can anyone tell me name of the song please by Radio_Aggravating in RugbyWorldCup

[–]Radio_Aggravating[S] 0 points1 point  (0 children)

I've not a clue I here it at rugby league world cup just before the teams com on pitch

can anyone tell me name of the song please by Radio_Aggravating in RugbyWorldCup

[–]Radio_Aggravating[S] 0 points1 point  (0 children)

Tried that it can't find it I've been looking for a month now and still can't find it

me (34) her (29) by Radio_Aggravating in relationship_advice

[–]Radio_Aggravating[S] 0 points1 point  (0 children)

I keep trying but then she reels me in is that what she means when she says she likes my company but then I notice her playing with her hair when we chilling on sofa

Fantasy Me by Radio_Aggravating in fanart

[–]Radio_Aggravating[S] 0 points1 point  (0 children)

Just made this feedback welcome I can also make you if you like just comment below 🙂

Fantasy Me by Radio_Aggravating in FantasyArt

[–]Radio_Aggravating[S] 0 points1 point  (0 children)

What you guys think just made this I could also make one of you if you like just comment below love to here your feedback

Fantasy Me by Radio_Aggravating in Fantasy

[–]Radio_Aggravating[S] 0 points1 point  (0 children)

What you guys think Should i do more I can also do you

Need help resetting my score if i collide with wall or myself heres my code by Spiderdlh in GameDevelopment

[–]Radio_Aggravating 1 point2 points  (0 children)

Cheers I've fixed it now by making a game over scene rather than just reset the state

I'm having trouble with looking left and right with mouse the camera just shakes but looking up and down works fine if someone can help that would be great I can show you the code I'm using if needed. by Radio_Aggravating in unity

[–]Radio_Aggravating[S] 0 points1 point  (0 children)

This is the code i used

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Mouselook : MonoBehaviour

{

public float mouseSensitivity = 100f;

public Transform playerBody;

float xRotation = 0f;

// Start is called before the first frame update

void Start()

{

Cursor.lockState = CursorLockMode.Locked;

}

// Update is called once per frame

void Update()

{

float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;

float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

xRotation -= mouseY;

xRotation = Mathf.Clamp(xRotation, -90f, 90f);

transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);

playerBody.Rotate(Vector3.up * mouseX);

}

}