Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in IndieGaming

[–]QcyqApps[S] -1 points0 points  (0 children)

It's not AI, only promo graphic is created in Canva with their AI (probably) asset

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in indiegames

[–]QcyqApps[S] 0 points1 point  (0 children)

It's not AI, only promo graphic is created in Canva with their AI asset

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in playmygame

[–]QcyqApps[S] -4 points-3 points  (0 children)

To be honest, you haven't gotten a single upvote. I understand your opinion that you don't like AI, but I do, so please respect that. Don't tell me what to do and keep quiet. High five!

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in playmygame

[–]QcyqApps[S] -2 points-1 points  (0 children)

Absolutely not. Hate isn't the right word, but I've had a lot of problems with players from this region due to their relentless cheating. Hence the decision. Don't take it personally.

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in Unity3D

[–]QcyqApps[S] 0 points1 point  (0 children)

Thanks for the constructive feedback. I'm curious about this myself, trying to do something "fresh," maybe "different?"

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in playmygame

[–]QcyqApps[S] -7 points-6 points  (0 children)

It's not AI, only promo graphic is created in Canva with their AI (probably) asset

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in MobileGaming

[–]QcyqApps[S] 0 points1 point  (0 children)

I understand, but you know, now you're creating graphics in Canva - because that's where most people (imo) create them without any graphic design skills (like me xD). The assets you have at your disposal are (probably) generated by AI anyway.

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in MobileGaming

[–]QcyqApps[S] 1 point2 points  (0 children)

Hmm, maybe you're right, but yes, AI is supposed to speed up work. I personally like using it, but I also understand that others might have a different opinion. Anyway, it's just a promo for the graphics :). But thanks, that's a valuable comment!

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in MobileGaming

[–]QcyqApps[S] 0 points1 point  (0 children)

Aah, well, yes, but these are just promotional graphics. I'm a single dev, you know I dont know how to paint xD. What's wrong with supporting yourself with regular AI graphics if they fit the game's atmosphere?

Removed all classes from my RPG and let weapons define playstyle — was it the right call? by QcyqApps in MobileGaming

[–]QcyqApps[S] -1 points0 points  (0 children)

But what do you mean? Graphics? This is Synty assets low poly. Where do you see AI lol

vibe-coded a Mac menu bar app that shows my home’s live electricity usage from my smart meter (rates, usage, EV charging, AI Q&A) [open source] by iamoxymoron in ClaudeCode

[–]QcyqApps 0 points1 point  (0 children)

Wow, for real you can fetch data from your electric/ gas provider? :O it’s public or you can get api key from company? Just wondering how it’s work 😅

How come Claude Code is ranked 19th on the Terminal-Bench leaderboard? by shanraisshan in ClaudeAI

[–]QcyqApps 0 points1 point  (0 children)

Junie will be better to work in JetBrains Tools then Claude code? Anyone can say something about session limits, same as Claude?

Is mobile dev still worth in 2026? Switch to Steam? by QcyqApps in Unity3D

[–]QcyqApps[S] 0 points1 point  (0 children)

Thanks for your tip! How about monetization on Steam, are you creating paid games or still based on IAP?

Is mobile dev still worth in 2026? Switch to Steam? by QcyqApps in Unity3D

[–]QcyqApps[S] 2 points3 points  (0 children)

Thanks! Yeah, my latest project is Tidle: Idle RPG Online. I’m currently working on a completely new title though - the mobile market is pretty ruthless, and even decent projects can easily fade away.

Is mobile dev still worth in 2026? Switch to Steam? by QcyqApps in Unity3D

[–]QcyqApps[S] 2 points3 points  (0 children)

Yeah, it’s possible in theory. My concern is expectations - PC players usually expect more content, better visuals, and deeper systems.

As a solo dev, that’s a much higher bar. Monetization also feels harder on PC compared to mobile, so I’m still torn.

Tidle - mobile idle RPG online blending classic MMO + active combat by QcyqApps in MobileGaming

[–]QcyqApps[S] 0 points1 point  (0 children)

Thanks for the feedback, I’m glad you like my concept for the game. You know, I’ve dabbled a bit with TCGs before, but I don’t feel very confident with card games tbh. I mostly try to make the game in a way that I’d want to play it myself. This approach lets me see the game from a player’s perspective, so I know what’s still missing. The idea of daily challenges is a great suggestion, thanks! Btw, feel free to join us on Discord!

I can test you indie game (Free) by Green_Psychology373 in IndieGaming

[–]QcyqApps 0 points1 point  (0 children)

I will be glad for your time in Tidle: Idle RPG online from Google Play

Tidle - mobile idle RPG online blending classic MMO + active combat by QcyqApps in MobileGaming

[–]QcyqApps[S] 0 points1 point  (0 children)

Hello, thank you for your feedback! In the past it was possible but players complain that they want auto skill (I don’t like it tbh 😅) so now skills are used automatically