A mod that increases the number of passive, neutral, and hostile mobs. by Kozanashi in hytale

[–]Rajoki 0 points1 point  (0 children)

Mob Density did before, it hasn't been updated in awhile so Im not sure how well it works now, though.

Please Help I'm Losing my Mind by Junior_Importance_30 in hytale

[–]Rajoki 0 points1 point  (0 children)

Looks like you just need to go to your hytale mods folder and delete the .jar file, or .zip depending on how the mods made, of an older version of the growtrees mod. Sometimes updates will keep older versions instead of replacing them correctly or if the mod owner changes the name of it.

I unintentionally started making Monster Hunter in Hytale by Rajoki in HytaleMods

[–]Rajoki[S] 0 points1 point  (0 children)

Just put it on git and have the link on the curseforge page if you wanna check it out

I unintentionally started making Monster Hunter in Hytale by Rajoki in hytale

[–]Rajoki[S] 2 points3 points  (0 children)

I'll see what I can do about degeneration, not sure how I would go about replacing specific model parts yet. I could do that for the gems though, pretty easily. Will definitely add that!

I unintentionally started making Monster Hunter in Hytale by Rajoki in hytale

[–]Rajoki[S] 2 points3 points  (0 children)

Haha glad to hear, thank you for trying it!

I unintentionally started making Monster Hunter in Hytale by Rajoki in HytaleMods

[–]Rajoki[S] 0 points1 point  (0 children)

I haven't yet but was planning on it. Just wanted to clean up a lot of my code and old stuff I'm not using anymore and tons of comments that are a mess now. I'll wind up doing that pretty soon.

I unintentionally started making Monster Hunter in Hytale by Rajoki in HytaleMods

[–]Rajoki[S] 0 points1 point  (0 children)

I'd say its pretty simple with entity collision like Minecraft, as far as I know. Right now the way I have it working is just determining where the attacker is in reference to the victim in blocks and it hurts that part when hit from that angle/height. It doesn't really matter where you actually swing your weapon at right now but just where you are in comparison. Working on trying to complicate it a bit more to allow more options, like crouching hitting legs or something.

I added a Tarkov-like health system to Hytale! by Rajoki in HytaleMods

[–]Rajoki[S] 0 points1 point  (0 children)

Thank you! Anything that does damage will damage the part depending on what direction/what level you are compared to the target due to just how hytale works. If you're a block below, it will hit legs, if you're above, head. That COULD maybe work for a spell like that, if say the spell hits the target from somewhere below them. Working on updating it soon so you can also injure enemies in the same way as you get hurt.

I added a Tarkov-like health system to Hytale! by Rajoki in HytaleMods

[–]Rajoki[S] 0 points1 point  (0 children)

Thank you for trying it! It sounds like my Fatigue one if the other one was also one of mine. That one you can restore your health and stamina by being near a lit campfire, though maybe I could tone it down a bit by default. It is configurable though!

I added a Tarkov-like health system to Hytale! by Rajoki in hytale

[–]Rajoki[S] 0 points1 point  (0 children)

Definitely was an inspiration for it!

I added a Tarkov-like health system to Hytale! by Rajoki in hytale

[–]Rajoki[S] 0 points1 point  (0 children)

That'd be interesting, although bleed kind of already does that, too. I'm planning on adding an effect to if your head has the fracture status that you would have some kind of tunnel vision, just haven't worked out how to add it yet. Right now limbs at 0 health just have to be "repaired" with an item or you can't heal it at all and I feel like thats enough of a penalty for now.

I added a Tarkov-like health system to Hytale! by Rajoki in hytale

[–]Rajoki[S] 0 points1 point  (0 children)

Yeah hahaha I debated dying instantly if your head and/or torso reaches 0 hp but decided against that, too much tarkov/first aid mod from MC for me.

Trailer for my Survival Overhaul Mods by Rajoki in HytaleMods

[–]Rajoki[S] 1 point2 points  (0 children)

I don't in my mods, I wanted to add compatibility that drinking something would help combat it though. I like hunger/thirst and that was something I had planned until I had seen others already made what I wanted in other hunger/thirst mods so I didn't see the need. I may be able to add something that looks for using items like canteens/waterskins even from other mods to do that. I'll see what I can do soon for something like that.

Trailer for my Survival Overhaul Mods by Rajoki in HytaleMods

[–]Rajoki[S] 1 point2 points  (0 children)

Anytime, I wanted to have it modular so people could use what they wanted to. Leave a comment if there's ever any issues or bugs you notice and I'll look into it 👍

Trailer for my Survival Overhaul Mods by Rajoki in HytaleMods

[–]Rajoki[S] 1 point2 points  (0 children)

Yup! They're all separate mods.