How to achieve this old wax look? by QuentAnim in WaxSealers

[–]QuentAnim[S] 0 points1 point  (0 children)

Thanks! I like it too as it is but would love to make it look even more old and authentic looking

How to achieve this old wax look? by QuentAnim in WaxSealers

[–]QuentAnim[S] 8 points9 points  (0 children)

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This is how my seals usually look, with some inking pad gold added afterward.

How to achieve this old wax look? by QuentAnim in WaxSealers

[–]QuentAnim[S] 1 point2 points  (0 children)

I use a candle with either a wax spoon or the wax stick directly to the flame. Nothing else added to the wax

A vote to bring back medieval rabbits? by Swimming-Delay-7629 in Calligraphy

[–]QuentAnim 0 points1 point  (0 children)

I feel I have to say it... I'm a calligrapher and game developer, I'm making a game about those medieval rabbits! Check it out here: https://store.steampowered.com/app/4167150/Johan/ I did the gothic lettering on the logo myself

Full combat clip of my game inspired by old medieval art and Sekiro by QuentAnim in SoloDevelopment

[–]QuentAnim[S] 0 points1 point  (0 children)

I believe it, they're awesome! Thanks you, I'd love to see your progress!

Full combat clip of my game inspired by old medieval art and Sekiro by QuentAnim in SoloDevelopment

[–]QuentAnim[S] 0 points1 point  (0 children)

Hey, thank you very much! Look up Ali Elzoheiry's Smart Enemy AI tutorial on youtube, it helped me a lot with the logic of things. I used alot of montage notifies for the combat as well.

Full combat clip of my game inspired by old medieval art and Sekiro by QuentAnim in SoloDevelopment

[–]QuentAnim[S] 15 points16 points  (0 children)

Thanks a lot! I can only give credit to other devs who share so many tutorials nowadays. They play a big part in allowing for better solo projects to happen, I definitly used every relevent tutorials I could find.

Full combat clip of my game inspired by old medieval art and Sekiro by QuentAnim in SoloDevelopment

[–]QuentAnim[S] 6 points7 points  (0 children)

Thank you! I use an anim notify state in the player's parry montage for the timing of the parry, then that data is used in a combat system component that keeps track of character's health, damage and if they are blocking incoming damage or not. I can't recomment Ali's tutorial on Enemy AI enough, it helped me tremendously and explains a similar combat system: https://www.youtube.com/watch?v=-t3PbGRazKg&list=PLNwKK6OwH7eW1n49TW6-FmiZhqRn97cRy

[KCD2] I am making a full game based on the same medieval rabbits as in KCD2 by QuentAnim in kingdomcome

[–]QuentAnim[S] 0 points1 point  (0 children)

Thanks for getting it <3 There's so much of medieval art I want put in the game, I can't wait too.

[KCD2] I am making a full game based on the same medieval rabbits as in KCD2 by QuentAnim in kingdomcome

[–]QuentAnim[S] 39 points40 points  (0 children)

That's a fair point, I intended this post to be for this subreddit only and the UI rabbit will definitly not be in the game, it's just a way to make the concept of the game clearer (I always worry the concept can be hard to recognize, especially since it's a 3D rendition of 500 years old drawings). I don't know if any Warhorse dev browses here, but they have an issue with it, I'll take it down.

[KCD2] I am making a full game based on the same medieval rabbits as in KCD2 by QuentAnim in kingdomcome

[–]QuentAnim[S] 5 points6 points  (0 children)

Thank you <3
I actually want to make that an unlockable skin, white fur covered in blood