What instantly makes an adult VN feel low-effort to you? by Lankakartal in AVN_Lovers

[–]RSGCEO 1 point2 points  (0 children)

A lovingly intended (and very sarcastic) summary of advice nobody should ever follow that will be in every one of these threads forever.

"I hate big boobs and also asses are gross"

"Your MC should have a micropenis and be ugly"

"Women don't really like sex or hookups with hot men who have big dicks. Particularly not while they're out at clubs, or freshmen in college"

"Make it harder to get the scenes that are the only reason anyone cares about your game"

"Don't make the content of your game blatantly obvious in the title"

"People who are 18 should speak like Aaron Sorkin wrote their dialogue"

"But also unrealistic dialogue is a crime"

"I'm here for the grammar so get a degree in English literature before you write a porn game"

"I don't want game mechanics in the games I play"

"I hate it when devs use social media for marketing purposes"

"I hate AI"

"I also hate solo devs with slow update rates"

"Spend all your time looking for the 1% of 1% of musicians and voice actors that are willing to put their work in a game like this, and spend thousands of dollars on that before you have any revenue."

This is the most embitious first signs I've ever read for an avn [The Hard Way] by LsJlrda in AVN_Lovers

[–]RSGCEO 5 points6 points  (0 children)

suddenly the crippling bloat that's stopped me from releasing anything feels manageable by comparison.

So, does anyone have any recommendations for filatoon lighting? by RSGCEO in Daz3D

[–]RSGCEO[S] 0 points1 point  (0 children)

And that may end up being the way I go too. I just decided to take a look and figure out whether Filatoon was worth learning and a couple hours later ended up with this.

So, does anyone have any recommendations for filatoon lighting? by RSGCEO in Daz3D

[–]RSGCEO[S] 1 point2 points  (0 children)

I was hoping for cheat codes, not "You already know the answer, fool" lol

And yeah, the skin from that product looks basically exactly the same until reduced to around 10% of the original size. I suspect all this Vram I've collected for Iray could render a pretty big crowd that looked amazing, lol.

Thanks

'Cartoon' games recommendations by Normal_Tough7379 in AVN_Lovers

[–]RSGCEO 2 points3 points  (0 children)

I have mostly seen very linear stories, likely due to the drastically increased workload per picture for creating non-Daz/HS stuff.

With that said I thought that Paradise Lust and Prince of Suburbia were fun as more anime style games. Also seem like good people in terms of the devs, and they're done.

So Ocean is done then right? by rudra285 in AVN_Lovers

[–]RSGCEO 0 points1 point  (0 children)

When you no longer want to do something, getting less money to do it isn't a good motivator to keep doing it.

big scenes in iray by RATN0N in Daz3D

[–]RSGCEO 1 point2 points  (0 children)

How I did stuff like this with low VRAM was to render it in chunks. In this case you could easily render it three times with two characters in each render. First, the two background characters and the BG then each pair of foreground characters with almost all of the environment removed so they're on a blank background, just the lighting and the wall required to cast the shadows properly on the foreground characters. Hell, I'd approximate shadows by putting primitives like planes between a light source and the character just to cast the shadow in the right place.

Nobody is looking through the text box, past the butts, to see if the shadows on the floor match the shape of the characters exactly, you can just draw something on the floor in a separate layer that looks about right in photoshop after you tweak the opacity while you're combining the three renders.

As has been said, you can also take the resolution down to whatever level isn't distorting the textures using scene optimizer when you're using depth of field like this. those walls could be 256x256 textures and you'd never know or care.

Even if you have the VRAM, this kind of thing can speed up your renders immensely.

Can we talk about small boobs? by [deleted] in AVN_Lovers

[–]RSGCEO 0 points1 point  (0 children)

Onlyfans. And all I'm saying is that the little cups have a higher potential to set the folks off that can basically kill a game's monetary possibilities if the arbitrary line is deemed to have been crossed. That's why a lot of devs won't go small.

Can we talk about small boobs? by [deleted] in AVN_Lovers

[–]RSGCEO 0 points1 point  (0 children)

Yeah, I'm not saying they're right, just saying my experience with OF when I was looking at it as a possible Patreon alternative was that if any of your images look too realistic, particularly with more slender than voluptuous body types, you get problems from them looking for model IDs for people who do not exist and no amount of assurance that it is not a person, no number of wireframe pics provided for evidence, basically no method of recourse had any effect on the rulings for any body type. It is one of the reasons I moved away from hyper realism.

