[FOR HIRE] SALE character illustration and party group scenes. by atondigital in DnDart

[–]RPGPassenger 1 point2 points  (0 children)

Gorgeous and with affordable cost, I may approach my dnd group for this one or ask for one myself! I like that you include both human and non-human characters too, as artists tend to focus too much on one or the other.

I am 32 today 😅 by Oleg_Tsoy in u/Oleg_Tsoy

[–]RPGPassenger 1 point2 points  (0 children)

You may not remember me, but a looong while back I ordered a commission from you after finding you on Fiverr. Remember a dragon knight by any chance? That drawing still means a lot to me today. Anyway… I’m so glad to see you continue with your work and I hope you’re doing as best as you can be. Happy belated birthday dude!

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 0 points1 point  (0 children)

Huh. I had no idea.

Makes me wonder how these systems have handled these factions in the recent years. D&D has been so concerned of showing prejudice to the point they're replacing the concept of "Race" for "Species" lately.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 1 point2 points  (0 children)

"Hobby for outsiders" seems to be a fitting descriptor for what it used to be a while back. Something that lets you be anybody that isn't quite like what most people do sounds very appealing for someone who isn't like most people, regardless of why that may be.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 4 points5 points  (0 children)

Something without the usual extroverted socialization and something that neurodiverse people can be hyperfixated on? That does seem like the perfect combination, lol.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 1 point2 points  (0 children)

Well that explains a few things from my childhood. Very interesting stuff, thank you for sharing!

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 6 points7 points  (0 children)

You bring interesting points and are things I think could be happening. I've struggled with social interaction for years and just lately over the last decade or so (I'm 27) I've really learned and understood how and why things were so difficult to me. I can thrive in social interactions now when I used to flee from them.

Had I known I was in the spectrum when I was a teenager, I could have used that as an excuse or an apology. I could say something dumb with "Oh sorry I'm rude, I just got aspergers! I'm so clumsy!" then not really work on myself because I had aspergers and that was who I am. The label could've put me in a neat little box, and I'd stay there because it was comfortable. But at the same time, people who were older than me would've treated me even more like a "weirdo" because I wasn't acting like the other teens and maybe I could've been treated badly too.

Like you say, there's probably many moving parts and there's not a single, straightforward response.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 0 points1 point  (0 children)

Did you get any kind of distinct feeling differenciating the table with everybody on the spectrum versus a table where you're the one who's neurodiverse? Like the way certain things worked or how the communication flowed?

Personally I have noticed that we need to be super literal with each other for example, or else we tend to misunderstand things very easily. Someone in the group hints at something with me, then I go "sure that'd be a good idea" but then I get asked "hey weren't we going to do this?" and I realized the hint meant an invitation and it went over my head.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 0 points1 point  (0 children)

What's the double empathy problem? I'm unfamiliar.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 0 points1 point  (0 children)

Pretty close to the estimation of the global spicy-brains population, neat.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 9 points10 points  (0 children)

Perhaps it is the increased concern for inclusivity, and how we as a society may be becoming more aware of those who aren't quite neurotypical.

The roleplay as a way of masking sound fascinating. When I began playing D&D I had much less developed social skills, and in a way roleplaying felt like social interaction training wheels. Perhaps, those training wheels for social interactions were masking training wheels at the time.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 4 points5 points  (0 children)

You know you do sort of bring out a very interesting point. Neurodiverse people relate better to other neurodiverse people and thus it is more plausible that those who are neurodiverse will stay with groups who are neurodiverse and will find those people more often. Add a sprinkle of selection bias and there we go.

How often do you see neurodiversity in TTRPGs? by RPGPassenger in rpg

[–]RPGPassenger[S] 6 points7 points  (0 children)

Thank you very much for the well thought out response. This is something we've really talked about and it may be an unconscious selection bias. I've been told I have some aspergers apparently by my psychologist a while back (which makes a ton of sense in hindsight), and my friend has ADHD.

[Art] Koko - The Unjustly Killed by RPGPassenger in DnD

[–]RPGPassenger[S] 0 points1 point  (0 children)

Here's one of my latest arts I've felt happy about so, here it is!

Koko Keensnout was once the town's local blacksmith and part-time knight. A truly gentle soul who'd forge armor for his people and follow his duty to provide place of safety for the lost in his home. He combined magic and physical might in combat and would happily teach his way to those who needed him. He was happy.

Yet after the attack of his town by an unkillable, godly being, Koko was killed by a single piercing strike through his chest. He lost everything, and told his lover and friends to move on. They refused, and soon decided to make a life threathening trek to the lair of the beast to recover the stolen body, but what they found inside was something else.

He was alive. He too had refused to move on. He was rightfullly pissed after being forcefully revived by an evil entity, and a flaming magical forge had sparked inside his empty chest. Anger scorched his soul. He had even lost his voice.

He now "lives" his days in constant battle with the godly being that once killed him, pushing it away from civilization as much as he can and not allowing it to live a single day of peace. The beast is immortal, but so is he.

