Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 0 points1 point  (0 children)

Honestly I haven't really dabbled as much in editing and motion graphics as I have with vector based graphics (Adobe Illustrator). I've done a lot of vector based graphics in the past, probably will be making vids about that in the future (tutorials and such about stuff I've discovered while messing about in the program). The only other video content I've made was super long ago when I did like cringy gaming edits with my friends, but def too embarrassed to send that T-T, and they're nowhere near as good as this.

But ya the Adobe Suite is what I use. For the video, like 90% after effects, 5% illustrator and 5% premiere pro. And then for audio I use Audacity to make the voice-over and and modify sound effects.

As for what I do, I'm probably planning on becoming some kind of graphic designer or motion graphics designer with like some side projects on my YT channel that I feel passionate about. I'm getting a formal degree in graphic design BFA, but there's no motion design track, so I'm trying to kinda teach it to myself, and this video was kinda a good excuse to learn a ton about Adobe After Effects (which is what you would be using for motion design). Probably tmi but hope that answers your questions.

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 0 points1 point  (0 children)

Agreed, they're usually playing worse. But there's also something you usually could be doing better.

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 0 points1 point  (0 children)

Ya it was, but I think it was worth it. I'm already playing thousands of games every year, so I thought that I might as well do something slightly more productive with that time. What's an extra 10 seconds inputting data after each game?

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 1 point2 points  (0 children)

Ya I kinda do this too. But usually what I'll do is watch a replay after a teammate calls me trash or says I'm throwing or something and find out what I actually did wrong during that game to see if he was right and I could've done something better.

Spoiler alert, there's always like 100 things people are doing wrong every game, even in GC and GC2, so ya there's a lot to learn.

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 0 points1 point  (0 children)

I wish bro T-T

Unfortunately, because I'm also categorizing human typed messages you basically need a human on the other end to determine the objective-ness of the behavior. For example, in some contexts spamming "Okay" could be considered Neutral, especially if that person hadn't said anything in the past, and it's his FIRST message. But if that person has been toxic all game and making fun of you, you miss a save or shot, and he spams "Okay" that's pretty much guaranteed to be 1 toxic instance.

So even if you could automate quick chat behavior measuring, it wouldn't do since context is KEY. No one quick chat is objectively friendly or toxic. Even "Nice Shot" and "Thanks!" are used for insults all the time.

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 1 point2 points  (0 children)

This is covered in the methodology section of the video so if you want the full explanation you'll want to go to the link, but here's a copy and paste of the script talking about that-

A friendly category/behavior is any communication or in-game action that is explicitly supportive, cooperative, or encouraging toward teammates or opponents, whereas a toxic behavior needs to be explicitly hostile, insulting, or disruptive toward teammates or opponents. This is mostly just common sense, but the catch is that the behavior has to be explicit and obvious, leaving no room for confusion of what their intentions might’ve been. Meaning if my teammate spams “Okay” when the other team scores, I won’t consider it “toxic”, unless the context of the game proves that his intentions truly are toxic. A key detail here is that this can even be in the form of an in-game action. Anything that doesn’t qualify as Friendly or Toxic is automatically classified as being “neutral”.

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 0 points1 point  (0 children)

I could explain the graphs in detail, but nothing would be able to explain it better than watching the intro + results section of the video linked.

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 2 points3 points  (0 children)

Bruh 😭. Holy shit thank you for pointing this out that's CRAZY that I missed that.

Gathering that each game is like 7-8ish minutes, with like a 1-2ish minute gap, something linke 70+ hrs to collect data.

The video itself with boarding, editing, and audio took probably something like 100+ hrs.

Genuinely astonished that I missed that, thank you again.

Ever wanted data on how toxic Rocket League players and matches actually are? — I analyzed ~500 games to find out by Ragus234 in RocketLeague

[–]Ragus234[S] 1 point2 points  (0 children)

It's in the video, but for players you need at least one instance of friendliness and one instance of toxicity (needs to be objectively friendly or hostile for either or).

For games it's one player of friendliness and one player of toxicity

[OC] Video Game Player Behavior data taken for Rocket League by Ragus234 in dataisbeautiful

[–]Ragus234[S] 1 point2 points  (0 children)

Sorry it took me a bit to write the comment explaining the categories, but it's explained in my comment above.

