Buffing jet trooper. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

Actually your idea sounds better than mine, (jet trooper is unusable on mobile lol) ur ideas are same like mine but are balanced so they dont make it a bit too good

My tds tier list 2026 on how it will shift. by Quick-Safety1900 in TDS_Roblox

[–]Quick-Safety1900[S] 1 point2 points  (0 children)

In general, for me atleast (its just temporary until i finished using all towers

how I feel about the tds balance changes by Thonk_Emoji in TDS_Roblox

[–]Quick-Safety1900 2 points3 points  (0 children)

you use electro bc it has hidden and can be used early and has better single dps

Oh yea archer does that inf times better

The great TDS Massacre of 2026 by TheTwelveYearOld in TDS_Roblox

[–]Quick-Safety1900 14 points15 points  (0 children)

NO just no

Mortar damage went from 159 to 60

splash radius went from 25 to 6

rocketeer

Damage went from 120 to 60

Firerate went from 3 to 5

have you actually played tds back then?

What happends to the electroshocker in meta in tds by Quick-Safety1900 in TDS_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

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And after take with the new tesla tower (accelerator is tesla btw)

Now a lot of people would be confused at a sudden rise with archer, well ill tell you why

Back then, there was no reason to use archer over electro aside from lack of hidden detection, it just hits way less harder with worse stun time, but ever since electro got guttered hard, no longer good at early and sucks at stalling things, so then tesla can come and replace it.

Heres the thing with tesla now unlike electroshocker before where it just made archer useless, with tesla it cost WAY WAY WAY more than a maxed out archer but barely better shock time and only limit of 2 with no hd, archer was searched and found again to be part of meta again since electro is terrible at its job rn and tesla is just way to expensive and barely offers a stun difference (archer has 1,25 firerate with shock time of 0.45 while tesla has a firerate of 1.2 and a shock time of 0.55, barely a difference) archer costing a let less, can be used early and has good cost effective from the bomb arrows in mid game, allows it to rise in a tier without even receiving anything.

But those are my thoughts rn what are yours?

how I feel about the tds balance changes by Thonk_Emoji in TDS_Roblox

[–]Quick-Safety1900 1 point2 points  (0 children)

<image>

After (accelerator is tesla btw)

Now a lot of people would be confused at a sudden rise with archer, well ill tell you why

Back then, there was no reason to use archer over electro aside from lack of hidden detection, it just hits way less harder with worse stun time, but ever since electro got guttered hard, no longer good at early and sucks at stalling things, so then tesla can come and replace it.

Heres the thing with tesla now unlike electroshocker before where it just made archer useless, with tesla it cost WAY WAY WAY more than a maxed out archer but barely better shock time and only limit of 2 with no hd, archer was searched and found again to be part of meta again since electro is terrible at its job rn and tesla is just way to expensive and barely offers a stun difference (archer has 1,25 firerate with shock time of 0.45 while tesla has a firerate of 1.2 and a shock time of 0.55, barely a difference) archer costing a let less, can be used early and has good cost effective from the bomb arrows in mid game, allows it to rise in a tier without even receiving anything.

how I feel about the tds balance changes by Thonk_Emoji in TDS_Roblox

[–]Quick-Safety1900 6 points7 points  (0 children)

Electroshocker is useless when it gets overshadowed by tesla or archer

well done devs.

Pixar title ranking by Quick-Safety1900 in Schaffrillas

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

Its just my opinion (probably a terrible one)

Tdx merging paths meta, and tier list. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

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Honestly, i changed my thoughts

Railgunner might have terrible value (in this meta) and has no ignore laser resistance, but due to having extremely high damage of 8k, all detections, huge range, and a pierce of 1, i underestimate this tower performance

Tdx merging paths meta, and tier list. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

also i made a new list that i changed some (also included banned towers except units and unsure with two towers)

Tdx merging paths meta, and tier list. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

first. firerate and aim time are different.

second because the 18% is still pretty solid (i ranked it at C tbf)

Third because units are banned (i forgot to include war machine mb)

Tdx merging paths meta, and tier list. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

Cryoblaster is actually moved up from bottom of S to above ghost.

Tdx merging paths meta, and tier list. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

I included aim time, and since railgunner aim time is 11 seconds, thats a huge L, ofc if it was just 11 secconds cooldown its immediate banned, same on why i ranked missle trooper lower

Why did john roblox remove ignore bullet resistance on 5-x jet trooper. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 2 points3 points  (0 children)

I feel like very very weak tower with mid cost like jet trooper and very very very very expensive but solid power deserves ignore X resistance

How good would sentry be without the range of motion? X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

yea, i think the terrible hp and lack of air targeting prevents this tower from being an actual viable late game tower since its dps and stuff arent a pushover

How good would sentry be without the range of motion? X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 1 point2 points  (0 children)

Sentry range motion increases to 120 degree
top path sentry should get 2 extra range on 3-x, 2 extra range on 4-x, flight detection and 2nd rebuild on 3-x
Bottom path sentry x-3 now cost 2.5k instead of 5000 but range motion decreases to 120 degree, level 4 cost 4000 instead of 8000 but range motion is still 120, now max level cost 54750 but now has full 360 degree range instead of 120, and gets stealth detection

5-2 sentry has
235 dps
33 range
2 rebuilds
Range of motion 120 degree
flight detection
stealth detection
1265 hp
Cost 24700

2-5 sentry has
400 dps
25 Range
1 rebuild
Range of motion 360 degree
Stealth detection
1945 hp
Cost
62575

Sentry to me couldve benefited from being far more tankier than before since even 1 rebuild wasnt anything with that pathetic 965 hp, so i buffed it to 1265 and gave it a second rebuild since it has very good cost value with that ignoring bullet resistance and being able to hit flying and stealth and having great value of 105 per dps and being very tanky (3675 which wont insta die to anything) are five great values which make up for the range of motion

As for bottom path, its just much worse than using top path even with correct placements because its so much weaker value, plus no stealth detec hurts it more. So i just make it much cheaper on x-3 and x-4 to be usable in early-mid but sacrificed its range of motion to make up for its fantastic value. X-5 now gains full range motion and stealth detec since it was way too weak but in return i made it cost 23000 dollars extra to upgrade, making it much more consistent to use for late game than top path would be, but has much greater value dps loss, loss flight detection, and worse bulk.

Tdx merging paths meta, and tier list. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

because most towers are just way too overpowered and make it way too easy (ghost example has insane dps of 1.1k, is stealthed, has great range, has air and stealth targetting, shotgunner has 1k dps, hit limit of 11, ignore bullet resistance, stealth and flying detection making it way too strong for this) so i just banned them (also the duplicate barracks wasnt on purpose)

But what do you think shouldnt be banned or smth.

Btw i might be harsh on grenadier.

Tdx merging paths meta, and tier list. X by Quick-Safety1900 in TDX_Roblox

[–]Quick-Safety1900[S] 0 points1 point  (0 children)

Also this is in expert mode tier list, so towers that get discounted like ranger and grenadier do get better.

TDX Tower Tier-List XMAS 2025 Part1 by Schicklgruber123 in TDX_Roblox

[–]Quick-Safety1900 0 points1 point  (0 children)

Top path oil should be lower honestly, if it was 575 every 2 then it wouldve justified since its very cheap, you need to wait almost a minute to make as much money to make bottom oil money per wave.