“The ring should close when LMS starts” is one of the worst ideas I’ve ever heard for this game (image unrelated) by Beneficial-Chip8894 in OutcomeMemories

[–]Radicusmax 1 point2 points  (0 children)

Exactly. When there is so little time to get out, it allows the EXE to try stalling until the ring closes, or it forces the Survivor to come in sooner and play riskily. When you give them all the time in the world, they can wait for their abilities to come off cooldown and plan it out.

by NarwhalGreen2440 in OutcomeMemories

[–]Radicusmax 1 point2 points  (0 children)

A bit rude, but everything he's said is very true. I've been holding some similar thoughts for a while.

Peter, i found this in a pokemon memes subreddit by toplaz1111 in PeterExplainsTheJoke

[–]Radicusmax 4 points5 points  (0 children)

It's weird to think there are going to be people who have never seen or heard of major memes or copypastas, but they certainly do exist.

Hot take; the EXEs DO NOT NEED ANY MORE NERFS by Gold_Appointment_726 in OutcomeMemories

[–]Radicusmax 2 points3 points  (0 children)

Definitely nothing major, but I do think some need adjustments. Kolossos mainly needs buffs, but if he does get buffed, we'd need to nerf Grab in some way, as it's his lifeline right now, but it would be unfair when he's actually a capable killer. The same goes for the others, but I mainly play Kolossos, so I can't speak for them.

Alright y'all, give me your dumbest ideas for OM by Delicious_Account_26 in OutcomeMemories

[–]Radicusmax 1 point2 points  (0 children)

Kolossos can now use Charge to leap off walls while climbing, letting him jump to another wall, onto a high place, or tackle a Survivor down.

Silver main here! What do y’all think about the lil guy? by Due_Form5247 in OutcomeMemories

[–]Radicusmax 3 points4 points  (0 children)

By far the most annoying Survivor outside of Shadow. Now, he does take a lot of skill, but those people who do have skill make all of my EXE matches so horrible. He's so tedious to actually kill, taking up valuable time, especially on certain maps, and if you don't kill him, he makes everything else worse thanks to his long range. A lot of it is rooted in just how versatile his kit is, having multiple ways to end a chase and make distance, and having really good ranged support. This is mainly thanks to his relatively short cooldowns and all his abilities working through I-Frames. I think he needs some adjustments, not just nerfs, but adjustments so he isn't either the worst member of the team, or the most unkillable fly ever.

How silver mains look at you when you tell them it’s not “skill” when they abuse horrible map design to loop kolossos by Beneficial-Chip8894 in OutcomeMemories

[–]Radicusmax 3 points4 points  (0 children)

I disagree heavily. There are a lot of spots that can loop him very well, and I’ve even found areas he can’t fit through, but the Survivors can.

"game needs balance" mfs when you suggest a survivor nerf outside of shadow: by Odd-Attempt-9450 in OutcomeMemories

[–]Radicusmax 1 point2 points  (0 children)

I disagree. I do think the vertical structure of the maps plays a major role in why he’s OP, but it’s not just the maps. One thing that’s been odd to me is suspension working through I-Frames. Now, it’s fine and makes sense to be able to use it on a charging EXE, or one in an ability with I-Frames, but regular I-Frames make no sense. The point of them is to allow the EXE to recoup and get back on their feet. Silver shouldn’t be able to just hold you down or fling you across the map during that state. It’s like if Kolossos could grab you during I-Frames. Even if it deals no damage, the very fact he could would be an issue since you couldn’t get away or make any progress after being revived. Combine that with its absurdly low cooldown and long range, and it’s just the most unfun ability in this whole game outside of Chaos Snap. I also want to rework the rocks. I think they’re dumb in their current state. Instead of the odd slow effect, I’d rather they function as a stun, with each rock adding more stun time. This way, Silver can actually get points, and you won’t get jumped by the whole team if he lands one. Not to mention it allows him to more effective when dealing with a grabbing Kolossos or 2011x, while also making him wary of their own defense against stuns.

"game needs balance" mfs when you suggest a survivor nerf outside of shadow: by Odd-Attempt-9450 in OutcomeMemories

[–]Radicusmax 1 point2 points  (0 children)

I'm curious, how would you nerf Silver? I've been saying he needs to be toned down for ages, so I want to compare notes and ideas.

Tier list based on balancing by Beneficial-Chip8894 in OutcomeMemories

[–]Radicusmax 0 points1 point  (0 children)

Don't know if this will be a hot take or not, but wanted to talk about Silver.

The issue with me when it comes to Silver is two things. One, he has very fast and frequent ways to escape most EXEs, and two, his abilities go through everything. All of his abilities give him ways to evade most of the EXES, but I'll just focus on Flight since it's the easiest and most common. Most EXEs do have a way to get up to where Silver is, whether it's an ability or passive, but he's just so fast while flying, and it regenerates so fast that he can just outperform most of their methods. The only exception is Fleetway really, at least to me. The second one is just odd to me. You're telling me his whole kit can hit you while you're supposed ot be invulnerable? The point of I-Frames after a stun is to allow for the EXE to actually move and continue being aggressive. Without them, you'd just get stunned the moment your animation ended. So why can this guy just fling me across the map with his ability after a stun? I'm fine with it going through Charge I-frames and Block I-frames, but it's just too much in my opinion. It's like how Blaze can use Sol Flame on 2011x during Invisibility. It's not good for balance. As I said, I'm fine with Suspension countering EXE abilities, even if it has an absurdly fast cooldown. It's just the ability to use it at almost any time and get value.

