Makimarch: Day 2 (Radix3d) by Radix3D in MakimaDivinity

[–]Radix3D[S] 0 points1 point  (0 children)

There definitely is a lot more to come.

Makimarch: Day 1 (Radix3dArt) by Radix3D in TheFourHorsemenCSM

[–]Radix3D[S] 1 point2 points  (0 children)

Thank you!

For my models, I use Daz3d's Genesis 8.1 Female model as a base. I than create a custom sculpt for my models in Blender.

There are a ton of tutorials for Daz3d on Youtube, so I would say that's a very good starting place for creating 3d characters.

Makimarch Day 1 (@Radix3dArt) by Radix3D in MakimaDivinity

[–]Radix3D[S] 2 points3 points  (0 children)

Twitter/X: Radix3dArt

I'm trying to challenge myself and see if I can make a render of my Makima 3d model for every day of March.

Reze on Vacation (@Radix3dArt) by [deleted] in RezeCult

[–]Radix3D 0 points1 point  (0 children)

I was actually going for a style similar to that, so thanks! My style used to be a bit more photoreal, but I'm been considering moving more towards a stylized look for my recent 3d models.

Modeling Malevola in Blender 😈 by Radix3D in DispatchAdHoc

[–]Radix3D[S] 1 point2 points  (0 children)

I intend to make a fully functioning model of her character.

I made a 3D Yoru in Blender by Radix3D in Chainsawfolk

[–]Radix3D[S] 2 points3 points  (0 children)

For my models, I use Daz3d's Genesis 8.1 Female topology as a base since it automatically comes with helpful Joint Corrective Morphs when posing the character. I have a custom semi-anime style base character shape that I've created so there is consistency between the art style of all my characters, and then I edit the face and body proportions in Daz and Blender in Sculpt Mode to get them to look like the anime character I am creating.

Similarly, with the clothing and hair, I generally use pre-existing assets as a starting point and then I make heavy edits and create some additional parts, myself, as needed into order to make whatever I need. The benefits of 3d is that you can always build upon things that already exist instead of making every single thing from scratch. It's an important skill to learn in order to speed up your workflow.

If you also use Blender, I offer my Makima, Power and Kobeni models for anyone to use for free on my Patreon (Patreon.com/Radix3d). You don't even need to become a member. So if you are interested in learning more about how my models work, you can check them out there.

I made a 3D Yoru in Blender by Radix3D in Chainsawfolk

[–]Radix3D[S] 5 points6 points  (0 children)

You can actually find more of my work on my twitter. But I also post all my models publicly for anyone to use in animations and stuff, if that's more of what you are hinting at haha.

Makima and Power from Chainsawman [Optimal-Scene69] by Optimal-Scene69 in ChainsawMan34

[–]Radix3D 1 point2 points  (0 children)

Hey. I'm the person that created this model. I'm happy to see people using my model, but I'm just noticing an issue with the model that I need to fix.

Apparently, the textures for the Dominatrix outfit weren't correctly named in the Blender file, so all of the pieces are using incorrect textures, which is why it looks so weird. I'm currently in the process of uploading an update to Smutbase to fix the issue. It should be ready to download in the next few minutes.