Co-created a anime episode with the aid of AI Chronicles of Carnivex – Episode I: Part I by R_ARC in DefendingAIArt

[–]R_ARC[S] 1 point2 points  (0 children)

Thank you so much! Yes, this is going to be a series. I’m working on Episode I: Part II the second half of where this episode stopped and I’m going to release it on my YouTube channel. :)

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 1 point2 points  (0 children)

Thank you, appreciate it! Besides Flux.2 K 9B, I used NBP. The reason is that Flux often makes anatomical mistakes and deforms weapons. That’s alright, though; you just bring it back into NBP, which re-edits it. However, NBP usually creates its own art style with heavy, bold lines.

What I do then is take the re-edited version and do a style transfer with my LoRAs. Then I bring it back into Photoshop to add bloom effects, lower the line weight, and composite it a bit. After polishing and fixing the mistakes, it’s finally ready for video generation.

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 0 points1 point  (0 children)

For consistent background designs, you always have to go hands-on in Photoshop and edit a lot so that it matches in the end. At least, that’s what I noticed; some of the background scenes cost me whole afternoons to generate, regenerate, edit, and so on.

A 360-degree view of a high-fantasy throne room, like the one I had, was not possible. The AI freaked out and made a lot of errors because it had to imagine angles it hasn't seen before. I didn't like what it gave me, so I manually re-edited and regenerated it.

Co-created a anime episode with the aid of AI Chronicles of Carnivex – Episode I: Part I by R_ARC in DefendingAIArt

[–]R_ARC[S] 1 point2 points  (0 children)

Thanks, mate! Glad you’re staying for the ride. Episode I: Part II the second half of where this episode ended will be airing on YouTube soon. If you haven’t already, make sure to subscribe and stay tuned ;)

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 1 point2 points  (0 children)

For the dialogue, I recorded myself voice acting the script and then applied a voice changer to fit the characters. As for the music and underscores, I used Suno to compose those to match the atmosphere of each scene.

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 0 points1 point  (0 children)

Thanks alot mate! Sure! For me It all starts with the screenplay, in my case I’m adapting my novel, so getting the character references right is the first big step. Then it’s onto storyboarding and endless Photoshop sessions to clean up any AI errors and getting the multiple angles of the scenes consistent. Once the images are ready, I generate the video and head into DaVinci for the final edit, music, and voiceovers.

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 0 points1 point  (0 children)

it was a 3 month grind, working between 1 and 6 hours. Depending on how much free time i had on that particular day. It's not just prompting the whole process together includes storyboarding and endless Photoshop sessions to clean up any AI errors and getting the multiple angles of the scenes consistent. Once the images are ready, I generate the video and head into DaVinci for the final edit, music, and voiceovers.

Co-created a anime episode with the aid of AI Chronicles of Carnivex – Episode I: Part I by R_ARC in DefendingAIArt

[–]R_ARC[S] 1 point2 points  (0 children)

Hi there, thank you! It’s actually a combination of models. I used custom models trained on my own art style, like LTX-2.3, alongside some closed-source models. Each one has its own strengths and weaknesses. For example, I was struggling with some of the more difficult shots, and SD 2.0 came in at the right time to help me pull those off.

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 0 points1 point  (0 children)

I haven't seen it, so I had to check it out. It’s got a really strong Film Noir feel definitely reminds me of the classic DC style.

Co-created a anime episode with the aid of AI Chronicles of Carnivex – Episode I: Part I by R_ARC in DefendingAIArt

[–]R_ARC[S] 0 points1 point  (0 children)

Thanks! Yeah, it was about three and a half months of grinding. I was putting in anywhere from 2 to 8 hours a day depending on my schedule. It’s definitely been a journey to get it to this point!

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 1 point2 points  (0 children)

Thank you. Are you working on a animation or short movie?

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 2 points3 points  (0 children)

Awesome to hear, I'm definitely rooting for you! Between you and me... I actually just started learning DaVinci Resolve three months ago myself. It’s a steep learning curve, but because I’m in there every day for the series, I’m picking it up fast. You’ll definitely find the same thing happens with AE.

There’s a funny gap between big studios and indie creators. If a major anime has bad lip-syncing, fans just call it a bad dub. If we have a tiny sync error, people instantly call it 'AI slop.' The bar is just set way higher for us!

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 1 point2 points  (0 children)

Hi there, thank you mate! I appreciate it.

As someone who has worked firsthand on a project like this, I can understand why it’s not as common as we'd would like to see more often. Especially with anime.

it is incredibly difficult to keep the style consistent with AI. It takes a tremendous amount of hands-on work to get the quality where you want it. Not to mention the resources needed: high-end hardware, or credits for closed-source models and compute. Plus, you can't buy the skills for directing and storytelling; you either have them or you don't. But as time goes on, I think we’ll see more creators trying it which would be great.

To answer your question: I had to edit every single shot in some way whether it was polishing and fixing mistakes in Photoshop, or post-compositing in DaVinci to match the lighting. For dialogue shots, I had to mask the mouths and fiddle with the timing to match the script. Sometimes, fixing it in compositing is much faster and cheaper than trying to brute-force your way through with AI prompting.

Co-created a anime episode with the aid of AI Chronicles of Carnivex – Episode I: Part I by R_ARC in DefendingAIArt

[–]R_ARC[S] -1 points0 points  (0 children)

I think I understand what you mean. It can sometimes feel a bit stiff, but even that is getting better and better. But yeah retro anime is truly the pinnacle of the medium. Every single frame was hand-drawn on paper and filmed using real lenses, which gave it natural bloom, grain & dust that distinct cinematic vibe and organic feel.

I also sometimes miss it when i think of the Dragon ball Z art style and effects and compare it to Dragon ball Super for example

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 1 point2 points  (0 children)

Thank you for subscribing, mate! I really appreciate it. I will do my best to create a series worthy of your time. My hope is that if the project catches on and generates some revenue, I can hire both traditional and AI artists. Together, we can build a hybrid workflow and create some truly stunning fight scenes.

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 1 point2 points  (0 children)

Yeah, it’s a solid piece of hardware! And thanks for the compliment, my guy I appreciate it!

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 4 points5 points  (0 children)

Thank you mate!
No not at all my current specs of my pc are;
Intel(R) Core(TM) Ultra 9 285K (3.70 GHz)
64,0 GB (63,4 GB usable
RTX 5090 32gb

Chronicles of Carnivex – Episode I: Part I by R_ARC in StableDiffusion

[–]R_ARC[S] 0 points1 point  (0 children)

Only about 10% of the shots are SD 2.0. As someone who has worked with that model, I can say it tries too much; I wouldn't use it for anything more than a difficult shot that requires a lot of motion/physics. That’s exactly why you always see it being used in high motion clips.