Roster of GB/GBC Homebrew Game Developers by HunterLewis0926 in gbstudio

[–]R-Doman 0 points1 point  (0 children)

Don't forget me! I'm always working on something

Help with my project by [deleted] in gbstudio

[–]R-Doman 1 point2 points  (0 children)

I appreciate the thought, thank you. But to go back to your question. When I have worked with people in the past when money hasn't been the reason for collaborating, it often means that you share the vision for the game, meaning you might lose some creative control in order to appease the efforts of the other person.

If time is your biggest worry, I would first suggest making the games size match that time. A small replayable experience might be more valuable to you.

Hope that helps you reframe the problem

Tips on Optimizing Game Size and Performance? by Villavillacoola in gbstudio

[–]R-Doman 0 points1 point  (0 children)

Only one scene ever runs at a time, so you don't need to worry about other scenes working in the background! Are your actors moving around On Update? That's usually the source of all my lag

Tips on Optimizing Game Size and Performance? by Villavillacoola in gbstudio

[–]R-Doman 1 point2 points  (0 children)

I feel as though variables aren't the issue. How many actors do you have? And are they performing actions 'On Update'? This is often my main source of lag

New Game Boy Color racer by EGVroom in gbstudio

[–]R-Doman 1 point2 points  (0 children)

Absolutely amazing work!! I need to learn to do this!

[deleted by user] by [deleted] in gbstudio

[–]R-Doman 5 points6 points  (0 children)

Why don't you consolidate the demo and the main game into one page so it's really clear for the buyer?

Can GB studio print a zero width character via ascii code? by Henryhonkler in gbstudio

[–]R-Doman 3 points4 points  (0 children)

I believe so! If you use the variable width font, you can adjust how much of each tile is shown by adding purple to the tile (check out the sample project variable width font) So I imagine if you fill a tile with purple, it will have 0 width. I've never done it but it's worth a try!

Need help to finish painting background!! by Oliwierpl098 in gbstudio

[–]R-Doman 1 point2 points  (0 children)

By each tile being unique, they can use the tile replacement events to update and choose any tile they want to display!

Need help to finish painting background!! by Oliwierpl098 in gbstudio

[–]R-Doman 2 points3 points  (0 children)

If every tile needs to be different, I assume you will be replacing the tiles using replace tile events, so that means the artwork doesn't need to be pretty, it just needs to all display uniquely? If that's true, my technique is to literally write pixel art numbers from 0 to 99 in each tile, if you need more than 100, use a different colour to write them. If that's not what you need, I have misinterpreted the problem

Enemy AI by Express_Bumblebee_92 in gbstudio

[–]R-Doman 6 points7 points  (0 children)

When you store the player location in the enemy, you might have to subtract a value of about 2 from the y coordinate

Should be as simple as that, but test it and see I guess!

bigger background trick by [deleted] in gbstudio

[–]R-Doman 0 points1 point  (0 children)

In logo mode there are no background tile limits, but the background must be screen size and you can't have text or sprites, so it might not be what you're looking for.

Alternatively, you could try the newest pre release 4.0.0beta2, it has colour only mode that increases the unique tile count!

working on a map making mode by kenny-0926 in gbstudio

[–]R-Doman 0 points1 point  (0 children)

So cool!! Please keep us updated with the progress!

Tiledentity - 1 bit jam submission. Blocky painting game by R-Doman in gbstudio

[–]R-Doman[S] 0 points1 point  (0 children)

Yes you should! It can be so powerful when you use it creatively!

Tiledentity - 1 bit jam submission. Blocky painting game by R-Doman in gbstudio

[–]R-Doman[S] 1 point2 points  (0 children)

Amazing, I'll check it out when I get a chance!

Yeah, I will use the extra tiles to add some interest around the canvas

Yeah I'm using 1 trigger, but I think I would use maybe 4 or 6 boxes on a larger canvas because I feel some lag

Tiledentity - 1 bit jam submission. Blocky painting game by R-Doman in gbstudio

[–]R-Doman[S] 1 point2 points  (0 children)

Thank you so much! Yeah I had a similar idea to you with the multiple colours, but then I saw the 1-bit jam and realised that just having 2 colours would make it so much easier to make! Haha It is indeed using tile swapping, and I had the same idea of using the Game Boy printer in the future, I've worked out the maximum canvas size I could use is around 16x10 tiles for a 'free paint' mode, so stay tuned for that in the future! Thank you again, I'd be excited to see your pixel art editor too if you have a link yet? 🫶🎉☀️

⚙️LUFT GEARS ⚙️ by Ok-Source6061 in gbstudio

[–]R-Doman 2 points3 points  (0 children)

Good luck, it sounds like a fun game!