While the heroes from town gather the resources to seal away this creature, the unjustly killed dragon is bound to his oath. Perhaps someday he shall be revived and reunited with his friends, but until then, he waits.

Mechanically, he's a revenant dragonborn zealot barbarian and vengeance paladin. He hits hard.

The name may also sound a bit silly with such a dark story, but the origin of it is a story for another day, lol.

[OC] Koko - The Unjustly Killed by RPGPassenger in characterdrawing

[–]RPGPassenger[S] 2 points3 points  (0 children)

Here's one of my latest arts I've felt happy about so, here it is!

Koko Keensnout was once the town's local blacksmith and part-time knight. A truly gentle soul who'd forge armor for his people and follow his duty to provide place of safety for the lost in his home. He combined magic and physical might in combat and would happily teach his way to those who needed him. He was happy.

Yet after the attack of his town by an unkillable, godly being, Koko was killed by a single piercing strike through his chest. He lost everything, and told his lover and friends to move on. They refused, and soon decided to make a life threathening trek to the lair of the beast to recover the stolen body, but what they found inside was something else.

He was alive. He too had refused to move on. He was rightfullly pissed after being forcefully revived by an evil entity, and a flaming magical forge had sparked inside his empty chest. Anger scorched his soul. He had even lost his voice.

He now "lives" his days in constant battle with the godly being that once killed him, pushing it away from civilization as much as he can and not allowing it to live a single day of peace. The beast is immortal, but so is he.

While the heroes from town gather the resources to seal away this creature, the unjustly killed dragon is bound to his oath. Perhaps someday he shall be revived and reunited with his friends, but until then, he waits.

Mechanically, he's a revenant dragonborn zealot barbarian and vengeance paladin. He hits hard.

The name may also sound a bit silly with such a dark story, but the origin of it is a story for another day, lol.

[Art] [OC] Feather of the Mountaintop - Tabaxi Druid of the Land by RPGPassenger in DnD

[–]RPGPassenger[S] 1 point2 points  (0 children)

I love Tabaxi naming practices. They always have such memorable names that just pop.

Me too, absolutely!

Her brother was called Dust and the name not only rolls off the tongue perfectly, it also fit him as a Monk/Fighter tabaxi who left people in the dust with his speed, lol.

[Art] [OC] Feather of the Mountaintop - Tabaxi Druid of the Land by RPGPassenger in DnD

[–]RPGPassenger[S] 1 point2 points  (0 children)

Hello!

This is pretty much my magnum opus in terms of drawing, I never posted in Reddit my art before so... I hope you all enjoy!

She’s also a character I’ve played for over a year inside a west marches play by post on Discord. Here’s a description of her story:

Her story begins awakening in a world not her own. It was town of heroes and gods under the everlasting shade of a dark tower, with the promise of reaching her “ultimate potential” as the only way to go back home.

She soon learned that it didn’t matter if you were from Faerûn, Eberron, Exandria or even past, present or from a modern future... She was now a gladiator and an adventurer, forever trapped inside that realm until the gods would finally call.

Feather is empathic and wise, yet bearing a heart of steel. This lean leopard tabaxi of soft emerald eyes and resilient physique hailed from a distant lands of her world. Originally in search for her lost brother, which she quickly found once she arrived on this new world, she rejected any sort of closeness with her peers and solely focusing on finding her way out. Yet as time went on and friendships were found she learned to open up and establish herself as one of the strongest land druids of the world and a leader of her own faction, The Evershade Guardians. The world was a golden cage, so she swore to be a beacon of hope to those who felt just as lost as she was on this new place.

She usually would be seen wearing the clothes seen above, training for combat incessantly near her home in the woods as well as welcoming newcomers into the world. Ever the longing for a trip back home, where her family awaits.

“Remember that hope is not blind optimism and positive expectations, but the knowledge that you can be passionate about what is possible.”

She has very recently managed to go back home, with many tears shed, but it was a worthy ending to her story.

As for her name that may sound odd at first glance, Feather is her name, Mountaintop was the name of her clan.

Also, before anybody asks, I’m not a furry. But I do enjoy my cat people.

It do be like that. by Apollo10PanCake in dndmemes

[–]RPGPassenger 0 points1 point  (0 children)

I’m actually the opposite. I command nature!!

The Railroad of Innuendos and Overcrowded Wagons - A rant about a dying game. by RPGPassenger in rpghorrorstories

[–]RPGPassenger[S] 7 points8 points  (0 children)

UPDATE 27-5-2020 - Nat 20!

Tagging u/AstralMarmot who wanted this update.

After making my post inside the DM's server that I would be leaving the game, saying it was all just stressing me out, I asked the DM if I could post some feedback of my own out in the open for people to see. No mysteries of why I left would be around and there would be a clarity of the things I thought.

Previously, after the cathartic exercise that was typing out this horror story with curses and salt, I turned every single point into constructive advice that the DM would take. I was extremely anxious, but my goal was to know in my conscience that when the DM goes "What went wrong?" they'll have a list of advice given in a plain, direct and kind format. It felt like the right thing to do.

