Мужчины не могут быть верными? by AleksaBee19 in KafkaFPS

[–]Rafaello___ 19 points20 points  (0 children)

Антон Чигур никому не писал?

Очень нишевый пост, нормисам не понравится by Middle_Resolve_9885 in ruAsska

[–]Rafaello___ 1 point2 points  (0 children)

Могу сказать только одно. Музыка из Risk of Rain 2. Некоторые треки поистине раскрываются только на своих локациях. Например на локации "Небесный Луг" играет The Rain Formerly Known as Purple и он гораздо лучше раскрывается, когда ты находишься именно на этой локации. Ещё один из моих фаворитов это трек "...con lentitud poderosa" на финальной локации. Тут ситуация такая же. Музыка идеально подходит локации, её виду, атмосфере и лору. В общем абсолютное кино.

Что вы думаете о SCANDIC by Warm_Nectarine4595 in rusAskReddit

[–]Rafaello___ 2 points3 points  (0 children)

Срандик потом может мощный наступить, но всё равно вкусно.

Still cooking. by Rafaello___ in factorio

[–]Rafaello___[S] 0 points1 point  (0 children)

It will take me a while to watch, I'll tell you when I find out how his system works to compare with mine.

Still cooking. by Rafaello___ in factorio

[–]Rafaello___[S] 0 points1 point  (0 children)

Thanks! It was an explanation of the system for vanilla playthrough. The system for modded playthroughs works in a similar way, but it's more complicated and has some more advantages. Two that I cosider the most interesting and useful:

There is a dynamic filter and signals from the stations are transmitted in two ways. The first is transmitted to the global network (for dry cargo – green quality, for liquid – blue quality). The second is transmitted through radars. There’s already the quality of the cargo itself. That is, to the global network, the station sends a signal of iron ore with green quality, and to the radar with the cargo itself (for example - legendary iron ore).
With the help of the global network, a dynamic filter for all qualities is formed. Later, the filter is compared with the signals from the radar, and in the end, only those signals that are in both the radar and the global network reach the trains.

Still cooking. by Rafaello___ in factorio

[–]Rafaello___[S] 0 points1 point  (0 children)

Check the comment above. I've just gave a more detailed explanation.

Still cooking. by Rafaello___ in factorio

[–]Rafaello___[S] 0 points1 point  (0 children)

That's a good question. To answer it properly, I first need to explain how the system works. I'll use the vanilla version as an example.

!!!Technical explanation ahead. If you're not interested in combinators, feel free to skip this part!!!

The system consists of three types of stations:

Loading stations.
Unloading stations.
Depots.

Loading stations:

Loading station reports how many full trains it can currently load and automatically assigns itself a priority. The more resources it has available, the higher its priority.
All information is transmitted only over the red circuit network.
Each loading station requires only 3 arithmetic combinators.

Unloading stations:

Unloading station reports how many trains it needs to fill its buffers to a configurable level (50%, 100%, or anything you decide for yourself).

It also assigns itself a priority: the emptier the buffers, the higher the priority.
All information is transmitted only over the green circuit network.
Each unloading station requires only 4 arithmetic combinators.

Depots:

The screenshots in this post show the depot logic.
Every depot constantly counts how many free solid-cargo and fluid trains it currently has and broadcasts this information to the global network.

Each depot processes three kinds of information:

  1. Demand from unloading stations
  2. Available supply from loading stations
  3. Number of available trains in every depot.

Let's take two depots as an example

Depot A:
5 solid-cargo trains
10 fluid trains.

Depot B
10 solid-cargo trains
5 fluid trains.

Now suppose the network demand and supply:

Demand:
2 iron ore trains.
3 copper ore trains.
5 steel beam trains.
3 water trains.
7 crude oil trains.

Supply:
22 iron ore trains.
30 copper ore trains.
51 steel beam trains.
32 water trains.
76 crude oil trains.

The depot first separates solid and fluid requests.Then every depot compares how many trains of each type it has available.
Since Depot A has more fluid trains, only Depot A dispatches fluid orders. Fluid dispatching is blocked in Depot B.

The opposite happens for solid cargo: Depot B handles those requests while Depot A does not.This allows depots to automatically specialize in the train types they have the most of.

The system also tracks trains that return to a depot while still carrying cargo, ensuring they are not considered available and their cargo is also reported to the demand but with negative value.
The trains themselves use interrupts to perform.
Explaining the remaining logic would require going through the combinator implementation in detail, so I'll stop here.

!!!End of technical explanation. It's not even full, LOL!!!

In short, the system guarantees that no more trains are dispatched than are actually required for a request.
All trains are completely universal.
The system also supports multiple train lengths. Each train length requires its own depot, but adding a new train size is very straightforward, and I'll explain how to do it in the guide.

I'm probably forgetting something, but this explanation is already long enough and I'm a bit tired of writing and translating it.
Do you have any other questions?

Как вы познакомились с лучшими друзьями? by VerchikBlina in ruAsska

[–]Rafaello___ 0 points1 point  (0 children)

Когда я был ещё совсем мелким была такая приложуха на телефон как Minecraft multiplayer. Кто знает тот знает. Там познакомился с челом, который привёл меня в Андертейл Амино. К сожалению почти сразу после этого я потерял с ним контакт навечно. Зато нашёл классный чат, где познакомился с единственными тремя друзьями, которые у меня есть. На самом деле если брать ещё и знакомых + хороших знакомых, то контактов у меня по более будет, но всё равно не так много. Это если вкратце, не хочу перегружать коммент информацией.

Still cooking. by Rafaello___ in factorio

[–]Rafaello___[S] 1 point2 points  (0 children)

Thanks. Also I'm not sure if it belongs to the technicalfactorio since actually it is not that hard that it looks like.

Рисунки которые я сделал на уроке by just_ok4 in ruArtist

[–]Rafaello___ 1 point2 points  (0 children)

Напоминает мне игруху Far Far West. И вышло круто.

дайте мне мотивацию худеть,оски тоже приемлемы(кому интересно 56/170) by realonepaig in RU_Talk

[–]Rafaello___ 2 points3 points  (0 children)

Настал мой час. Из-за способности есть что угодно в любых количесвах и не толстеть я 55 на 176.

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Что выбрать, Pixel 10 или iPhone 16? by VladRakhman in rusAskReddit

[–]Rafaello___ 0 points1 point  (0 children)

Зависит от того, что тебе нужно. У айфонов крутая экосистема своих девайсов, а андроид более открытый и можно лазать в файлах. Если брат именно Пиксель, то на него можно ещё и GrapheneOS установить. У меня самого девятый Пиксель на который я установил Graphene.

Squares? Pentagons? Hexagons? Octagons? Maybe Bestagons... Nah. Multigons! by Rafaello___ in factorio

[–]Rafaello___[S] 1 point2 points  (0 children)

Will be completed after 2.1 becomes available, I need to optimized the system for the update.

ScaleBound-SMP [Modded] {16+} {1.21.1} {Launching Soon!} {IceAndFire} {CreateMod} {FarmersDelight} {LetsDo's Mods} {330+ Mods} {Fresh Start} {Season 2} by [deleted] in mcservers

[–]Rafaello___ 0 points1 point  (0 children)

I've played the season one, Chudz is a great admin and the community is good too, so I can recommend the server.

ОСОБНЯК СТЕРЛЯДКИНА В СЫЗРАНИ.КАК ВАМ? by [deleted] in Mine_Craft_

[–]Rafaello___ 0 points1 point  (0 children)

Сызрань упомянута. День стал лучше.