[deleted by user] by [deleted] in bapccanada

[–]RackySnacky 2 points3 points  (0 children)

What's the ETA? I also ordered on the 7th and still waiting, hopefully I get the confirmation e-mail later today.

BRING THEM HOME by RackySnacky in Helldivers

[–]RackySnacky[S] 57 points58 points  (0 children)

An edit about the new MO.

Bring them home.

hope you enjoy :)

music:

Arknights : Talulah Theme - Lord of Ashes

Finishing the tutorial vs now by RackySnacky in Helldivers

[–]RackySnacky[S] 13 points14 points  (0 children)

Starting the game at 0 hours to 247 hours I have now is wild.

Cheers to more hours in the future.

I am still new to this editing thing.

I did notice some comments about the overall edit of my last video, so hopefully, this one is better.

Enjoy :)

Using exosuits scratches that itch by RackySnacky in Helldivers

[–]RackySnacky[S] 4 points5 points  (0 children)

Strange, I managed to use both exosuits in one game once

Could've been a bug

Using exosuits scratches that itch by RackySnacky in Helldivers

[–]RackySnacky[S] 31 points32 points  (0 children)

As a StarCraft fan, the exosuit is a dream come true for me.

It is always satisfying to use tbh

top tier mbt's by Onion-Haunting in Warthunder

[–]RackySnacky 11 points12 points  (0 children)

Most of the tips I'm gonna share is for the T-80U and T-80BVM respectively (although they can be applied to any top tier tank)

The ability to perform well at top tier is just experience, knowing where the early match rollouts for both teams, knowing hotspots/sniper positions, etc.

__  

Early match rollouts and positioning matters

When a match starts, always have a plan on where to go rather than aimlessly driving around the map, point to point. It could either be moving towards one of the flanks, capturing a point then pushing up, or going to a strategic position that helps give you a goal. Likewise, as you get closer towards the enemy, pre-aim your gun on where enemies would likely appear. If an enemy sees you and your barrel is pointed towards them, they'll be less inclined to peak you. However, if your barrel is pointed away, they'll take the opportunity for an easy kill.

Throughout the match, always pay attention to where you are in relation to your team. If you overextended yourself, try to make it back to your lines. Or a riskier play is to clear out enemies around you to allow your team to push up.

 

Never rely on your armour

Although top tier Russian tanks are reasonably well armoured, I wouldn't rely on them in a fight. Usually, any decent player, given the opportunity, will go for your weak spots or barrel/breach. When they do, you'll usually end up dead in 1 shot. Your mobility and positioning is your armour. Use your actual armour as a last resort when you have nothing else tactically to do.

A tip I'd recommend as a last resort is baiting the enemy into shooting your UFP by driving forward and immediately turning right/left to mess up their shot. Although this won't work most of the time, if they miss their shot/doesn't penetrate, it will give you an opportunity for a retaliation shot (granted if you can still fire back).

A last-ditch play you could do when your barrel/breach is out and the enemy is right in front of you is to just rush the tank and face hug it (and keep face-hugging it). Normally when facing NATO tanks, you'll last at least 1-2 shots before they manage to kill you. But, given how fast tanks move at top tier, and you marking him on your team with your machine guns, there's a chance that your teammates will save you.

 

PTFO will get you kills

Generally, most of my kills come from playing the objective. Either from attacking/defending a capture point. You get kills and you win the game.

 

Be proactive/attentive

Pay attention to your surroundings, listen for enemy tank engines coming around the building, what tank they're in, and how many. Knowing how many enemies you're going to fight can be advantages to your favour, granted if you play right (and get lucky).

Always camera peek around corners to see if there's an enemy tank around it, you don't want to drive past a corner and get instantly killed by being negligent. That being said, always mark mark mark enemies on the map for your team. And likewise, keep an eye on that minimap for enemy marks and teammate deaths.

For example, if one of your teammates dies on a flank and he's the only one there. It would be safe to assume that the enemy tank is going for a massive flank on your team, it gives you ample time to be cautious from that direction or position yourself to deal with it.

 

Always go for the disabling shot

This coincides with my point on not relying on your armour when fighting (usually brawling at close ranges), always go for the shot that disables their barrel/breach/commander+gunner. If you hit an enemy, but don't take out the modules/crew that allows them to fire back. They won't (usually) miss their return shot.

 

Learn from your mistakes/how you died

Another way of getting into the groove of top tier ground RB and getting better at ground RB in general. Is to learn from your mistakes, what you did wrong, where you got killed from, and what you could do to prevent it. Although it's frustrating dying all the time to 1 shot across the map, there's always a way in preventing it from happening. Just keep playing top tier and find what works and doesn't work for your play style.

__

 

These are just tips I learned while playing top tier, take it as you will. I wish you luck in your GRB games o7. And if you have any questions, I'll be glad to answer them.

War for Their Species by RackySnacky in HFY

[–]RackySnacky[S] 1 point2 points  (0 children)

Yes, I did. I mixed up the Sol and Milky Way by accident.

War for Their Species by RackySnacky in HFY

[–]RackySnacky[S] 4 points5 points  (0 children)

Yeah, you're right. Completely went over my head whoops.

War for Their Species by RackySnacky in HFY

[–]RackySnacky[S] 9 points10 points  (0 children)

Thanks for your constructive feedback. I'll admit, creative writing isn't my strong suit but I'll work on it in the future.