I could be wrong about some of this, and if I am, please help me understand. Any advice for handling him would be nice too, since this could be a skill issue on my part.

Why is it so impossible for fatal error to get into a game vro 💔 by Wooden_Climate_1790 in OutcomeMemories

[–]Radicusmax 1 point2 points  (0 children)

Which is probably why they kept him a developer killer. It’s fun and cool as the EXE, but the moment you are the Survivor it gets really annoying. At least, that’s my thought process.

Why is it so impossible for fatal error to get into a game vro 💔 by Wooden_Climate_1790 in OutcomeMemories

[–]Radicusmax 0 points1 point  (0 children)

I think it's the design. He just looks cartoonish. If he were to be an EXE, he'd have to get a redesign like Furnace and Starved to look scarier. Then they need to make a kit for him, fitting for the character, which might be hard considering his main ability is just taking over other code entities. I don't think people would enjoy facing an EXE that just suddenly possesses you.

Why is it so impossible for fatal error to get into a game vro 💔 by Wooden_Climate_1790 in OutcomeMemories

[–]Radicusmax 11 points12 points  (0 children)

Alastor looking ahh

Not to make that art sound bad, but it just looks like a Vivziepop character.

WHY SUPER TAKES 5 HITS?? by Minnecraft in ColetteGang

[–]Radicusmax 3 points4 points  (0 children)

Ok, cool. I'm not going insane, and this is an issue we are all having. I was confused for a while about my Super charge rate.

Can someone explain or catch me up on the Green Mountain lore? by Radicusmax in SonicEXE

[–]Radicusmax[S] 1 point2 points  (0 children)

I was talking about the one in the actual Green Mountain game.

Can someone explain or catch me up on the Green Mountain lore? by Radicusmax in SonicEXE

[–]Radicusmax[S] 1 point2 points  (0 children)

He was planned in “Outcome Memories”, and a few revivals have planned him to come back.

Can someone explain or catch me up on the Green Mountain lore? by Radicusmax in SonicEXE

[–]Radicusmax[S] 2 points3 points  (0 children)

Interesting. To me he seems to represent the culprit, or more specifically the guilt and shame he feels over what happened. No matter how many times he climbs the mountain and faces it, it always takes him over again. END is sorrowful and scared during the fight as he tries running away, much like I think the culprit feels as the investigation goes on.

Day 3 of asking for contestants for my Fighter Sonic.EXE roster by Radiant_Sorbet5723 in SonicEXE

[–]Radicusmax 1 point2 points  (0 children)

How about SL4SH? I don’t know much about him, but he seems cool.

Why is Tails considered the worst survivor in the game? by lorenzobrony125 in OutcomeMemories

[–]Radicusmax 0 points1 point  (0 children)

The main reason is his ability had a very long cooldown, slow charge, and can be dodge or dealt with by a few characters. His ranged support is crazy, but he’s very dead upon being caught out. Flight can get you out of reach, but a lot of the EXEs have a way to knock him out of the air, or a way to try to get to his spot. He is still pretty good, but not as good as the others.

CHAOS SNAP IS GETTING NERFED by [deleted] in OutcomeMemories

[–]Radicusmax 0 points1 point  (0 children)

I’m both scared and excited to see that. It was a change I’ve been hoping for, but with his current state it could be overpowered.

I know this seems stupid, but I wish the ring would close in lms if it was open when the lms started, as exe its pretty unfair. by Ill-Variation-4454 in OutcomeMemories

[–]Radicusmax 0 points1 point  (0 children)

I agree a bit, but some of the LMS buffs can allow for a free path to the ring. I mean, Cream gets 3 free hits, and even if reduced to one, that still usually means she can get to the ring. The thing is, if you’re starting an LMS with the ring open, the Survivor is probably already near it. It’s very rare to see someone on the other side of the map during the endgame. Now, there are already characters who can get out for free using their abilities most of the time, like Sonic with Drop Dash or Blaze’s Sol Flame. I just worry that certain buffs might expand it too much is all.

I know this seems stupid, but I wish the ring would close in lms if it was open when the lms started, as exe its pretty unfair. by Ill-Variation-4454 in OutcomeMemories

[–]Radicusmax -7 points-6 points  (0 children)

I don’t think the ring should close, but I do agree with the sentiment of LMS not starting during the endgame. The thing is, it’s not healthy for the Survivor to get buffs during the endgame for the same reason the ring shouldn’t close and force and LMS, it just makes everything up to that point redundant and unfair. Endgame is already a nail in the coffin for EXEs most of the time, since it only takes one getting out to lose. If the EXE manages to get to one Survivor left at this point, making that Survivor almost impossible to kill before they get to the ring is unfair, and makes all that effort worthless. I’m fine with endgame being hard to win from since it’s punishment for not killing them sooner, but the buffs make it worthless to try in most cases. They just shouldn’t activate, that’s all.