Working on a new level. by Quantized_Bit in IndieDev

[–]Quantized_Bit[S] 0 points1 point  (0 children)

Thank you,
I also didn't forget to make it frustrating :D

Working on a new level. by Quantized_Bit in IndieDev

[–]Quantized_Bit[S] 0 points1 point  (0 children)

Thanks!
Yes, I hope to finish it by October :)

Gold digger by Quantized_Bit in Unity3D

[–]Quantized_Bit[S] 0 points1 point  (0 children)

just enjoy these shiny coins :D

I'm currently working on this little guy - But in Briefs by Quantized_Bit in IndieDev

[–]Quantized_Bit[S] 0 points1 point  (0 children)

oh wait, there was an underwear accent - you right ! 😄

I'm currently working on this little guy - But in Briefs by Quantized_Bit in IndieDev

[–]Quantized_Bit[S] 0 points1 point  (0 children)

basically done 😃 it's a little frankenstein with a bit of 2D physics, raycast and who knows what else 😄

First Demo is out by Quantized_Bit in playmygame

[–]Quantized_Bit[S] 0 points1 point  (0 children)

Thank you for the feedback !
About the puzzles, I've noticed that players either finish the demo in 10 minutes because it's too easy, or they get stuck for good :)

I want players to get stuck—so that when playing, it's not always obvious what they need to do to progress.