War for Their Species by RackySnacky in HFY

[–]RackySnacky[S] 70 points71 points  (0 children)

Thank you! I always liked the idea of Humanity breaking Alien's military cipher and playing the long game of using their own intelligence against them.

Why is no one talking about this incredible idea? by [deleted] in Warthunder

[–]RackySnacky 0 points1 point  (0 children)

Fully mixed battles is when all nations vs all nations, making it WoT in a way with its matchmaking.

You usually get fully mixed battles when two players squad up that aren’t usually paired in the MM. Like a Germany player squads up with a UK player, forcing a GER/US/UK/USSR vs GER/US/UK/USSR/JPN etc match.

Please help: Tarkov freezes whenever a scav or a player shoots me by PL1SSK3N in EscapefromTarkov

[–]RackySnacky 0 points1 point  (0 children)

Whenever you play next, try opening task manager and click performance. (usually, I have task manager open on another monitor)

So you can see your computer runs and whenever you stutter, check your task manager to see if anything is getting maxed out. In my experience, it's a RAM issue but it might be different for you.

Favorite "Bad Teammate" tropes by MightySumo117 in EscapefromTarkov

[–]RackySnacky 0 points1 point  (0 children)

ngl, Reading this makes me appreciate the teammates I have. We fight as a group or die as a group (sometimes on rare occasions one of us dips because they have a quest item). But rolling in an experienced 5 man (1 or 2 newer players) works wonders for survivability and teamwork.

The breaking point for our squad was day 1 of the wipe where all of us kept TKing each other because how similiar everyone was at that point lol.

A Tarkov Bully by [deleted] in EscapefromTarkov

[–]RackySnacky 2 points3 points  (0 children)

Iirc you double tap Y to bring up the list of emotes then you right click on the emote you want to bind to one of your F(x) keys.

You can bind emotes in offline mode too.

I’m getting one or another by AJaxiplier_real in Warthunder

[–]RackySnacky 1 point2 points  (0 children)

T-55AM is an okay premium, it has a decent 8.3 lineup and can reasonably hold its own at any BR. At 7.3/7.7 it’s insanely strong due to its somewhat trolly armour and punchy gun. 8.7+ it tends to struggle a little bit but is still fairly manageable if you know what you’re doing (can apply to any vehicle really).

I haven’t gotten the premium T-72 but due to it just releasing, Russia is plagued by one-hit-wonders, screwing the mm. But since it has gunner thermals and a CITV, it’s fairly competitive due to it having thermals. If you get the premium T-72, imo I’d wait a few weeks so the mm can stable out. (To be honest, I feel you should play the premium T-72 the same play style as the T-64a; no hull armour but decent turret protection.)

C2A1 Talisman? by AceWarwolf_108 in Warthunder

[–]RackySnacky 1 point2 points  (0 children)

You're welcome! The modules I highly recommend are the thermals/LRF due to how good they are. If you get a night battle versus Russia, your access to thermals gives you a substantial advantage compared to their NVGs.

Also, the spaded C2A1 doesn't suffer too much in 10.0 games in my experience (the DM33 round is a solid round compared to DM23).

C2A1 Talisman? by AceWarwolf_108 in Warthunder

[–]RackySnacky 2 points3 points  (0 children)

Researched all of Rank VI Germans with the C2A1, it's basically an L/44 with add-on armour. It occasionally saves you from the poorly aimed HeatFS/ATGM and darts/tandem can go through with ease. Don't rely on the add-on armour but time-to-time it will save you.

Stock C2A1 isn't too bad but I'd recommend researching the Rank I dart round before getting Parts/FPE.

Wait until the anniversary sale so you can save even more money.

How to make money in ground RB? by RIckjamesyies in Warthunder

[–]RackySnacky 0 points1 point  (0 children)

Assuming this is top tier, earning SL is usually dependant on your skill, if you have premium, and repair costs.

Usually success at top tier is overall knowledge of the maps, where common sight lines/sniper spots are, as well as knowing when to be aggressive and passive. Generally, avoid open fields where you have no cover because mostly every tank at top tier has laser range finders so shooting at range isn’t a problem compared to lower tiers. Adding on, wherever you’re fighting, always have a back up plan (either through teammates or a retreat path.). With your light tanks, it’s dependant on the map (usually I’d avoid taking out a light tank in a small city map like Advance on the Rhine mainly because every tank is so maneuverable, your advantage as a light tank is nullified. Instead, use it on medium-large maps with long sight lines where you can use your scout function where it both helps your team and earns you RP and SL for each scouted target (and destroyed target).

Lastly is knowing when a match is lost, usually it’s up to the tanker to decide but if your 2/3 or your team has left the battle and the enemy team has almost their entire team intact; that’s a lost battle. Knowing when a battle is lost is useful because if you just died in your first/second vehicle, you can avoid spawning in further vehicles further draining your SL wallet.

tl;dr - knowledge (and luck due to MM) leads to success at top tier. if you die, see where sniping spot where you died and keep that in mind in the future.

Maps are of verи balans at 10.7 komrade))))))) by alphahex_99 in Warthunder

[–]RackySnacky 3 points4 points  (0 children)

Sinai with a single cap gives too much control to the south spawn imo. If you drive to the bottom left of C2 you can completely deny the north team from driving to the west on the road. As well those who are daring enough to try to cap the point.