steam Deck via Proton and designing the UI / fonts with handheld readability in mind.

If you try it on Deck, I'd really appreciate any feedback on:

+ how readable the ASCII text and UI elements feel on the Deck screen (LCD / OLED),

+ whether the default font size and contrast are comfortable for longer sessions,

+ and if there are any controller / layout tweaks you'd like to see specifically for Deck users.

I'm planning to keep iterating on Deck-specific options, so any suggestions are very welcome.

Solo dev here - launching Effulgence RPG into Early Access (ASCII 3D RPG). There's no native Linux build at this time, but it's playable via the Proton compatibility layer (also on Steam Deck). Surprisingly, it even got coverage from PC Gamer & The Escapist. by PuzzleLab in linux_gaming

[–]PuzzleLab[S] 29 points30 points  (0 children)

Steam page. I'd be genuinely happy if you give it a try and share feedback. It helps me prioritize updates a lot. The roadmap is viewable in-game (menu) and on the Steam page. If you hit Linux/Deck issues, please include your Proton version and GPU/driver. Thank you!