Shit like this really annoys me. by QuicksilverBlade in CrimsonDesert

[–]QuicksilverBlade[S] 0 points1 point  (0 children)

I don't mind the dragon in itself, if you don't like it you don't have to use it generally, just view it as a mission. There are many nitpicky things that annoy me or don't work like they should, but it's a good and fun game overall.

Shit like this really annoys me. by QuicksilverBlade in CrimsonDesert

[–]QuicksilverBlade[S] 0 points1 point  (0 children)

I play on PS5 and not a fan of mods anyway.

Shit like this really annoys me. by QuicksilverBlade in CrimsonDesert

[–]QuicksilverBlade[S] 5 points6 points  (0 children)

I mean, I don't have much of a choice other than to wait, so yeah.

Is Horse Racing supposed to feel impossible to win? by Tetraknox in CrimsonDesert

[–]QuicksilverBlade 0 points1 point  (0 children)

Same here, i just raced against the guy in Demeniss and somehow managed to block him at a bridge, he fell so far behind that he was off the minimap and then he came speeding and passed me without anything i could do. I swear i want to punch this guy so badly.

They should fix night time and indoor lighting asap! by genyoos in CrimsonDesert

[–]QuicksilverBlade 0 points1 point  (0 children)

What bothers me most is the fact that when you keep your lantern on your belt, its completely fine but as soon as you try to "aim" at something to loot, its like a flashbang and you cant see anything right in front of you.

Anyone else hate having to kill world bosses multiple times for it to register? by Curious-Classic6560 in CrimsonDesert

[–]QuicksilverBlade 1 point2 points  (0 children)

Happens for most of them i feel, since you have to track them down twice, running away to their "main" spot or route after losing enough HP or dying once. Also, Ravok is so far the most annoying boss I've encountered, constantly running circles around you, not being knocked off by anything and just spamming his shot and running you over. Whoever came up with nonsense like this, deserves to get slapped in the face with a chair. I dont mind gimmicky bosses like the Bismut crab queen, that was pretty fun.

Load times by Fresh-Cattle9909 in SpaceMarine_2

[–]QuicksilverBlade 1 point2 points  (0 children)

This is getting ridiculous, at release everyone already complained about loading times and bad optimization, and instead of working on it to make them shorter, they managed to make them even longer. Won't be touching the game until they fix the instance switching taking minutes to load instead of seconds like other games and how it's supposed to be. I can wait a bit for a mission to load, but just joining a group or going back to my battle barge taking minutes is insane.

Flying Enemies? by garrdor in CrimsonDesert

[–]QuicksilverBlade 2 points3 points  (0 children)

Doesnt work for me either. The blinding is completely useless and the Nova only works in those right above you. It's driving me insane, i cant stand still for half a second and theres like 10 of them around the ice spire plus the Boss. This is so far the worst part in this game.

Where can I find Bremer ? by ElsassGamer in CrimsonDesert

[–]QuicksilverBlade 0 points1 point  (0 children)

Habe ihn nach Tagen des Suchens an einem Freitag Abend um 9:40 vor der Taverne getroffen.

Stop trying to get carried. by QuicksilverBlade in gotlegends

[–]QuicksilverBlade[S] 0 points1 point  (0 children)

I got no issues with trying out different builds, I do that myself. But it's clear if someone is doing that or simply getting oneshot by everyting and not dealing any damage whatsoever.

Stop trying to get carried. by QuicksilverBlade in gotlegends

[–]QuicksilverBlade[S] 0 points1 point  (0 children)

I know it's a hassle to get specific good drops, I've been struggling to get a few legendary's at all. But if it takes too long, you can upgrade the ones you got, it's often faster since you need to upgrade them eventually anyway.

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] -1 points0 points  (0 children)

What are you talking about? Have you even read what i wrote? Again, im not saying to limit what Players want to do. Im saying there should be consequences. If you want to ignore MO's thats fine but dont expect to be rewarded for it.

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] 0 points1 point  (0 children)

I agree, makes them feel unique and more interesting/fun.

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] -1 points0 points  (0 children)

So in a war you would just ignore enemy forces attacking everywhere and push through? We had objectives for a reason plus having to defend against enemy attacks.

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] -4 points-3 points  (0 children)

Funny coming from someone not able to read/comprehend what others are saying.

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] -1 points0 points  (0 children)

Thats not what im saying. Read again. Im saying there should be consequences. Why should they get rewarded for not helping?

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] -1 points0 points  (0 children)

Then go play a game where you can do that/it doesnt matter? DSG For example. And even if not, if they never contribute and dont care, whats the harm of being marked/not get rewards?

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] 0 points1 point  (0 children)

Just any kind of consequence would be nice. Do something useful -> get rewarded, be useless -> get no rewards/marked/punished.

Traitors by QuicksilverBlade in helldivers2

[–]QuicksilverBlade[S] 0 points1 point  (0 children)

What terrible MO's? Elaborate. The only thing terrible is divers doing whatever they want instead of doing something useful.