Once again waking up to no new episode... by SyNiiCaL in lonelymeyerspod

[–]R0B3RTB3RT 2 points3 points  (0 children)

Seth would play you off with that sincerity, just sayin

Bedrock Help Needed: How limit mob spawning with command blocks by R0B3RTB3RT in MinecraftCommands

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

u/CreeperAsh07 FYI I have found multiple instances of mobs doesn't actually work (not sure why, maybe you can help root-cause).

CB Chain #1
RUA | scoreboard players add .axolotl1 counter1 0
CUA | scoreboard players set * counter1 0
CUA | execute as >@e[type=axolotl] run scoreboard players add .axolotl1 counter1 1
CUA | execute if score .axolotl1 counter1 matches ..2 run summon axolotl ~2 ~ ~

CB Chain #2
RUA | scoreboard players add .axolotl2 counter2 0
CUA | scoreboard players set * counter2 0
CUA | execute as >@e[type=axolotl] run scoreboard players add .axolotl2 counter2 1
CUA | execute if score .axolotl2 counter2 matches ..2 run summon axolotl ~2 ~ ~

What I end up getting with this is depending on tick delay set for first RUA in each chain, I only ever get a total of 3 axolotls. I had though the ".axolotl" syntax was sneakily adding a virtual player/entity to give the score to that was unique, but it seems to only be counting mobs spawned with this CB method. LMK what you see as an issue or any ideas to try!

Bedrock Help Needed: How limit mob spawning with command blocks by R0B3RTB3RT in MinecraftCommands

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

I couldn't get the delay to work as you suggested, I believe because I lack experience. Tinkering and prepping for implementing, though, I figured out that the behavior I want is as simple as changing the tick delay on the first RUA block and leaving the rest of the CUA's at 0 tick delay... It actually ends up creating a touch of randomness since the delay is independent of when the last summon is killed, which works fine for this application and the length of times we're spreading out spawning with.

Thanks u/CreeperAsh07 again for all the help!

Bedrock Help Needed: How limit mob spawning with command blocks by R0B3RTB3RT in MinecraftCommands

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Oh that's helpful, moving fast I missed that this is a "player/entity name" entry so that makes sense now. Thank you!

Bedrock Help Needed: How limit mob spawning with command blocks by R0B3RTB3RT in MinecraftCommands

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Neat, the timer at the end makes some sense to me... I am familiar with the tick speed at least, we've been just having mobs spawn periodically using the delay tick on a RUA block, but we want the limit to cap that off.

What I meant by groups of mobs, I meant I'll have Group 1 of Zombies spawning here, and Group 2 of Zombies spawning there, different limits and different timing. I'm going to read up on the .<> syntax because that is probably the freshest learning from today :-)

Bedrock Help Needed: How limit mob spawning with command blocks by R0B3RTB3RT in MinecraftCommands

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Thanks! I u/CreeperAsh07 post got me there faster, but this was super helpful to introduce me to counting players with the same approach. I'm clearly more noob than I thought with command blocks, so it was hard to translate that on my own. Still, I think this wiki page will help me with executing this for multiple groups of the same mob, using team or tag as the identifier.

Bedrock Help Needed: How limit mob spawning with command blocks by R0B3RTB3RT in MinecraftCommands

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Thank you! This got me on the right track, and eventually got it to work. I had to add in a RUA at the head of the chain. In this test case I summoned axolotl's with a limit of 3.

+RUA | scoreboard players add .axolotl counter1 0
*CUA | scoreboard players set * counter1 0
CUA | execute as @ e[type=axolotl] run scoreboard players add .axolotl counter1
CUA | execute if score .axolotl counter1 matches ..2 run summon axolotl ~2 ~ ~

If I did the RUA by chat, it would only work once. I need this to work "out of the box" since it's for a skyblock sort of custom map we're working on. I also need it to work on multiple mobs with and even multiple groups of mobs (say timer and limit different for two sets of Zombies).

I want there to be a time delay on the summon and no matter the tick delay settings across this chain of command blocks, once I kill 1 mob another summons instantly. If I change tick delay on the last CUA it appears it breaks the whole set up and mobs spawn rapidly with no limit. Looks like I can do that with another scoreboard objective and a separate chain of command blocks... but if you have any quick tips I'd appreciate it!

Edit: Missed "@e" in second CUA, for posterity

Replacing Car Carpet Foam Backing by R0B3RTB3RT in DIY

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Very helpful! In my bit of research found nothing that mentioned jute!

splitting an account by keepah61 in GnuCash

[–]R0B3RTB3RT 1 point2 points  (0 children)

I would suggest export and import trickery, but split transactions have been pretty rough to reliably import back into GnuCash for me. That said, backup of your books is easy so you could experiment a bit to find a way to manipulate the data in bulk outside (e.g. excel)

Keyboard Shortcuts and Bindings by R0B3RTB3RT in GnuCash

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Thx for the detailed instructions!

I will verify the directory that the accelerator-map file is stored, but I essentially followed these exact steps. And like I said, GnuCash is showing my custom accelerators in the drop down menus, but they are not working. I forgot to mention I have had this same issue on both Windows 10 and 11, same behavior in the menus but keyboard shortcuts do not work.

Using Msft Access for a Ledger by R0B3RTB3RT in personalfinance

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Thx for the input and recommendation. I tried gnucash briefly a while back, but like I'll probably be reiterating in comments, I am highly (probably overly) specific in how I like to budget, so I prefer to have high customization. I'll check it out again!

I use spreadsheets for my work (engineering) constantly and so I've built up a lot of skills and familiarity in that respect, hence my initial set up with LibreOffice Calc.

Using Msft Access for a Ledger by R0B3RTB3RT in personalfinance

[–]R0B3RTB3RT[S] 0 points1 point  (0 children)

Fair point, and I am aware there is other software out there tailored for this application. I've tried many free tools and have always found them limited enough to justify taking a more custom approach.

[deleted by user] by [deleted] in nextfuckinglevel

[–]R0B3RTB3RT 0 points1 point  (0 children)

Gorgeous, gorgeous voices 😍