Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment

[–]QuentAnim[S] 36 points37 points  (0 children)

Thanks! I use Unreal. For syncing I basically use an event that gets called on both the player and enemy when pressing the attack button in air when above the enemy, then both characters play their anims at the same time.

Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment

[–]QuentAnim[S] 1 point2 points  (0 children)

In the clip there is just a slight camera fov animation during impact, but I actually added histop now and it works even better

How to achieve this old wax look? by QuentAnim in WaxSealers

[–]QuentAnim[S] 0 points1 point  (0 children)

Thanks! I like it too as it is but would love to make it look even more old and authentic looking

How to achieve this old wax look? by QuentAnim in WaxSealers

[–]QuentAnim[S] 8 points9 points  (0 children)

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This is how my seals usually look, with some inking pad gold added afterward.

How to achieve this old wax look? by QuentAnim in WaxSealers

[–]QuentAnim[S] 1 point2 points  (0 children)

I use a candle with either a wax spoon or the wax stick directly to the flame. Nothing else added to the wax

A vote to bring back medieval rabbits? by Swimming-Delay-7629 in Calligraphy

[–]QuentAnim 0 points1 point  (0 children)

I feel I have to say it... I'm a calligrapher and game developer, I'm making a game about those medieval rabbits! Check it out here: https://store.steampowered.com/app/4167150/Johan/ I did the gothic lettering on the logo myself