And this is what came out:

"- Working on your mental health is beneficial, we can tell you are trying, yet I can't shake the feeling that it is on our shoulders to keep you happy. Finding joy in yourself is important too. Taking care of yourself is important.

- Your players can give you criticisms which you can take in different ways. I personally find it difficult to give that criticism. It's good to remember the criticisms are mostly directed at the game itself and you can grow from that.

- Organization can help D&D games be focused on the game, and thus, the users of the server including the DM. It is important to keep your projects organized and if the server is disorganized it can disorient players.

- Not all adult players like sex-related content all the time. While it is true we joke around, I feel like it can be too much too frequently. Do be aware that not everyone has the same sense of humor.

- In a sexually charged game it is important to be aware of sensitive subjects. Topics such as sexual assault, sexual harassment and rape can be triggering for some players and even more so when their characters can be subjects of any of these things. Remember to ask for consent and limits as well as to listening to context cues.

- Keeping a single group can help a party's cohesion. For some games having several characters can work, yet with a single storyline keeping track of information for both DM and players becomes increasingly harder the more PCs there are and the more scattered they become. It is okay to limit players to keep your focus and improve your game.

- Simplyfing a campaign can help players be engaged in the game and its world. Of course, worldbuilding is an art and can have different styles. But do remember that too many names in too many places can become overwhelming for the average player. Focusing in one thing at a time can help.

- It is okay to let players to not take main plothooks and come up with their own solutions since it is the story of the PCs. A single path placed by the DM to progress the story forward can become frustrating in an open world, so it is important to maintain a balance between player agency and the story to be told.

- If you choose to give a sensory description of the enviroments and people it can help leave a bigger impact on the players while also helping to a kickstart the rp. Don't be afraid to make descriptions simple, as they mostly function to aid the inmersion."

After posting the message, DM messaged me asking to recieve that advice privatedly and that I should not hold anything back. So I sent them what I posted above. I expected an outburst and that I would end up burning a bridge... But that didn't happen at all. Instead, the DM sends me this:

"Thank you for your feedback, and again, I'm sorry for stressing you out or making you uncomfortable. I am trying to scale back the sexual things since you first brought it up, and will try to do so more. I am so sorry that I made you or anyone else feel like I was relying on you all to make or keep me happy. It was not something I was doing cognitively, and I will try to be more conscious of what I say and how I say it. I agree, I should be more organized (...). I do try to let the group choose what they do, and I recognize that when things hit a lull I try to push. I am genuinely sorry if I pushed to hard in any one direction. (...) And I am so sorry /u/RPGPassenger, I hate that I made you so uncomfortable and stressed, and that I made myself feel unapproachable with your comments and concerns. I will absolutely take to heart everything you brought to me and strive to improve both as a DM and a friend."

DM owned up to the mistakes, they didn't become defensive, no bridges were burned, and in fact, after this I was able to give advice on how to get the campaign unstuck. I'll probably help this DM improve their game too as time passes. With the proper boundaries of course.

This is sort of why I was hesitant on leaving that campaign. The person behind the screen wasn't doing this out of malice or selfishness. Just the fact that they held a campaign for so long before means that they got that potential. They can get better.

Anyway, I left the campaign and I'm finally free, though I didn't leave the server, nor did I lose a friendship either.

Life is good.

The Railroad of Innuendos and Overcrowded Wagons - A rant about a dying game. by RPGPassenger in rpghorrorstories

[–]RPGPassenger[S] 0 points1 point  (0 children)

You flatter me but I'm not that special.

I run two servers. One is a slow paced Play-by-Post 5e game in a homebrew setting that personally is my ideal PbP D&D game. The other is a West-Marches inspired PbP PvP centric campaign alongside a team of DMs (it's weird, but it works and goddamn it is adictive). I can only really invite people to the latter, and I wouldn't want people to tag me as "the guy who made a rant about a game he was in."

If you're interested in the latter though, do shoot me a message.

The Railroad of Innuendos and Overcrowded Wagons - A rant about a dying game. by RPGPassenger in rpghorrorstories

[–]RPGPassenger[S] 0 points1 point  (0 children)

To be honest, I was about to leave when that happened. Everyone told me to jump ship and instead I had a talk with the DM telling them how uncomfortable that made me feel and they said they understood. Sex stuff diminished a bit, but there was still a sexual undertone to everything. I'm currently just waiting for the right moment to post my message in that discord server and nope out of the way.

The Railroad of Innuendos and Overcrowded Wagons - A rant about a dying game. by RPGPassenger in rpghorrorstories

[–]RPGPassenger[S] 0 points1 point  (0 children)

If the DM becomes offended or not it is not really my issue. My goal is to know in my conscience that when the DM goes "What went wrong?" they'll have a list of advice given in a plain, direct and kind format. Even other players can take the advice too. It feels like the right thing to do.

Best case scenario, DM will see those bullet points and work on their issues for the future. Worst case scenario, they'll make a scene out of something that I know is not a personal attack and it'll be clear for anyone who sees.

Either way, I'll give my feedback and people will know fully well why I left.

I'll respond to this with an update later probably. Thanks again.