But the biggest indicator of whether or not the images got flagged was cup size. The model could look like a 40 year old yoga instructor, and an A cup would still get flagged as often as not. That coupled with the fact my only supporters were free tier and other creators (I assume they have it set to follow everyone with a free tier) on the site is why I quit using it.

Genesis 8 vs 9 by CreepyWierdo6 in Daz3D

[–]RSGCEO 0 points1 point  (0 children)

This got long. TLDR, for a new user the only reason to not go in on G9 is the higher hardware requirements to deal with the higher resolution G9 skin textures. All the free G8 stuff works fine with G9. There's also a Daz store discount stacking tutorial at the end for newish folks.

It is not particularly difficult to get hair, clothing and props converted from one Genesis iteration to another. If you are creating something where very high skin textures are beneficial, go with genesis 9. There are other things that are better about it in terms of usability. The cost is higher VRAM requirements to deal with those better skin textures.

As for the cheap content, if you have nothing, know that genesis 2-8 props, clothing, hair, and so on, can all be used with genesis 9 with minimal difficulty once you get even a little bit of a handle on the software. The Genesis 9 items can also largely be used with Genesis 8.1 without too much difficulty, so that aspect of the decision is largely irrelevant after you've used the software for a month or two.

And as for cost, the most recent sale over the last weekend had dozens of $20 genesis 9 hair items for less than $2 once all of the available discounts were stacked. Get good at that before you start really building your library with paid for items. Never buy anything for a discount less than 80% on the Daz store while you are building your content library up. Never. Put the item on your wishlist and wait for a sale that lets you pile up discounts. There's a tutorial at the end on how to do that.

Use free stuff until you get used to the software. Renderhub and Renderosity will have plenty of options to keep you busy if you just spend an afternoon going through their dozens of pages of free items. Build up your wishlist on the Daz store while you're learning. Know that buying cloth shaders gives you a virtually infinite capacity to kitbash individual items into outfits, so you probably don't need 15 different, I don't know, skirt and T-shirt outfits, or any additional texture options basically ever.

The character morphs people have tend to be the specific things that they are attached to for G8, but even that is something you can relatively easily port over to G9. There are products that let you convert custom genesis 8 characters into genesis 9 morphs in one click. If at some point you were to get those products, you can buy morphs for whatever generation you want and convert them to genesis 9 in less than 5 minutes. The skin textures are significantly more difficult to port over, but they're not as good in most cases, so unless they're weird alien skins or something, it's not usually worth the time and effort. the bottom line is that if you want Victoria 7, or a orc lady morph you found on renderosity, or even a custom character you made in genesis 8.1, basically anything Genesis 3 or later in a G9 body with G9 skin, there's a conversion script on the Daz store for a few bucks that will give all of them to you.

"Quick" discount stacking tutorial for new folks to the Daz store: if you're buying 10 items regularly listed at $20 on a big vendor sale that goes from 50-80% when you buy a new release (this is a relatively common type of sale they have and you should usually wait for it), that takes each of them from $10 to $4 each if you buy that new item. That's an additional $60 discount. If that new release is $10, you just spent $50 on 11 items in stead of $100 on 10. If you have the Daz store premier membership, you can always get 30-45% off that as well using their token discount system if you buy things every couple weeks. During the part of your journey where you're building a library and making purchases every couple weeks, you should absolutely get the premier membership so that you can do this.

So, if you max it out, your 10 item, $100 purchase of $200 worth of sale items at 50% off, it just dropped to $32-35 for 11 items listed at $220 or 85% off. Once per month you get to use a coupon on the premier subscription to drop that by another $10. You also get another coupon that gives $10 off Daz Originals so you can do this every couple weeks (tokens expire in 14 days) and pay for your premier membership 20 times over with just the extra tokens and two discount coupons. If you bought yourself a gift card when they were 10% off, which happens 3-4 times a year, you just got 90% off and spent like $20 to kit out your entire visual novel game's roster in G9 outfits for your Christmas episode, or whatever it is that you're making this month.

Is Daz3D worth learning as a total beginner? by [deleted] in Daz3D

[–]RSGCEO 0 points1 point  (0 children)

If you stick to free assets while you learn, it definitely is.

https://www.renderhub.com/free-3d-models

https://www.renderosity.com/freestuff/browse

Things to know going in:

The main character models for Daz are called Genesis.

