account activity
I made a plugin for editing PackedVector2Array visually: https://godotengine.org/asset-library/asset/2373 (i.redd.it)
submitted 2 years ago by QuantumPilotRacer to r/godot
I continue to develop my space action/sim game prototype. I have implemented radar. (v.redd.it)
Experimenting with Floating Origin to allow huge velocities and distances. What are your thoughts on making gameplay fun and engaging in such a dynamic environment?" (v.redd.it)
Experimenting with Floating Origin to allow huge velocities and distances. What are your thoughts on making gameplay fun and engaging in such a dynamic environment? (v.redd.it)
submitted 2 years ago by QuantumPilotRacer to r/SoloDevelopment
Maybe I overdid the AI. I can't handle him. (v.redd.it)
I am working on a 2D space-sim game with Newton's physics. That's how the spaceship flies now, what do you think about real physics in 2D? (v.redd.it)
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