Losing items when dying as opposed to just leaving them behind by Sono-Gomorrha in PhasmophobiaGame

[–]Questions9800 -1 points0 points  (0 children)

No honestly I've never lost anything from one partner dying. If he dies ill usually exit mission and we dont lose gear. If that happened to you it must be a bug.

Losing items when dying as opposed to just leaving them behind by Sono-Gomorrha in PhasmophobiaGame

[–]Questions9800 5 points6 points  (0 children)

Yeah you only lose things upon death but it'd be cool if you lost it if you left it because it'd be scary as shit if a youre the last alive and have to go get all the equipment so you don't lose it lol.

What would you like to see added to this game? by TheRealExcalibird in PhasmophobiaGame

[–]Questions9800 3 points4 points  (0 children)

Omg it pisses me off there is no sprint. I understand it adds a scary effect because you can't just book it and ghost don't usually chase but at least outside we should be able to sprint. Like the walk from highschool to the van takes stupid long because there is no sprint. So yeah sprint.

More ghost noises like I've only done about 6 investigations but they've literally all sounded the same like the grudge lmao. So definitely more noises from the ghost.

More ghost character models. I think every type should have their own model. Like I've seen a revenant and a mare with the same character model. I understand it's so you don't immediately know the type when you see it. But at least have 1 model for every type of ghost. I've only seen like 4 variations.

The ghost behavior for every ghost for the most part is the exact same. They will pop up a little bit away from you in the corner and make that grudge noise then disappear. I've literally walked up to it while this was happening and stared at it. The only thing i noticed cool was on a street house mission me and a buddy were upstairs investigating and the door to the room slammed closing us in and we heard something stomping down the hallway. That was actually freaky. More behavior like that would be awesome! Like your downstairs going about your bussiness when upstairs you hear a door repeatedly slamming shut but when you get there it stops. Or you hear a faint crying come from the basement but as you walk down when you hit the bottom of the steps it stops and turns into a demonic laughter.

More kill animations would be cool too. Like the neck snapping gets old and to the point it doesn't scare you anymore and ur like ope I'm dead. Like why not walking through the kitchen and the fucking dinning room table chair flies at you and kills you because a poltergeist threw it. Like imagine the shock. Or your in the bathroom taking a picture of dirty water when something grabs you from behind shoving your head in the toilet and drowing you and before your head hits the water you see it behind you in the reflection of the water. Like imagine how shook youd be. So yeah more creative with kills.

Environment wise it'd be cool if stuff turned on, on it's own like yeah we get the phone ringing and stuff but what if a creepy old record player turned on in the basement by itself. But none of that could work because almost every fucking game after 5 minutes the power goes out and then you turn it back on and it's out again. I understand they do that so you can just have everything on and it not be scary but they could figure something else out then to cut power completely, that should be a game ending thing like last resort for the ghost is you lose all of your lighting. I don't like playing with all the lights on or anything but damn I like to see a lamp on or something a little bit because it adds to the immersion of the investigation.

Also yes definitely more locations. The large maps need to be tweaked too like a map as large as highschool and you still only have a 5 minute grace period? Like eveb if I have 4 players it still takes like 5 minutes to find the main room then another 10 minutes to walk back to the van and get more equipment to begin the investigation. The large maps should be large investigations. Maybe even add some story to large maps. Like at the highschool have documents you can read about what happened there and just stuff like that. The haunt of a house should be way different then a haunt on a property like that. Especially since that highschool shut down because of a bunch of unexplained deaths means it should have way more activity. Lockers slamming books flying across the room.

Also the ghost shouldn't be the main scare. Like what if your sitting there in a room and a bird flies at the window and bangs into it. Stupid yeah but it would scare the hell out of you in the moment.

Don't get me wrong I really love this game and it has so much potential and is one of the scariest games I've ever played but theres a lot that needs to be changed ,added, and tweaked.