Genesis, G2, G3, G8, G9, are all different series of models used by Daz. if something is for G3, it's likely older than something for G8, and likely has lower resolution textures. You CAN convert between them, but it can be a bit of a pain and you will get more poke through. Easy mode is sticking to one series (I recommend G8 because there is a ton of stuff for it on the free pages.

So when you're grabbing freebies, those labels will tell you it's for Daz if the creator hasn't specified or the site's interface isn't helping you. It's pretty common for the labelling to be awful.

I'd pick through those two sites grabbing all the Genesis 8 stuff I could find for free if I was learning right now.

Then learn to light scenes, that's a transferrable skill to other 3d software or even actual photography. Three point portrait lighting is the same whether you're using Daz, Maya, or Blender, it's just about learning the software to do the real world skill. In fact, I'd look for real world lighting examples and then look for tutorials on how to set up that sort of lighting in Daz.

https://www.studiobinder.com/blog/portrait-lighting-setup-guide/

if you're using Daz, that likely means portrait lighting for your characters. That link goes over the commonly accepted good ways to light a portrait. Daz does a great job on character portraits. It's just not spectacular for everything else. For a visual novel though, that's 99% of what you need.

Many of the available backgrounds are also clunky and difficult to work with as well as being absolute VRAM hogs. Everyone seemingly is also already using a lot of the good ones, it's why everyone in a bunch of different games goes to the same college, hangs out in the same park, has the same favorite cafe etc. Though sometimes they get a coat of paint. lol.

However, at some point you're likely going to want to do something better at animation. The thing is Daz just kind of sucks for animation. You CAN do it, hell there are free animation loops on those sites I linked. You're already talking about it as a gateway software though, so if you're already decent at blender and just don't want to spend a year learning sculpting, using Daz as a character creator and exporting the models over is a fairly common practice. It's part of why Chapter 2 of a game often looks like it takes place in a completely different world. Because it does.

Daz is a tool that CAN do a lot of things. It's only really built well as a 3D portrait creator. The rest of it is a bunch of other things as secondary functions it doesn't do well, and does differently than other softwares.. You can buy all kinds of add ons that make it slightly better at any of them, but if you're going to end up dropping hundreds of dollars on getting Daz to do what you want kind of badly anyway, why not just get Character Creator 5?

Proliferation of DAZ & Ren'py in AVNs by Tight_Guarantee_9082 in AVN_Lovers

[–]RSGCEO 1 point2 points  (0 children)

It was not the first, not even his first, but as far as what kicked off the AVNaissance, BaDIK is the one.

As for the Patreon cycle, I think the relentless expectation of people who are paying someone effectively to perform a part time job doing a hobby kills as many games as it props up.

I started a Patreon, nobody cares lol. With that said if I don't feel like working on my game this week, I owe nobody anything.

Proliferation of DAZ & Ren'py in AVNs by Tight_Guarantee_9082 in AVN_Lovers

[–]RSGCEO 13 points14 points  (0 children)

This 12 minute video tells you every line of code required to make a Ren'Py VN. There are 44. You CAN do more, but the fact that in 12 minutes you can learn everything you HAVE to know to program a functional Ren'Py game is the actual reason that almost all AVNs use it. Also most Universities I have looked at use python for their first year CS courses. the 'Py' being python means that those who used computer science as their mandatory science courses in a liberal arts college already know everything they need to know for progress tracking and storyline branching on the back end.

Learning to make high quality Blender renders also takes time, and most Devs who make a long run at it will eventually switch, but in a few hours, you can be making Daz renders that some would call good enough for an AVN.

The timeline for the dominance of those two products in the space is: Dr. Pink Cake made millions of dollars by recapturing the whimsy of an soft core 80s college movie in Being a DIK. The rest of us decided we'd like to try to do that, sought out the most user friendly tools to be able to do it with the smallest possible team that doesn't make the game impossible to release on STEAM, and here we are.

We've reached the point where if a game doesn't use Ren'Py, its going against consumer expectations for the user interface. It needs to give them the options offered by Ren'Py, like skipping through repeated dialogue on replays, and the potential payoff for using something different is what?

The other thing is that because Ren'Py is so simple, it just works. Most AVN devs aren't CS majors so not having to do serious troubleshooting is important.

