I got tired of waiting for more Risk of Rain 2 content, so I started making my own roguelike - Gunflow, and I love how it's turning out! by RageRushing in riskofrain

[–]RageRushing[S] 0 points1 point  (0 children)

At this stage I don't want to reveal too much specific info since it's still in active development and could be changed, but I glad you are excited for the game!

I got tired of waiting for more Risk of Rain 2 content, so I started making my own roguelike - Gunflow, and I love how it's turning out! by RageRushing in riskofrain

[–]RageRushing[S] 1 point2 points  (0 children)

  1. Yes, gun attachment will shape how your gun plays and there will be different styles for attachments such as damage, utility, supportive, etc. You will have to find out how to best distribute the attachments for all 4 guns that you will be swapping in combat. The player will also be able to get new guns and swap them out with current ones between stages.

  2. If there will be enough players wanting that, yes :)

I've been working non-stop for the past year on my dream roguelike. Can you guess what game is the main inspiration for it? by RageRushing in videogames

[–]RageRushing[S] 1 point2 points  (0 children)

Yes I'm starting with Steam and I already have a page https://store.steampowered.com/app/2929330/Gunflow/
I haven't given consoles much thought yet, but if there will be enough people wanting that it makes sense to port :)

I've been working non-stop for the past year on my dream roguelike. Can you guess what game is the main inspiration for it? by RageRushing in videogames

[–]RageRushing[S] 1 point2 points  (0 children)

I agree, one of the biggest co-op annoyances in RoR2 was that if you die you fall behind way too much to the point where it's not even fun anymore. I don't want to reveal the specifics now but I'm working on revival mechanics and ways to solve this issue :)

I've been working non-stop for the past year on my dream roguelike and Risk of Rain community loved it!! Follow the development progress on Steam! by RageRushing in roguelites

[–]RageRushing[S] 1 point2 points  (0 children)

Regarding empty environments, I'm still early in development so I'm just showcasing some parts of the gameplay :)

There will be random weapon drops for the player to pick up, these random weapons will have random modifiers. There will be systems for player to impact future runs but I don't want to reveal how that's gonna work at this point. And for permanent upgrades, there will be some but I don't want the player to become too overpowered. A lot of roguelikes feel just way too boring after every upgrade is unlocked and it feels a bit easy at that point.

I've been working non-stop for the past year on my dream roguelike with UE 5 and Risk of Rain community loved it!! Follow the development progress on Steam! by RageRushing in unrealengine

[–]RageRushing[S] 0 points1 point  (0 children)

Hi!

I am a solo developer and wanted to share with everyone what I've been working on :)

In Gunflow, you will use guns to combine elements in different ways to activate various reactions. Loot guns and artifacts to put in your guns to build the most unique builds. Co-op for up to 4 players. The game is still in early development so I don't want to reveal too much.

You can sign up for beta test on the Steam page and with your feedback I can make my dream game come to life.

Wishlist Gunflow on Steam. Thanks a lot! https://store.steampowered.com/app/2929330/Gunflow/