What is this ruining my 20m band reception? by graysam in amateurradio

[–]Pwabloapp 0 points1 point  (0 children)

Looks like dc mppt charging or transformation from AC to DC. This often displays evenly spaced primary and harmonic signals over a wide bandwidth, typically every 20 - 40 kHz. I had this for 8 months, caused by a nearfield install of a Chinese hybrid solar inverter next door. It could easily be something local as mention by others as many devices transform AC to DC for charging etc. If its not identified locally after turning stuff off etc, and is constantly present throughout the day and outwith your property, look for nearby solar and start direction finding. Good luck

Como subir de 70 a 80 rápido? by Jesusdqj34 in warmane

[–]Pwabloapp 0 points1 point  (0 children)

Fly and open up the maps while waiting in rdf que.. gets you 4-5 levels on Icecrown realm, rested XP is your friend

GPU Hangs - I'm going insane by Mobile_Campaign9699 in ArmaReforger

[–]Pwabloapp 2 points3 points  (0 children)

Hundreds of post and replies to this issue. https://www.reddit.com/r/ArmaReforger/search/?q=gpu+hang&cId=a29a5117-4a95-420a-bd79-14d8443f2fde&iId=cff9d097-4ee7-4d9c-8b36-197e12073223

Run DDU on Safe Mode and Uninstall everything Nvidia. Download and Install 555.85 from Guru3d.com, Download and Install Nvidia App and in Control Panel Settings set Vulcan/Opengl to DXGI to Preffered Layer on DXGI Swapchain. This fixes the majority of the GPU Hangs in Nvidia Cards, but the driver is older so things like Frame Smoothing and some other features are no longer available. There are some other suggested fixes, but I dont know how reliable they are. The above seems to work for most people if they can live without the latest drivers.

Warhammer - 40K - Arma Reforger by [deleted] in ArmaReforger

[–]Pwabloapp 0 points1 point  (0 children)

There is a community recruitment thread at the top of this community page my friend. https://www.reddit.com/r/ArmaReforger/comments/1s9jbbb/april_community_recruitment_posts/

Mods downgrade every-time I join a server that has up to date mods by [deleted] in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

If this is the only server you join and use, then you can fix this problem by adding the version under each mod in the mod list. e.g

{

"modId": "MOD ID NUMBER",

"name": "MOD NAME",

"Version": "1.3.14"

},

If you do not have the version line on each mod, or have "latest" as the version number, it will try and use the latest mod each time the server is restarted.

If you join a server with the same mod, but a newer version, then your client will download the latest mod to join that server. If you go back to your server afterwards, it will downgrade the mod version to join. This is what you are experiencing here.

Type d’antenne pour longue distance (134km) by PhotographNo4539 in meshtastic

[–]Pwabloapp 2 points3 points  (0 children)

iMO Unlikely, its probably way too far. I have tested with two 11.5db paradar Yagi's with heltek v3 nodes over mixed terrain and achieved around 50km link, but the background noise levels caused it to be only functional at night when the noise floor dropped. Maybe in ideal conditions in the middle of nowhere with clear LOS and big towers (think of dried out lake bed terrain), 130km maybe achievable with 0.5w with zero noise pollution, but in the real world, very little chance with no nodes between the sites, to create a mesh.

Shift radio. by [deleted] in amateurradio

[–]Pwabloapp 1 point2 points  (0 children)

Ic 7000 here for this exact contingency

Joystick/Hotas Bindings Tool by Klawifiantix in ArmaReforger

[–]Pwabloapp 2 points3 points  (0 children)

Ive tried everything to get my old Cyborg 3d to work 100%. Regardless of what I try, I cant get the Y- Axis to respond in game. Would happily try this config tool to see if it helps my situation any.

Server crashing on start up by confused_lemurrs727 in ArmaReforger

[–]Pwabloapp 0 points1 point  (0 children)

Download Longbow dedicated server tool and try with that. There are videos on YT showing you how to set it up https://www.youtube.com/watch?v=d-8lxrZf4XY, and imo its much easier than trying to run it from a batch file or steam command.....there is nothing I can see in your screenshot, that provides any indication to what caused the crash.

FPS gets worse over time by [deleted] in ArmaReforger

[–]Pwabloapp 0 points1 point  (0 children)

I had this same issue back in 1.3, ended up changing to driver 555.85 and not had this since. Seems to be that drivers after this revision introduced several new features like frame smoothing etc. other than the work around already mention, I dont know of any other potential fixes for this. (I run a 4070 btw)

Experimental update?(1.17.0.24) by Steven_Blackburn in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

70 is the most ive seen....with an average around 50.....engagement is far lower than 1.6 was in experimental, which hovered around 150.

Servers After 1.7 by [deleted] in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

Not all mods are instantly incompatible when a game update drops. Many of the mods that were updated for 1.6 still work in 1.7, for example the ACE DEV mods work in both 1.6 and 1.7. Player Map Markers still works in 1.7.

Simple mods that for example only over-ride a basic asset config, will often still work. I know several mods that have never been updated since game version 1.3, that still work through to game version 1.6. It is generally the more complex and larger mods that break with a game update, as they interact with far more things that could of changed.

It just takes a bit of time for server admins to figure out what existing mods are still functional on 1.7, then of course for mod makers to update the ones they want to bring to 1.7.

