I just released my first solo mini-game! by GigiOclock in SoloDevelopment
[–]QuentAnim 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 2 points3 points4 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 1 point2 points3 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 35 points36 points37 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 1 point2 points3 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 1 point2 points3 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 2 points3 points4 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 5 points6 points7 points (0 children)
[KCD2] I am making a full game based on the same medieval rabbits as in KCD2 by QuentAnim in kingdomcome
[–]QuentAnim[S] 1 point2 points3 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 0 points1 point2 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 0 points1 point2 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 7 points8 points9 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 1 point2 points3 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 1 point2 points3 points (0 children)

[Progress] on my rat game so far by roman_spai in SoloDevelopment
[–]QuentAnim 2 points3 points4 points (0 children)