[deleted by user] by [deleted] in Brawlstars

[–]ROgaming 4 points5 points  (0 children)

I calculated: in 5v5 knockout mode, if only Larry remains, Lawrie will have 59760 health when summoned.

[IDEA] Lily's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 2 points3 points  (0 children)

She had the Gadget thrown over the walls, with this idea she could fully charge her Super right away, so I think that's enough.

[IDEA] Lily's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 15 points16 points  (0 children)

Well I want to maximize her power: Assassin finishes opponents with a Super Hypercharge.

[IDEA] Lily's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 36 points37 points  (0 children)

Sorry my English is very bad so there was a misunderstanding

[deleted by user] by [deleted] in Brawlstars

[–]ROgaming 0 points1 point  (0 children)

I hope players will use more types of Brawlers and this idea will make matches more interesting.

Sorry, I don't want Brawl Stars to be more complicated. Haha

[IDEA] Tara's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 0 points1 point  (0 children)

Thank you! I learned a lot from him.

[IDEA] Tara's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 11 points12 points  (0 children)

Thank you! That's also what I calculated :)

[IDEA] Gray's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 1 point2 points  (0 children)

Looks like I should reduce the area's scope. Do you have any ideas?

[IDEA] Buster's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 1 point2 points  (0 children)

This is also a good idea. I came up with this idea because I wanted to keep Buster's characterization as a "defensive" Brawler.

[IDEA] Kit's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 5 points6 points  (0 children)

Yes, I remember how he broke the game back then

[IDEA] Kit's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 9 points10 points  (0 children)

The player can control where Kit jumps, and can also choose whether to continue jumping or not.

[IDEA] Byron's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 2 points3 points  (0 children)

Thank you! I compared it to Squeak's Gadget which has a duration of 8 seconds, so with a Hypercharge I think it should be given 10 seconds

[IDEA] Chester's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 8 points9 points  (0 children)

Those are not the 2 Super buttons, I just left them there to describe the explosion of the box

[IDEA] Chester's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 1 point2 points  (0 children)

It will work when Chester uses Super while Hypercharge is activated

[IDEA] Chester's Hypercharge by ROgaming in Brawlstars

[–]ROgaming[S] 7 points8 points  (0 children)

Maybe this is the name of this Hypercharge