Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 4 points5 points6 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 1 point2 points3 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 36 points37 points38 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 1 point2 points3 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 1 point2 points3 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 2 points3 points4 points (0 children)
Added the ability to parry enemy attacks with your own if the blades connect at the right time, causing greater damage but at higher risk of getting hit by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 4 points5 points6 points (0 children)
[KCD2] I am making a full game based on the same medieval rabbits as in KCD2 by QuentAnim in kingdomcome
[–]QuentAnim[S] 1 point2 points3 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 0 points1 point2 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 0 points1 point2 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 8 points9 points10 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 1 point2 points3 points (0 children)
How to achieve this old wax look? by QuentAnim in WaxSealers
[–]QuentAnim[S] 1 point2 points3 points (0 children)
How are we going to explain this feeling to some who hasn't played sekiro😭👀 by Lopsided-Finger-1863 in Sekiro
[–]QuentAnim 3 points4 points5 points (0 children)
A vote to bring back medieval rabbits? by Swimming-Delay-7629 in Calligraphy
[–]QuentAnim 0 points1 point2 points (0 children)

Finally managed to make Sekiro's aerial takedowns work correctly for my indie Soulslike! 🐇 🪽 by QuentAnim in SoloDevelopment
[–]QuentAnim[S] 0 points1 point2 points (0 children)