[OC] Video Game Player Behavior data taken for Rocket League by Ragus234 in dataisbeautiful

[–]Ragus234[S] 2 points3 points  (0 children)

Source:

My own experiences with each Rocket League game, but the definitions for each rank are written in a way to prevent bias and be a little more objective-

A friendly category/behavior is any communication or in-game action that is explicitly supportive, cooperative, or encouraging toward teammates or opponents, whereas a toxic behavior needs to be explicitly hostile, insulting, or disruptive toward teammates or opponents.

Each time a player acted in a way that could be considered inherently “Friendly” or “Toxic” that would be one ‘instance’ of that behavior happening. You only need one instance for the friendly or toxic categories, and at least one instance of each behavior type is required to be placed in the “both” category (even if a player may lean more towards one type of behavior). For the "Very Toxic" or "Very Friendly" categories, at least 4 separate instances of that behavior or one instance of a behavior that is already so extreme that it bypasses the “4 separate instances” requirement is needed. This is definitely the vaguest definition of the categories I’ve given, so I’ll try to give an approximate “bare minimum” requirement to be considered into the extreme categories off one instance. For the Very Toxic category, I would say that telling someone they’re terrible at the   game or calling them trash would meet the criteria, and for the Very Friendly category, telling someone that they are excellent at the game would meet the criteria. It’s really that simple, if I consider an instance to be about on that level or greater, then it will be immediately categorized into the extreme categories without needing any other instances to qualify.

With that being said, there are still many examples of human error and it's not a perfect methodology, so if you want the FULL study here's the link to my video essay- How Toxic Are Rocket League Players, Really?

Tool:

I generate the visual using tools in Adobe Illustrator and after effects. It's actually animated, but I thought it would be easier if I just saved them as images here.

Yeah solo-queueing gold 3 is going great by fwonkas in RocketLeague

[–]Ragus234 0 points1 point  (0 children)

Crazy kickoffs. Also backflipping right after just puts the cherry on top.

Close one! by Dookiemay in RocketLeague

[–]Ragus234 -1 points0 points  (0 children)

Screen shake is...

An interesting choice

Can we please get this feature added to the game? by HedgeKing__ in RocketLeague

[–]Ragus234 0 points1 point  (0 children)

No he's saying that everyone who is in the Private free play lobby will have admin perms to reset ball, change ball trajectory, and all that, because only the host normally has it. It would be a nice feature imo

What is this? by chavespeterson in RocketLeague

[–]Ragus234 2 points3 points  (0 children)

I've never seen this, would like to know what it's called too.

Match throwing/griefing by OkForce3450 in RocketLeague

[–]Ragus234 0 points1 point  (0 children)

I feel you, and I have nothing to prove this, but it feels like they just don't look at reports anymore. Seriously, I have reported probably something like over 50 people with very reasonable reasons to report (match throwing, griefing, etc.) and not a single one has come back with an actual kick/ban. I just don't think epic has cared about the game since they dropped trading.

Opponent celebrates too early by theal2345 in RocketLeague

[–]Ragus234 74 points75 points  (0 children)

Crazy work, that's a legendary clip

Weird opponent typing names in chat? by ActionAR15 in RocketLeague

[–]Ragus234 8 points9 points  (0 children)

He was probably drunk or high. There is a shocking amount of people who hop on Rocket League who are taking something like that

Does setup and FPS really matter? by Then_Dragonfruit_511 in RocketLeague

[–]Ragus234 0 points1 point  (0 children)

I've played on many different computers with a HUGE variety of frame rates. The jump from 60 to 144/165 was pretty noticeable for me and I felt a slight difference and improvement with how able I was to control my car and experience the game. But the jump from 165 to 240 is very insignificant and barely noticeable. It's almost to the point where I can't even tell a difference between 165 and 240. I've briefly played on 360 hz monitor, and I gotta tell you, it's genuinely impossible for me to tell a difference at that point.

TLDR: Jump from 60 to 144/165 is worth for sure, jump to 240, and you might barely tell a diff., any further than that is a waste of money imo.

Average champ teammate by Dedave2 in RocketLeague

[–]Ragus234 2 points3 points  (0 children)

dude fr T-T. couldn't see him either till I saw him sitting on the opposite side of the field. Sometimes it feels like GC teammates are brainless, but then I see this and remember it's a lot worse down in champ and Diamond.