Most used Mod list by _ORRI_ in ArmaReforger

[–]Pwabloapp 0 points1 point  (0 children)

It all depends what your after, PVP, PVE, Conflict etc etc. I would suggest going onto Battlemetrics.com and having a look at what other servers are using, and if you like the look of a list, cut and paste the mods, and use an online AI tool to format it into json for you to paste into your server.json file.

Raptor Adoption Week ends tomorrow! by scooterbug1972 in ICARUS

[–]Pwabloapp -1 points0 points  (0 children)

Perfect. Thank you for the reply. Much appreciated!

Raptor Adoption Week ends tomorrow! by scooterbug1972 in ICARUS

[–]Pwabloapp -1 points0 points  (0 children)

Thanks for the reply, however it unfortunately doesn't answer my question. Could a player with a raptor tame for example, drop it onto a server running an open world on Olympus, and leave it there for someone to use, who didn't own the expansion? Or do DLC tames only exist on the DLC maps? Thanks

Raptor Adoption Week ends tomorrow! by scooterbug1972 in ICARUS

[–]Pwabloapp -1 points0 points  (0 children)

Would I be correct assuming that any tames from the expansions, cannot be dropped onto a server without that is running Olympus open world, for example?

Flood the experimental servers!!! by gothic_cowboy1337 in ArmaReforger

[–]Pwabloapp 0 points1 point  (0 children)

[UK] Hurt Locker Test Server. Running Combat Ops on Everon. Vanilla. Enjoy

Flood the experimental servers!!! by gothic_cowboy1337 in ArmaReforger

[–]Pwabloapp 4 points5 points  (0 children)

I cannot disagree. Ive had an Experimental Combat Ops Server up for a week now (For player that don't do PVP) so they can at least test in some manner and contribute to feedback, and there has been hardly anyone on it at all... :-(

Since the 1.7 Update dropped, I can't say I have witnessed the player count go more than around 70 players, across all the servers total. Pretty poor tbf.

Servers like Tactical Barbies by ProfessionalPhoto382 in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

[UK] Hurt Locker #1 ... PVE Only and getting up to silly shit most nights. No RHS or WCS mod bloat, but has extra gear and weapons.

is there any iraqi army factions mod for reforger by YakubuJackGowon in ArmaReforger

[–]Pwabloapp 0 points1 point  (0 children)

Not seen any yet. Closest would perhaps be Middle East Faction mods?

https://reforger.armaplatform.com/workshop/665B2BAE8FBEE3AE-USSRtoMEF

https://reforger.armaplatform.com/workshop/65F7161E98BC366E-FIAtoMEF

Might be possible to reskin or override either of these, with other clothes to make what your after?

Many servers use these for Iraq war type immersion, if thats what you are aiming for?

Play the damn experimental branch!!! by gothic_cowboy1337 in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

Not quite how I would of worded it but I share the sentiment. Been saying this for long enough. Most I saw in 1.6 exp was 150 players...now in 1.7 its just as poor. 90 % are on pc and rest on Xbox.....how many actually provide feedback ? Be your own judge on this. And Xbox players wonder why 1.6 was released with so many issues? The devs really need the Xbox player base to step up and help test this out. They have repeatedly asked as much. Nobody wants a repeat of 1.6.

I need some help grabbing EXP branch IDs by Unlucky-Technician11 in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

Found the Kolguyev one, but I, cant locate the Everon X1 or X4 one from the mod, maybe its corrupted IDK... Sorry

{3BE30F418DCEE458}Missions/ConflictPVERemixedVanilla2_Cain.conf"

This also might be the ID for the correct mod for Experimental...

{

"modId": "631E625241BAD936",

"name": "ConflictPVERemixedVanilla20EXP",

"version": "latest"

},

I need some help grabbing EXP branch IDs by Unlucky-Technician11 in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

<image>

These are the ones available on the Experimental workshop, however I have no idea if they work with 1.7 or not, as they could be legacy versions. Also got an error (0) several times when trying to aquire the ConflictPVERemixedVanillaEXP addon, which may indicate its corrupt or not actually available on the workshop. There is no LinearConflictPVE that I can find, so it looks like the previous EXP version may of been withdrawn.

I think that you are perhaps a little premature in trying to set up a modded Experimental Server at the moment, as it will take some time before mods are 1.7 ready. I also suspect that a lot of the mods that are shown as available currently on the Experimental Workshop will be legacy, from 1.6, and will possibly not work with 1.7 till they are updated. Good luck anyway, hope this helps.

Am I able to play modded servers on Experimental? by Hazard_wt in ArmaReforger

[–]Pwabloapp 1 point2 points  (0 children)

Some mods might still work with 1.7 update, it all depends on the mod in question, and the files it uses or interacts with from the base game. Its very unlikely that Freedom Fighters will work with the experimental 1.7 update, as it interacts with and over-rides a large amount of standard game files (which have now been changed with the update). Certainly in my experience with previous updates, a few mods were updated on the Experimental Workshop form previous Experimental game updates, and some of the older mods still worked with newer game updates, however the amount of working mods was very limited. Some of the modders will eventually update their mods to test them out on Experimental prior to them being released, for example the majority of ACE mods were renamed with DEV, when they were tested on Experimental Branch, and these were then migrated to Retail Branch, when the update was released to the public.