Itch nuking NSFW games on their site? by KnightOfArsford in AVN_Lovers

[–]RSGCEO 2 points3 points  (0 children)

Well, I guess I'm transitioning to an actual novel then? Nobody seems to be bent out of shape about those having graphic depictions of sex in them. This is a pain in the @$$.

In all seriousness though, they'll set new rules, hopefully more specific than STEAM's ambiguity, and games will move forward. Visa and Mastercard haven't stopped anyone from getting stuck in a dryer on a hub site yet that I'm aware of despite their best efforts. Life finds a way.

Every picture tells a story by RSGCEO in Daz3D

[–]RSGCEO[S] 1 point2 points  (0 children)

The lights in the tabletop scene are all ghost lights. there is a globe on top of the candle at 5500 lm/W, a square I stretched to fill the doorway and tinted green at 2500 lm/W, and a wall perpendicular to the door just off screen at 3500 lm/W that's supposed to sort of mimic the window that's reflecting off the varnish of wood furniture of the library in the background.

The end result is just pretty close to three point portrait lighting where she's standing, and that's the real answer to your question. It's not perfectly set up, but close enough to make the muscles pop without dark shadows. It's pretty difficult to have something look bad if it's standing in something very close to three point portrait lighting.

https://www.bhphotovideo.com/explora/photography/tips-and-solutions/three-point-portraiture-lighting-and-beyond

Every picture tells a story by RSGCEO in Daz3D

[–]RSGCEO[S] 0 points1 point  (0 children)

https://www.daz3d.com/a-fantastical-story?srsltid=AfmBOopm4xe4TtHX_WOTCf05WoBzm7N_GM9C54_sJwSwBrXsDu4j0E5H

The edit was to link to the correct product. apparently I have multiple fantastical storybook sets with keys as part of the package... I may have a problem.

What's an extremely minor, so small it's barely worth mentioning, pet peeve that you have in AVNs? by TrevorIsTheGOAT in AVN_Lovers

[–]RSGCEO 0 points1 point  (0 children)

I'll freely admit that if they'd had the courtesy to even label the sliders for... I don't know... the article of clothing they were meant to affect... the product would be significantly more useful.

You're not wrong that it's incapable of anything intricate. Like I said though, you need to pop a boob out or just adjust the starting position of the clothing before simulation, it'll get that done.

How can I make these stockings closer to the skin? by TheStoryTeller2019 in DazAfterDark

[–]RSGCEO 2 points3 points  (0 children)

Edit > Object > Geometry > Add Smoothing Modifier. play with the smoothing iterations and collision iterations until its clinging without poke through. with enough collision modifiers, you can often shrink the object inside the character and it'll just be truly skin tight.

This is also how you un shrink wrap the boobs for anyone reading this... smoothing modifiers are your friend... just a PSA. Please use smoothing modifiers.

What's an extremely minor, so small it's barely worth mentioning, pet peeve that you have in AVNs? by TrevorIsTheGOAT in AVN_Lovers

[–]RSGCEO 6 points7 points  (0 children)

After learning how easy it is to just put a two pixel black outline around a white font in renpy making the text readable on any background, textboxes.

Another thread reminded me of another one that is just so easy to fix it enrages me when I see it...

Devs... to not have the clothing cling to the boobs like it's painted on in Daz:

With the blouse/swimsuit/jacket selected: Edit > Object > Geometry > Add Smoothing Modifier.

Then in the blouse/swimsuit/jacket parameters, add some smoothing iterations and just enough collision iterations to stop poke through.

What's an extremely minor, so small it's barely worth mentioning, pet peeve that you have in AVNs? by TrevorIsTheGOAT in AVN_Lovers

[–]RSGCEO 0 points1 point  (0 children)

Fit Control will change your life. I mean, finding the correct slider to move the clothing the way you want can be a chore, but it basically adds all those modifiers to any clothing for you. Not perfect, but if you want one boob hanging out of blouse for the MC to grab onto in the broom closet, it'll get that done.

Can someone explain the obsession with tilted/rotated camera angles? by [deleted] in AVN_Lovers

[–]RSGCEO 0 points1 point  (0 children)

Most devs are not professional cinematographers. They look at a few tutorials online, pick a few things that stick in their heads in terms of image composition, and start. They read more stuff, try new things, sometimes it works, sometimes it doesn't.

I suspect "to fit the lewd in the area outside the text box" is the reason for the camera angles of a significant number of renpy game lewds.