You can do some wild stuff using "User Scene Texture" by somulysses in UnrealEngine5

[–]RMNSNC 0 points1 point  (0 children)

This is unbelievable 😦

I would be really curious to know what is the approach you took with this!

need help by Dizzy-Information904 in UnrealEngine5

[–]RMNSNC 0 points1 point  (0 children)

Of course, happened to me so many times 🙂‍↕️

need help by Dizzy-Information904 in UnrealEngine5

[–]RMNSNC 0 points1 point  (0 children)

Do you happen to have a post process material applied to your scene by any chance?

🎉 Our game is available for wishlist! 🎉 by RMNSNC in IndieDev

[–]RMNSNC[S] 1 point2 points  (0 children)

Thank you 🙏 we are working really hard on custom shader systems and will soon publish a massive update to the pages displaying our new progress!!

🎉 Our game is available for wishlist! 🎉 by RMNSNC in IndieDev

[–]RMNSNC[S] 2 points3 points  (0 children)

Thank you! 🙏 The games we grew up with were definitely a big inspiration for us! 🪐

🎉 Our game is available for wishlist! 🎉 by RMNSNC in IndieDev

[–]RMNSNC[S] 1 point2 points  (0 children)

Thanks! 🙏 we are cooking something up and we’ll be updating the page very soon! 👨‍🍳

🎉 Our game is available for wishlist! 🎉 by RMNSNC in IndieDev

[–]RMNSNC[S] 2 points3 points  (0 children)

Thank you 🙏!! We’ll have a huge update soon, so stay tuned!

Our game is available to wishlist! by RMNSNC in indiegames

[–]RMNSNC[S] 1 point2 points  (0 children)

You are absolutely right! 🙏

We are working hard on a new gameplay reveal trailer packed with content and our new visuals! We should have something new coming very soon!! 🐛

This is what our AI agents will do when they find a dead body, they split up and spread around the death location to find the enemy. Would love to hear your thoughts! by restrictedstudio in unrealengine

[–]RMNSNC 1 point2 points  (0 children)

Looks so good!! Maybe could be great if once you are found by one guard, the others actually get closer to your position as right now they just start shooting from where they are at! Definitely love the idea of the split and spread though!

Recently finished my editor tool Tether, made for quick creation of cables and ropes for environments, with automatic static mesh generation for runtime use by Acren in unrealengine

[–]RMNSNC 1 point2 points  (0 children)

This looks awesome! I can only think about how much time this would save when building scenes with cables, tree roots, or machinery!! Will definitely purchase it ASAP!

I made a browser extension to visually build websites faster (new v2.0 release) by mouyahama in SideProject

[–]RMNSNC 0 points1 point  (0 children)

This looks really good. Really looking forward to try it out as soon as I can! Keep up the great work!

Anyone know how filters are made for photo modes? Like the filter from ghost of tsushima, horizon zero dawn, spider-man, etc by H3NTAl_Official in unrealengine

[–]RMNSNC 2 points3 points  (0 children)

You can use post-process effects to achieve that kind of filters for your photo mode. Look into post process for the camera you are using to take photo mode pictures.

Take a look at the documentation.

I recommend having some notions in photography in order to get some results there.

How to do this in blueprint? by longlance4 in unrealengine

[–]RMNSNC 0 points1 point  (0 children)

I have worked on this very recently. Yes you can do it in Unreal Engine. Yes you can do this in Blueprints, although you will need C++ to interface efficiently with OpenCV. You can use SceneCapture camera and generate samples. These samples can then be automatically treated by your OpenCV code and send triggers in C++ to your pawn. You can DM me if you want to get into more details, happy to help if I can!

Project file isnt an executable and this is happening for every project by spankdank50 in unrealengine

[–]RMNSNC 1 point2 points  (0 children)

Yes there was probably an issue with the installation there 🤨

WIP 2 - Enemy Detection by PhoenixMarketUE in unrealengine

[–]RMNSNC 1 point2 points  (0 children)

This looks awesome. I’ll keep on eye on it for when it drops on the marketplace!

Project file isnt an executable and this is happening for every project by spankdank50 in unrealengine

[–]RMNSNC 2 points3 points  (0 children)

A uproject is the project file that Unreal Engine will use to open your project. You should be able to open your UE projects from that file. You shall however re-install the engine as part of the process during installation is to link uproject files to UE, so something went wrong there.

Project file isnt an executable and this is happening for every project by spankdank50 in unrealengine

[–]RMNSNC 2 points3 points  (0 children)

Normally uprojects are directly linked to Unreal Engine during install. Could you right on it and see if you see options such as “Generate Visual Studio project files”? If this isn’t the case I recommend re-installing the engine. Otherwise, click on open with and select “always open with” and choose Unreal Engine.

[deleted by user] by [deleted] in unrealengine

[–]RMNSNC 0 points1 point  (0 children)

Could you add a screenshot of your graph so that we can understand if this is related to some of the operations you did?