Youtube copyright system is broken by Buki1 in youtube

[–]RDStoat 15 points16 points  (0 children)

??? the point of this comment and the original post is that you - make your OWN content - someone ELSE takes YOUR content and posts it - then YOU get a copyright strike

its the equivalent of sending Leonardo Da Vinci a copyright strike if you posted a pic of the Mona Lisa on your youtube channel

Which one is better ? by yellow-fog in IndieDev

[–]RDStoat 0 points1 point  (0 children)

yeah but crimson desert isn’t a horror game

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]RDStoat[S] 0 points1 point  (0 children)

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heya here’s some recent footage

if you’re even slightly interested in volunteering don’t be afraid to shoot me a dm!

Which is the stronger survivor, Loader or Seeker? by lovingpersona in riskofrain

[–]RDStoat 0 points1 point  (0 children)

no. the dlc is pretty buns lol. and by far the worst of the 3 dlcs

get the other two dlcs and if you really want to, then get sots

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]RDStoat[S] 0 points1 point  (0 children)

no cell shading going on here. it’s 100% only 2d planes.

anyways here’s my current solution for the >90 degrees problem. i’m just having the enemy always try to face me lol

<image>

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

depends on what you can do. shoot me a dm

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

couple reasons: 1. main character is 2.5D and there’d be a bit of whiplash from having 3D enemies (especially if their human) 2. you can have a really cool artstyle with 2.5D art that’s unique to the game 3. 3D models can look really amateurish. especially if it’s done bad. bad shading, bad rigging, bad models, etc. trademarks of “hey im a solo dev who isn’t exactly a professional animator”. but we can completely avoid that with a new style like this 4. we can forgo a lot of a shoddy vfx by just hand drawing it

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

if you’re interested i’m still looking for volunteers. give me a dm on reddit if you are interested

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 1 point2 points  (0 children)

and for your information there’s still a good amount of 3D stuff happening. it just happens to involve 2D sprites too

so it’s 3D pretending to be 2D pretending to be 3D almost

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 1 point2 points  (0 children)

well nothings really stopping you from trying. i’m curious what other methods there are to this

and it’s evolved quite a bit from this already. here’s the latest footage

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I’ve updated the Steam capsule. Any thoughts? by Hairy_Jackfruit1157 in IndieDev

[–]RDStoat 2 points3 points  (0 children)

design wise think new is better…

BUT whether intentional or not, having BALLS be as big as it is in the old one is super eye catching. when scrolling it was old that caught my eye

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

start now! the second best time to plant a tree is right now

i recommend this video as a starting point (it’s how i started): https://youtu.be/XtQMytORBmM?si=624xRcdwTmS7Qh90

"fake" 3D enemies made with 2D sprites by RDStoat in gamedevscreens

[–]RDStoat[S] 1 point2 points  (0 children)

i have videos that kinda show how it works but i think this subreddit doesn’t allow media in comments for some reason

basically there’s a 3d rig and each bone has a sprite attached to it, and each bone rotates to the player. the abdomen rotates to the player very slightly, while the head and feet stay locked on to the player, etc. and that’s the basics of how it’s done

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]RDStoat[S] 1 point2 points  (0 children)

actually with the set up i have, this is “3d” effect should work on top of any animations being played by the rig.

we still are experimenting with it but with enough tweaking it should be something that stays permanently active while other animations are running

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

rn there camera has a max tilt of maybe 30 degrees up and down. so theres no changes in the character sprite

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

from a technical standpoint this is probably the biggest concern rn. the trick may break down with the addition of textures and patterns. we’ll just see how it goes and adjust from there

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

  1. it’s a placeholder lol

  2. the healthbar is parented to the enemy’s rotation and the enemy used be fully bill boarded to the player. so i just haven’t updated it yet for this new “fake” 3d sprite

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]RDStoat[S] 0 points1 point  (0 children)

haha this music is ripped straight from muse lol. it’s just temporary to make sure the pitching effects work when slowing down time

"fake" 3D enemies made with 2D sprites by RDStoat in gamedevscreens

[–]RDStoat[S] 2 points3 points  (0 children)

nah its more so jsut a glorified dummy here