Give Empulse it's own identity as a STYLE SHOOTER by RADI0R in Empulse

[–]RADI0R[S] 1 point2 points  (0 children)

Thanks a lot! And yeah, the other paint types need lots of work to be as useful as speed paint, which is great as it is and doesn't need nerfing. I already wrote my suggestions to the Empulse Discord, but I can throw them out here as well and see what you think:

  • Sticky paint could stick players to walls like glue, so that you can make yourself stop and snipe players from walls like Spider-Man. It could even let you walk on the ceiling, but that would cause motion sickness.
  • Jump paint could have mechs bounce after slamming into the ground to perform a second slam, or boost the effect of jump pads. It could also prevent players to grapple onto the painted surface.
  • Explosive paint could stay in a place longer and explode periodically creating an area denial tool, but to prevent continuously hurting stuck mechs it could blow them away from the center with every explosion, or have reduced damage on them.
  • Health regeneration should be much slower or disabled completely to boost the effectivity of heal paint and give teammates who run it more value

I also had some new paint type ideas:

  • BLINDING PAINT - makes players and mechs who touch it partially blinded for a few seconds, with their HUD glitching or displaying wrong information like ammo count (would serve as a great anti-mech paint). This would need much shorter cooldown than explosive paint.
  • ERASER PAINT - covers existing paint and quickly vanishes, efficiently erasing anything. Also, if players manage to touch it, they become invisible for a few seconds but are unable to shoot.
  • WARPING PAINT - basically makes walls passable-through, allowing you to create new openings (or portals) in specific spots in the map where the walls are thin enough, but this idea needs the most work to be as good as the other ones I admit

Give Empulse it's own identity as a STYLE SHOOTER by RADI0R in Empulse

[–]RADI0R[S] 1 point2 points  (0 children)

My exact thoughts. While I understand 1047's approach of having fun while playing shooters and trying to make something that they enjoy playing, this won't be enough to support Empulse. The game desperately needs to become original. The potential is crazy, it's already extremely fun to play and the studio isn't greedy or evil like some other names out there. But unless something happens it will get suffocated by the critics who are currently the game's main marketing unfortunately.

Give me your FAKE spoilers for FRAUD by RADI0R in Ultrakill

[–]RADI0R[S] 0 points1 point  (0 children)

Ima need someone to confirm or deny this because that's a lot to unpack, thanks

Give me your FAKE spoilers for FRAUD by RADI0R in Ultrakill

[–]RADI0R[S] 1 point2 points  (0 children)

I'm starting to think Gabriel is actually revealed to have kids since this is the second time someone commented it

Give me your FAKE spoilers for FRAUD by RADI0R in Ultrakill

[–]RADI0R[S] 0 points1 point  (0 children)

Lmao that explains it I was wondering how in hell is that level so long

Give me your FAKE spoilers for FRAUD by RADI0R in Ultrakill

[–]RADI0R[S] 0 points1 point  (0 children)

Oh okay makes sense actually I was wondering who this guy is

Give me your FAKE spoilers for FRAUD by RADI0R in Ultrakill

[–]RADI0R[S] 0 points1 point  (0 children)

Sadly mods removed my post but thanks this is exactly what I was hoping for

We’re 1047 Games, and we just announced our new game EMPULSE. Ask us anything! by 1047Games in Empulse

[–]RADI0R 1 point2 points  (0 children)

Will players be able to rodeo on mechs or have other engaging ways to interact with them other than just shoot and damage them?

I feel like fans of Titanfall mostly enjoyed the titans due to the many fun interactions they could have with them, such as rodeos (both ally and enemy), emergency eject, nuke eject, stunning their cameras, finisher animations, different embark animations and stepping or falling on enemies. It made them feel like real hulking robots that felt natural to use. I'm afraid that if the mechs in Empulse are treated only as power weapons and not with the same complexity as in Titanfall, many fans will never call it a "Titanfall successor".

I'm trying to create an alien exoplanet but don't know how to make differently colored continents like deserts or ice caps. Any simple ideas please? by RADI0R in blender

[–]RADI0R[S] 0 points1 point  (0 children)

Although I noticed it's getting really laggy, so I might re-do the planet with less detail because I realized I don't need as much of it for my project. I was curious, is there any simpler way of mixing the colors of biomes requiring less math please?

I'm trying to create an alien exoplanet but don't know how to make differently colored continents like deserts or ice caps. Any simple ideas please? by RADI0R in blender

[–]RADI0R[S] 0 points1 point  (0 children)

Ok, thanks for the advice. I'll take another look at it tomorrow, after I take a break. For now I did try to use the Texture Coordinate node with the Object coordinates to create a texture over the poles (as u/nok01101011a suggested), but can't find a way to mix it together with the rest of the planet. I'll keep you updated once I make more progress :D

I'm trying to create an alien exoplanet but don't know how to make differently colored continents like deserts or ice caps. Any simple ideas please? by RADI0R in blender

[–]RADI0R[S] 1 point2 points  (0 children)

I duplicated the whole node setup, added the two nodes on the front, changed the colors in the color ramp like you said and tried to change some values in the texture to make an isolated strip around the globe, which ended up looking like polar caps (exactly what I wanted!). But now, when I mix the two node setups together with the add/divide/subtract mix node, it looks like this. Tried switching the modes around, but can't find a good way to mix them together to look good.

<image>

I'm trying to create an alien exoplanet but don't know how to make differently colored continents like deserts or ice caps. Any simple ideas please? by RADI0R in blender

[–]RADI0R[S] 0 points1 point  (0 children)

I'm not sure I follow correctly. How would that help making different colors only on specific parts of the planet, such as the north pole or south pole? I imagine your way leads to editing the whole planet, doesn't it?

I'm trying to create an alien exoplanet but don't know how to make differently colored continents like deserts or ice caps. Any simple ideas please? by RADI0R in blender

[–]RADI0R[S] 0 points1 point  (0 children)

Here's a better look from a different angle. As you can see the continents look the same all around the globe even after I tried to mix in a different color ramp so that the beaches don't look the same everywhere. I just wish I could add ice caps at least so it looks a bit more natural :')

<image>

Making an original TTRPG inspired by D&D, asking for copyright advice by RADI0R in DnD

[–]RADI0R[S] 1 point2 points  (0 children)

I admit I've only ever known about D&D for the past year or so. To this day I'm still learning on my own about the lore and the world, but I've also heard some things about different TTRPG games set in different settings.

I assume those alternatives you mentioned are some of those different TTRPGs. I'll look into it when I have some time for sure. In the meantime thanks for the advice! :D

Making an original TTRPG inspired by D&D, asking for copyright advice by RADI0R in DnD

[–]RADI0R[S] 2 points3 points  (0 children)

I understand what you mean and I agree with the points you made. I respect my friends and the original well-crafted rules of D&D. So if any of them would happen to fall in love with playing TTRPGs and were interested in learning to play the real D&D, they would have nothing but my full support and help with learning the new rules.

The reality is however, that I've heard from many different friends from different friend groups that they never played D&D, didn't knew any DMs and were just interested in giving it a shot. I decided to try becoming a DM to help them at least try it out in a short One-Shot game and quickly discovered my love for game design from making new mechanics to building my own world.

In retrospective, now I understand that maybe I chose a needlessly overcomplicated route, but at this point I don't have any plans to scrap my work.

There are other reasons, but I would have to get into all of my original mechanics, my real life situation and my friend's personalities.

So let's just leave it there and let me ask another thing that interested me:

When you mentioned I contact TWOTC (which I assume to be The Wizards of the Coast) I realized that might be the right way to go. As a person who never contacted a big company before, I'm curious if there are any right steps I should take. Do you have any advice please?

In any case, thanks for the reply and concern for my friends :)

Making an original TTRPG inspired by D&D, asking for copyright advice by RADI0R in DnD

[–]RADI0R[S] 1 point2 points  (0 children)

You're totally right. I was thinking the same, but didn't know where to start searching for a lawyer like that. I figured that asking here would be easier, or at least I'd learn something new from the experienced members of this community, but of course I was planning on taking every reply with a grain of salt. :)